wxDC& dc,
const wxSize& size,
wxCoord position,
- wxOrientation orient);
+ wxOrientation orient,
+ int flags = 0);
private:
// the tree buttons
// ============================================================================
/* static */
-wxRendererNative& wxRendererNative::Get()
+wxRendererNative& wxRendererNative::GetDefault()
{
static wxRendererMac s_rendererMac;
wxDC& dc,
const wxSize& size,
wxCoord position,
- wxOrientation orient)
+ wxOrientation orient,
+ int WXUNUSED(flags))
{
// VZ: we have to somehow determine if we're drawing a normal sash or
// a brushed metal one as they look quite differently... this is