#pragma interface "choicebase.h"
#endif
+#if wxUSE_CHOICE
+
#include "wx/ctrlsub.h" // the base class
// ----------------------------------------------------------------------------
{
public:
// all generic methods are in wxControlWithItems
-#ifdef __WXMAC_X__
+#ifdef __DARWIN__
virtual ~wxChoiceBase() {}
#endif
// include the platform-dependent class definition
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__)
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/choice.h"
+#elif defined(__WXMSW__)
#include "wx/msw/choice.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/choice.h"
#elif defined(__WXGTK__)
#include "wx/gtk/choice.h"
-#elif defined(__WXQT__)
- #include "wx/qt/choice.h"
#elif defined(__WXMAC__)
#include "wx/mac/choice.h"
#elif defined(__WXPM__)
#include "wx/stubs/choice.h"
#endif
+#endif // wxUSE_CHOICE
+
#endif
// _WX_CHOICE_H_BASE_