// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "listboxbase.h"
-#endif
-
#include "wx/defs.h"
#if wxUSE_LISTBOX
// global data
// ----------------------------------------------------------------------------
-WXDLLEXPORT_DATA(extern const wxChar*) wxListBoxNameStr;
+extern WXDLLEXPORT_DATA(const wxChar) wxListBoxNameStr[];
// ----------------------------------------------------------------------------
// wxListBox interface is defined by the class wxListBoxBase
virtual ~wxListBoxBase();
// all generic methods are in wxControlWithItems, except for the following
- // ones which are not yet implemented by wxChoice/wxCombobox
+ // ones which are not yet implemented by wxChoice/wxComboBox
void Insert(const wxString& item, int pos)
{ DoInsert(item, pos); }
void Insert(const wxString& item, int pos, void *clientData)
// multiple selection logic
virtual bool IsSelected(int n) const = 0;
- virtual void SetSelection(int n, bool select = TRUE) = 0;
- virtual void Select(int n) { SetSelection(n, TRUE); }
- void Deselect(int n) { SetSelection(n, FALSE); }
+ virtual void SetSelection(int n) { DoSetSelection(n, true); }
+ void SetSelection(int n, bool select) { DoSetSelection(n, select); }
+ void Deselect(int n) { DoSetSelection(n, false); }
void DeselectAll(int itemToLeaveSelected = -1);
- virtual bool SetStringSelection(const wxString& s, bool select = TRUE);
+ virtual bool SetStringSelection(const wxString& s, bool select);
+ virtual bool SetStringSelection(const wxString& s)
+ {
+ return SetStringSelection(s, true);
+ }
// works for single as well as multiple selection listboxes (unlike
// GetSelection which only works for listboxes with single selection)
// listbox and ensures that it is visible i.e. not scrolled out of view
void AppendAndEnsureVisible(const wxString& s);
- // return TRUE if the listbox allows multiple selection
+ // return true if the listbox allows multiple selection
bool HasMultipleSelection() const
{
return (m_windowStyle & wxLB_MULTIPLE) ||
(m_windowStyle & wxLB_EXTENDED);
}
- // return TRUE if this listbox is sorted
+ // return true if this listbox is sorted
bool IsSorted() const { return (m_windowStyle & wxLB_SORT) != 0; }
// emulate selecting or deselecting the item event.GetInt() (depending on
// instead
bool Selected(int n) const { return IsSelected(n); }
+ // returns the item number at a point or wxNOT_FOUND
+ int HitTest(const wxPoint& point) const { return DoListHitTest(point); }
+
protected:
// NB: due to wxGTK implementation details, DoInsert() is implemented
// using DoInsertItems() and not the other way round
virtual void DoSetFirstItem(int n) = 0;
+ virtual void DoSetSelection(int n, bool select) = 0;
+
+ // there is already wxWindow::DoHitTest() so call this one differently
+ virtual int DoListHitTest(const wxPoint& WXUNUSED(point)) const
+ { return wxNOT_FOUND; }
+
+
DECLARE_NO_COPY_CLASS(wxListBoxBase)
};
#include "wx/msw/listbox.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/listbox.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/listbox.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/listbox.h"
#elif defined(__WXMAC__)
#include "wx/mac/listbox.h"
#elif defined(__WXPM__)