// same functions as above but for column moving/reordering instead of
// resizing
void StartReordering(unsigned int col, int xPhysical);
- void EndReordering(int xPhysical);
+
+ // returns true if we did drag the column somewhere else or false if we
+ // didn't really move it -- in this case we consider that no reordering
+ // took place and that a normal column click event should be generated
+ bool EndReordering(int xPhysical);
// constrain the given position to be larger than the start position of the
// given column plus its minimal width and return the effective width