underlying port uses the Windows ports with small modifications
for the MicroWindows API.
+=== NOTE: ===
+
+ Current efforts are being concentrated on a port to Nano-X,
+ which potentially offers greater flexibility than the WIN32
+ API of MicroWindows, such as the ability to run multiple
+ Nano-X processes simultaneously. Please see
+ ../docs/x11/readme-nanox.txt for information.
+
There are many things missing from MicroWindows that will
-make the port quite limited for the time being. I haven't
-worked out how to create bitmaps, though there is a BMP to C
-converter. There are no common dialogs (we will use generic ones),
-and only one WIN32 app may be run at a time.
+make the port quite limited for the time being.
+In particular, only one WIN32 app may be run at a time.
Note that you can gain confidence in the WIN32/wxUniversal
combination by compiling wxUniversal under Windows using VC++,
-using src/wxvc_universal.dsp. You can compile the minimal
+using src/wxUniv.dsp. You can compile the minimal
and widgets samples in wxUniversal mode using the
UnivDebug and UnivRelease targets. Most of the code is shared
between this combination, and the wxMicroWindows port.