# Type of compiled binaries [debug,release]
BUILD = release
+
# C compiler
CC = cl
+
# Name of your custom configuration. This affects directory
-# where object files are stored as well as the location of
-# compiled .lib files and setup.h under the lib/ toplevel directory.
+# where object files are stored as well as the location of
+# compiled .lib files and setup.h under the lib/ toplevel directory.
CFG =
+
# Standard flags for CC
CFLAGS =
+
# Standard preprocessor flags (common for CC and CXX)
-CPPFLAGS = /DWIN32 /D_WINDOWS
+CPPFLAGS =
+
# C++ compiler
CXX = cl
+
# Standard flags for C++
CXXFLAGS =
+
+# Should __WXDEBUG__ be defined? The default value "default" means that it will
+# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
+DEBUG_FLAG = default
+
+# Should debugging info be included in the executables? The default value
+# "default" means that debug info will be included if BUILD=debug
+# and not included if BUILD=release. [0,1,default]
+DEBUG_INFO = default
+
+# Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)?
+# Acts according to DEBUG_INFO by default. [0,1,default]
+DEBUG_RUNTIME_LIBS = default
+
# Standard linker flags
LDFLAGS =
+
# Multiple libraries or single huge monolithic one? [0,1]
MONOLITHIC = 1
+
# Is this official build by wxWindows developers? [0,1]
OFFICIAL_BUILD = 0
+
# Version of C runtime library to use. You can change this to
-# static if SHARED=0, but it is highly recommended to not do
-# it if SHARED=1 unless you know what you are doing. [dynamic,static]
+# static if SHARED=0, but it is highly recommended to not do
+# it if SHARED=1 unless you know what you are doing. [dynamic,static]
RUNTIME_LIBS = dynamic
+
# What type of library to build? [0,1]
SHARED = 1
+
# Compile Unicode build of wxWindows? [0,1]
UNICODE = 0
+
# Build GUI libraries? [0,1]
USE_GUI = 1
+
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML = 1
+
+# Build ODBC database classes (USE_GUI must be 1)? [0,1]
+USE_ODBC = 0
+
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
USE_OPENGL = 0
+
# Use this to name your customized DLLs differently
VENDOR = custom
+
# Build wxUniversal instead of native port? [0,1]
WXUNIV = 0
+