// ----------------------------------------------------------------------------
// the application icon
-#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
+#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
#include "mondrian.xpm"
#endif
void DrawCircles(wxDC& dc);
void DrawDefault(wxDC& dc);
- void DrawRegionsHelper(wxDC& dc, wxCoord x);
+ void DrawRegionsHelper(wxDC& dc, wxCoord x, bool firstTime);
private:
MyFrame *m_owner;
LogicalOrigin_MoveUp,
LogicalOrigin_MoveLeft,
LogicalOrigin_MoveRight,
+ LogicalOrigin_Set,
+ LogicalOrigin_Restore,
Colour_TextForeground,
Colour_TextBackground,
{
dc.DrawText("You should see a red rect partly covered by a cyan one "
"on the left", 10, 5);
- dc.DrawText("and 5 smileys from which 4 are partially clipped on the "
- "right (2 copies should be identical)",
+ dc.DrawText("and 5 smileys from which 4 are partially clipped on the right",
10, 5 + dc.GetCharHeight());
+ dc.DrawText("The second copy should be identical but right part of it "
+ "should be offset by 10 pixels.",
+ 10, 5 + 2*dc.GetCharHeight());
- DrawRegionsHelper(dc, 10);
- DrawRegionsHelper(dc, 350);
+ DrawRegionsHelper(dc, 10, TRUE);
+ DrawRegionsHelper(dc, 350, FALSE);
}
-void MyCanvas::DrawRegionsHelper(wxDC& dc, wxCoord x)
+void MyCanvas::DrawRegionsHelper(wxDC& dc, wxCoord x, bool firstTime)
{
+ wxCoord y = 100;
+
dc.DestroyClippingRegion();
dc.SetBrush( *wxWHITE_BRUSH );
dc.SetPen( *wxTRANSPARENT_PEN );
- dc.DrawRectangle( x,50,310,310 );
+ dc.DrawRectangle( x, y, 310, 310 );
- dc.SetClippingRegion( x+10,60,100,270 );
+ dc.SetClippingRegion( x + 10, y + 10, 100, 270 );
dc.SetBrush( *wxRED_BRUSH );
- dc.DrawRectangle( x,50,310,310 );
+ dc.DrawRectangle( x, y, 310, 310 );
- dc.SetClippingRegion( x+10,60,100,100 );
+ dc.SetClippingRegion( x + 10, y + 10, 100, 100 );
dc.SetBrush( *wxCYAN_BRUSH );
- dc.DrawRectangle( x,50,310,310 );
+ dc.DrawRectangle( x, y, 310, 310 );
+
+ dc.DestroyClippingRegion();
- // when drawing the left half, destroy the clipping region, when drawing
- // the right one - leave it
- //
- // normally it shouldn't make any difference as SetClippingRegion()
- // replaces the old clipping region
- if ( x < 300 )
- dc.DestroyClippingRegion();
- dc.SetClippingRegion( x+110,70,100,270 );
+ wxRegion region(x + 110, y + 20, 100, 270);
+ if ( !firstTime )
+ region.Offset(10, 10);
+
+ dc.SetClippingRegion(region);
dc.SetBrush( *wxGREY_BRUSH );
- dc.DrawRectangle( x,50,310,310 );
+ dc.DrawRectangle( x, y, 310, 310 );
if (m_smile_bmp.Ok())
{
- dc.DrawBitmap( m_smile_bmp, x+150, 200, TRUE );
- dc.DrawBitmap( m_smile_bmp, x+130, 60, TRUE );
- dc.DrawBitmap( m_smile_bmp, x+130, 330, TRUE );
- dc.DrawBitmap( m_smile_bmp, x+100, 120, TRUE );
- dc.DrawBitmap( m_smile_bmp, x+200, 120, TRUE );
+ dc.DrawBitmap( m_smile_bmp, x + 150, y + 150, TRUE );
+ dc.DrawBitmap( m_smile_bmp, x + 130, y + 10, TRUE );
+ dc.DrawBitmap( m_smile_bmp, x + 130, y + 280, TRUE );
+ dc.DrawBitmap( m_smile_bmp, x + 100, y + 70, TRUE );
+ dc.DrawBitmap( m_smile_bmp, x + 200, y + 70, TRUE );
}
}
menuMapMode->Append( MapMode_Metric, "&METRIC map mode" );
wxMenu *menuUserScale = new wxMenu;
- menuUserScale->Append( UserScale_StretchHoriz, "Stretch horizontally\tCtrl-H" );
