underlying port uses the Windows ports with small modifications
for the MicroWindows API.
+=== NOTE: ===
+
+ Current efforts are being concentrated on a port to Nano-X,
+ which potentially offers greater flexibility than the WIN32
+ API of MicroWindows, such as the ability to run multiple
+ Nano-X processes simultaneously. Please see
+ ../docs/x11/readme-nanox.txt for information.
+
There are many things missing from MicroWindows that will
-make the port quite limited for the time being. I haven't
-worked out how to create bitmaps, though there is a BMP to C
-converter. There are no common dialogs (we will use generic ones),
-and only one WIN32 app may be run at a time.
+make the port quite limited for the time being.
+In particular, only one WIN32 app may be run at a time.
Note that you can gain confidence in the WIN32/wxUniversal
combination by compiling wxUniversal under Windows using VC++,
-using src/wxvc_universal.dsp. You can compile the minimal
+using src/wxUniv.dsp. You can compile the minimal
and widgets samples in wxUniversal mode using the
UnivDebug and UnivRelease targets. Most of the code is shared
between this combination, and the wxMicroWindows port.
wxMicroWindows:
-- Download wxMSW 2.3.2 or greater, or get it from CVS
+- Download wxMSW 2.3.4 or greater, or get it from CVS
- Copy include/wx/msw/setup_microwin.h to include/wx/setup.h if
include/wx/setup.h doesn't exist