gs_spinForTextCtrl.erase(GetBuddyHwnd());
}
+// ----------------------------------------------------------------------------
+// wxSpinCtrl-specific methods
+// ----------------------------------------------------------------------------
+
+int wxSpinCtrl::GetBase() const
+{
+ return ::SendMessage(GetHwnd(), UDM_GETBASE, 0, 0);
+}
+
+bool wxSpinCtrl::SetBase(int base)
+{
+ if ( !::SendMessage(GetHwnd(), UDM_SETBASE, base, 0) )
+ return false;
+
+ // Whether we need to be able enter "x" or not influences whether we should
+ // use ES_NUMBER for the buddy control.
+ UpdateBuddyStyle();
+
+ return true;
+}
+
// ----------------------------------------------------------------------------
// wxTextCtrl-like methods
// ----------------------------------------------------------------------------
wxSpinButton::SetValue(val);
- // normally setting the value of the spin button is enough as it updates
- // its buddy control automatically ...
- if ( wxGetWindowText(m_hwndBuddy).empty() )
+ // Normally setting the value of the spin button is enough as it updates
+ // its buddy control automatically but in a couple of situations it doesn't
+ // do it, for whatever reason, do it explicitly then:
+ const wxString text = wxGetWindowText(m_hwndBuddy);
+
+ // First case is when the text control is empty and the value is 0: the
+ // spin button just leaves it empty in this case, while we want to show 0
+ // in it.
+ if ( text.empty() && !val )
+ {
+ ::SetWindowText(GetBuddyHwnd(), wxT("0"));
+ }
+
+ // Another one is when we're using hexadecimal base but the user input
+ // doesn't start with "0x" -- we prefer to show it to avoid ambiguity
+ // between decimal and hexadecimal.
+ if ( GetBase() == 16 &&
+ (text.length() < 3 || text[0] != '0' ||
+ (text[1] != 'x' && text[1] != 'X')) )
{
- // ... but sometimes it doesn't, notably when the value is 0 and the
- // text control is currently empty, the spin button seems to be happy
- // to leave it like this, while we really want to always show the
- // current value in the control, so do it manually
::SetWindowText(GetBuddyHwnd(),
- wxString::Format(wxT("%d"), val).t_str());
+ wxPrivate::wxSpinCtrlFormatAsHex(val, m_max).t_str());
}
m_oldValue = GetValue();
int wxSpinCtrl::GetValue() const
{
- wxString val = wxGetWindowText(m_hwndBuddy);
+ const wxString val = wxGetWindowText(m_hwndBuddy);
long n;
- if ( (wxSscanf(val, wxT("%ld"), &n) != 1) )
+ if ( !val.ToLong(&n, GetBase()) )
n = INT_MIN;
if ( n < m_min )
wxSpinButton::SetRange(minVal, maxVal);
+ UpdateBuddyStyle();
+}
+
+void wxSpinCtrl::UpdateBuddyStyle()
+{
// this control is used for numeric entry so restrict the input to numeric
// keys only -- but only if we don't need to be able to enter "-" in it as
- // otherwise this would become impossible
+ // otherwise this would become impossible and also if we don't use
+ // hexadecimal as entering "x" of the "0x" prefix wouldn't be allowed
+ // neither then
const DWORD styleOld = ::GetWindowLong(GetBuddyHwnd(), GWL_STYLE);
DWORD styleNew;
- if ( minVal < 0 )
+ if ( m_min < 0 || GetBase() != 10 )
styleNew = styleOld & ~ES_NUMBER;
else
styleNew = styleOld | ES_NUMBER;
// ----------------------------------------------------------------------------
wxSize wxSpinCtrl::DoGetBestSize() const
+{
+ return DoGetSizeFromTextSize(DEFAULT_ITEM_WIDTH);
+}
+
+wxSize wxSpinCtrl::DoGetSizeFromTextSize(int xlen, int ylen) const
{
wxSize sizeBtn = wxSpinButton::DoGetBestSize();
- sizeBtn.x += DEFAULT_ITEM_WIDTH + MARGIN_BETWEEN;
int y;
wxGetCharSize(GetHWND(), NULL, &y, GetFont());
- y = EDIT_HEIGHT_FROM_CHAR_HEIGHT(y);
-
// JACS: we should always use the height calculated
// from above, because otherwise we'll get a spin control
// that's too big. So never use the height calculated
// from wxSpinButton::DoGetBestSize().
- // if ( sizeBtn.y < y )
- {
- // make the text tall enough
- sizeBtn.y = y;
- }
+ wxSize tsize(xlen + sizeBtn.x + MARGIN_BETWEEN + 0.3 * y + 10,
+ EDIT_HEIGHT_FROM_CHAR_HEIGHT(y));
+
+ // Check if the user requested a non-standard height.
+ if ( ylen > 0 )
+ tsize.IncBy(0, ylen - y);
- return sizeBtn;
+ return tsize;
}
void wxSpinCtrl::DoMoveWindow(int x, int y, int width, int height)