// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "choicebase.h"
#endif
+#if wxUSE_CHOICE
+
#include "wx/ctrlsub.h" // the base class
// ----------------------------------------------------------------------------
{
public:
// all generic methods are in wxControlWithItems
-#ifdef __WXMAC_X__
- virtual ~wxChoiceBase() {}
-#endif
+ virtual ~wxChoiceBase();
// single selection logic
virtual void SetSelection(int n) = 0;
// emulate selecting the item event.GetInt()
void Command(wxCommandEvent& event);
-
};
// ----------------------------------------------------------------------------
// include the platform-dependent class definition
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__)
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/choice.h"
+#elif defined(__WXMSW__)
#include "wx/msw/choice.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/choice.h"
#elif defined(__WXGTK__)
#include "wx/gtk/choice.h"
-#elif defined(__WXQT__)
- #include "wx/qt/choice.h"
#elif defined(__WXMAC__)
#include "wx/mac/choice.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/choice.h"
#elif defined(__WXPM__)
#include "wx/os2/choice.h"
-#elif defined(__WXSTUBS__)
- #include "wx/stubs/choice.h"
#endif
+#endif // wxUSE_CHOICE
+
#endif
// _WX_CHOICE_H_BASE_