///////////////////////////////////////////////////////////////////////////////
-// Name: dnd.cpp
+// Name: src/gtk1/dnd.cpp
// Purpose: wxDropTarget class
// Author: Robert Roebling
// Id: $Id$
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#include "wx/dnd.h"
-#include "wx/log.h"
-
-
#if wxUSE_DRAG_AND_DROP
-#include "wx/window.h"
-#include "wx/app.h"
-#include "wx/gdicmn.h"
-#include "wx/intl.h"
-#include "wx/utils.h"
+#include "wx/dnd.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/intl.h"
+ #include "wx/log.h"
+ #include "wx/app.h"
+ #include "wx/utils.h"
+ #include "wx/window.h"
+ #include "wx/gdicmn.h"
+#endif
#include "wx/gtk1/private.h"
UnregisterWindow();
+ // this shouldn't be needed but somehow, sometimes, without this the cursor
+ // stays grabbed even when the DND operation ends and the application
+ // becomes unresponsive and has to be killed resulting in loss of all
+ // unsaved data, so while this fix is ugly it's still better than
+ // alternative
+ if ( gdk_pointer_is_grabbed() )
+ gdk_pointer_ungrab(GDK_CURRENT_TIME);
+
return m_retValue;
}