#ifndef _WX_LISTCTRL_H_
#define _WX_LISTCTRL_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "listctrl.h"
#endif
#include "wx/control.h"
#include "wx/event.h"
#include "wx/hash.h"
+#include "wx/textctrl.h"
+
-class WXDLLEXPORT wxTextCtrl;
class WXDLLEXPORT wxImageList;
/*
// or small icon view)
int GetCountPerPage() const;
+ // return the total area occupied by all the items (icon/small icon only)
+ wxRect GetViewRect() const;
+
// Gets the edit control for editing labels.
wxTextCtrl* GetEditControl() const;
// Gets the number of columns in the list control
int GetColumnCount() const { return m_colCount; }
- // Retrieves the spacing between icons in pixels.
- // If small is TRUE, gets the spacing for the small icon
- // view, otherwise the large icon view.
- int GetItemSpacing(bool isSmall) const;
+ // get the horizontal and vertical components of the item spacing
+ wxSize GetItemSpacing() const;
+
+ // Foreground colour of an item.
+ void SetItemTextColour( long item, const wxColour& col);
+ wxColour GetItemTextColour( long item ) const;
+
+ // Background colour of an item.
+ void SetItemBackgroundColour( long item, const wxColour &col);
+ wxColour GetItemBackgroundColour( long item ) const;
// Gets the number of selected items in the list control
int GetSelectedItemCount() const;
// returns true if it is a virtual list control
bool IsVirtual() const { return (GetWindowStyle() & wxLC_VIRTUAL) != 0; }
+ // refresh items selectively (only useful for virtual list controls)
+ void RefreshItem(long item);
+ void RefreshItems(long itemFrom, long itemTo);
+
// Operations
////////////////////////////////////////////////////////////////////////////
// Necessary for drawing hrules and vrules, if specified
void OnPaint(wxPaintEvent& event);
+ virtual bool ShouldInheritColours() const { return false; }
+
+ // obsolete stuff, for compatibility only -- don't use
+ wxDEPRECATED( int GetItemSpacing(bool isSmall) const);
+
protected:
// common part of all ctors
void Init();
- // free memory taken by all attributes and recreate the hash table
- void FreeAllAttrs(bool dontRecreate = FALSE);
+ // free memory taken by all internal data
+ void FreeAllInternalData();
wxTextCtrl* m_textCtrl; // The control used for editing a label
wxImageList * m_imageListNormal; // The image list for normal icons
long m_baseStyle; // Basic Windows style flags, for recreation purposes
int m_colCount; // Windows doesn't have GetColumnCount so must
// keep track of inserted/deleted columns
+ long m_count; // Keep track of item count to save calls to
+ // ListView_GetItemCount
+ bool m_ignoreChangeMessages;
- // the hash table we use for storing pointers to the items attributes
- wxHashTable m_attrs;
+ // TRUE if we have any internal data (user data & attributes)
+ bool m_AnyInternalData;
// TRUE if we have any items with custom attributes
bool m_hasAnyAttr;
DECLARE_DYNAMIC_CLASS(wxListCtrl)
DECLARE_EVENT_TABLE()
+ DECLARE_NO_COPY_CLASS(wxListCtrl)
};
#endif // wxUSE_LISTCTRL
-#endif
- // _WX_LISTCTRL_H_
+#endif // _WX_LISTCTRL_H_
+