- menuUserScale->Append( UserScale_ShrinkHoriz, "Shrink horizontally\tCtrl-G" );
- menuUserScale->Append( UserScale_StretchVertic, "Stretch vertically\tCtrl-V" );
- menuUserScale->Append( UserScale_ShrinkVertic, "Shrink vertically\tCtrl-W" );
+ menuUserScale->Append( UserScale_StretchHoriz, "Stretch &horizontally\tCtrl-H" );
+ menuUserScale->Append( UserScale_ShrinkHoriz, "Shrin&k horizontally\tCtrl-G" );
+ menuUserScale->Append( UserScale_StretchVertic, "Stretch &vertically\tCtrl-V" );
+ menuUserScale->Append( UserScale_ShrinkVertic, "&Shrink vertically\tCtrl-W" );
menuUserScale->AppendSeparator();
- menuUserScale->Append( UserScale_Restore, "Restore to normal\tCtrl-0" );
+ menuUserScale->Append( UserScale_Restore, "&Restore to normal\tCtrl-0" );
wxMenu *menuAxis = new wxMenu;
menuAxis->Append( AxisMirror_Horiz, "Mirror horizontally\tCtrl-M", "", TRUE );
menuLogical->Append( LogicalOrigin_MoveUp, "Move &up\tCtrl-U" );
menuLogical->Append( LogicalOrigin_MoveLeft, "Move &right\tCtrl-L" );
menuLogical->Append( LogicalOrigin_MoveRight, "Move &left\tCtrl-R" );
+ menuLogical->AppendSeparator();
+ menuLogical->Append( LogicalOrigin_Set, "Set to (&100, 100)\tShift-Ctrl-1" );
+ menuLogical->Append( LogicalOrigin_Restore, "&Restore to normal\tShift-Ctrl-0" );
wxMenu *menuColour = new wxMenu;
- menuColour->Append( Colour_TextForeground, "Text foreground..." );
- menuColour->Append( Colour_TextBackground, "Text background..." );
- menuColour->Append( Colour_Background, "Background colour..." );
- menuColour->Append( Colour_BackgroundMode, "Opaque/transparent\tCtrl-B", "", TRUE );
- menuColour->Append( Colour_TextureBackgound, "Draw textured background\tCtrl-T", "", TRUE);
+ menuColour->Append( Colour_TextForeground, "Text &foreground..." );
+ menuColour->Append( Colour_TextBackground, "Text &background..." );
+ menuColour->Append( Colour_Background, "Background &colour..." );
+ menuColour->Append( Colour_BackgroundMode, "&Opaque/transparent\tCtrl-B", "", TRUE );
+ menuColour->Append( Colour_TextureBackgound, "Draw textured back&ground\tCtrl-T", "", TRUE);
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(menuFile, "&File");
- menuBar->Append(menuMapMode, "&MapMode");
- menuBar->Append(menuUserScale, "&UserScale");
+ menuBar->Append(menuMapMode, "&Mode");
+ menuBar->Append(menuUserScale, "&Scale");
menuBar->Append(menuAxis, "&Axis");
- menuBar->Append(menuLogical, "&LogicalOrigin");
+ menuBar->Append(menuLogical, "&Origin");
menuBar->Append(menuColour, "&Colours");
// ... and attach this menu bar to the frame
case LogicalOrigin_MoveRight:
m_xLogicalOrigin -= 10;
break;
+ case LogicalOrigin_Set:
+ m_xLogicalOrigin =
+ m_yLogicalOrigin = -100;
+ break;
+ case LogicalOrigin_Restore:
+ m_xLogicalOrigin =
+ m_yLogicalOrigin = 0;
+ break;
case UserScale_StretchHoriz:
m_xUserScale *= 1.10;
void MyFrame::PrepareDC(wxDC& dc)
{
- dc.SetMapMode( m_mapMode );
- dc.SetUserScale( m_xUserScale, m_yUserScale );
dc.SetLogicalOrigin( m_xLogicalOrigin, m_yLogicalOrigin );
dc.SetAxisOrientation( !m_xAxisReversed, m_yAxisReversed );
+ dc.SetUserScale( m_xUserScale, m_yUserScale );
+ dc.SetMapMode( m_mapMode );
}
wxColour MyFrame::SelectColour()