#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) && !defined(__EMX__)
// Some older compilers (such as EMX) cannot handle
-// #pragma interface/implementation correctly, iff
+// #pragma interface/implementation correctly, iff
// #pragma implementation is used in _two_ translation
// units (as created by e.g. event.cpp compiled for
// libwx_base and event.cpp compiled for libwx_gui_core).
// Process management
// ----------------------------------------------------------------------------
-// NB: for backwars compatibility reasons the values of wxEXEC_[A]SYNC *must*
+// NB: for backwards compatibility reasons the values of wxEXEC_[A]SYNC *must*
// be 0 and 1, don't change!
enum
// is done by default)
wxEXEC_NOHIDE = 2,
- // under Unix, if the process is the group leader then killing -pid kills
- // all children as well as pid
+ // under Unix, if the process is the group leader then passing wxKILL_CHILDREN to wxKill
+ // kills all children as well as pid
wxEXEC_MAKE_GROUP_LEADER = 4
};
wxKILL_ERROR // another, unspecified error
};
+enum wxKillFlags
+{
+ wxKILL_NOCHILDREN = 0, // don't kill children
+ wxKILL_CHILDREN = 1 // kill children
+};
+
enum wxShutdownFlags
{
wxSHUTDOWN_POWEROFF, // power off the computer
// return detailed error in rc if not NULL
WXDLLIMPEXP_BASE int wxKill(long pid,
wxSignal sig = wxSIGTERM,
- wxKillError *rc = NULL);
+ wxKillError *rc = NULL,
+ int flags = wxKILL_NOCHILDREN);
// Execute a command in an interactive shell window (always synchronously)
// If no command then just the shell
WXDLLIMPEXP_BASE void wxSleep(int nSecs);
// Sleep for a given amount of milliseconds
-WXDLLIMPEXP_BASE void wxUsleep(unsigned long milliseconds);
+WXDLLIMPEXP_BASE void wxMilliSleep(unsigned long milliseconds);
+
+// Sleep for a given amount of microseconds
+WXDLLIMPEXP_BASE void wxMicroSleep(unsigned long microseconds);
+
+// Sleep for a given amount of milliseconds (old, bad name), use wxMilliSleep
+wxDEPRECATED( WXDLLIMPEXP_BASE void wxUsleep(unsigned long milliseconds) );
// Get the process id of the current process
WXDLLIMPEXP_BASE unsigned long wxGetProcessId();
WXDLLIMPEXP_BASE long wxGetFreeMemory();
// should wxApp::OnFatalException() be called?
-WXDLLIMPEXP_BASE bool wxHandleFatalExceptions(bool doit = TRUE);
+WXDLLIMPEXP_BASE bool wxHandleFatalExceptions(bool doit = true);
// ----------------------------------------------------------------------------
// Environment variables
// ----------------------------------------------------------------------------
-// returns TRUE if variable exists (value may be NULL if you just want to check
+// returns true if variable exists (value may be NULL if you just want to check
// for this)
WXDLLIMPEXP_BASE bool wxGetEnv(const wxString& var, wxString *value);
-// set the env var name to the given value, return TRUE on success
+// set the env var name to the given value, return true on success
WXDLLIMPEXP_BASE bool wxSetEnv(const wxString& var, const wxChar *value);
// remove the env var from environment
// Window search
// ----------------------------------------------------------------------------
-// Returns menu item id or -1 if none.
+// Returns menu item id or wxNOT_FOUND if none.
WXDLLEXPORT int wxFindMenuItemId(wxFrame *frame, const wxString& menuString, const wxString& itemString);
// Find the wxWindow at the given point. wxGenericFindWindowAtPoint
// ----------------------------------------------------------------------------
// Yield to other apps/messages and disable user input
-WXDLLEXPORT bool wxSafeYield(wxWindow *win = NULL, bool onlyIfNeeded = FALSE);
+WXDLLEXPORT bool wxSafeYield(wxWindow *win = NULL, bool onlyIfNeeded = false);
// Enable or disable input to all top level windows
-WXDLLEXPORT void wxEnableTopLevelWindows(bool enable = TRUE);
+WXDLLEXPORT void wxEnableTopLevelWindows(bool enable = true);
// Check whether this window wants to process messages, e.g. Stop button
// in long calculations.
// Restore cursor to normal
WXDLLEXPORT void wxEndBusyCursor();
-// TRUE if we're between the above two calls
+// true if we're between the above two calls
WXDLLEXPORT bool wxIsBusy();
// Convenience class so we can just create a wxBusyCursor object on the stack