!ifndef BUILD
BUILD = release
!endif
+
# C compiler
!ifndef CC
CC = bcc32
!endif
+
# Name of your custom configuration. This affects directory
-# where object files are stored as well as the location of
-# compiled .lib files and setup.h under the lib/ toplevel directory.
+# where object files are stored as well as the location of
+# compiled .lib files and setup.h under the lib/ toplevel directory.
!ifndef CFG
CFG =
!endif
+
# Standard flags for CC
!ifndef CFLAGS
CFLAGS =
!endif
+
# Standard preprocessor flags (common for CC and CXX)
!ifndef CPPFLAGS
CPPFLAGS = -a4 -g0 -I$(BCCDIR)\include
!endif
+
# C++ compiler
!ifndef CXX
CXX = bcc32
!endif
+
# Standard flags for C++
!ifndef CXXFLAGS
CXXFLAGS =
!endif
+
+# Should __WXDEBUG__ be defined? The default value "default" means that it will
+# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
+!ifndef DEBUG_FLAG
+DEBUG_FLAG = default
+!endif
+
+# Should debugging info be included in the executables? The default value
+# "default" means that debug info will be included if BUILD=debug
+# and not included if BUILD=release. [0,1,default]
+!ifndef DEBUG_INFO
+DEBUG_INFO = default
+!endif
+
# Standard linker flags
!ifndef LDFLAGS
LDFLAGS = -L$(BCCDIR)\lib
!endif
+
# Multiple libraries or single huge monolithic one? [0,1]
!ifndef MONOLITHIC
MONOLITHIC = 1
!endif
+
# Is this official build by wxWindows developers? [0,1]
!ifndef OFFICIAL_BUILD
OFFICIAL_BUILD = 0
!endif
+
# Version of C runtime library to use. You can change this to
-# static if SHARED=0, but it is highly recommended to not do
-# it if SHARED=1 unless you know what you are doing. [dynamic,static]
+# static if SHARED=0, but it is highly recommended to not do
+# it if SHARED=1 unless you know what you are doing. [dynamic,static]
!ifndef RUNTIME_LIBS
RUNTIME_LIBS = dynamic
!endif
+
# What type of library to build? [0,1]
!ifndef SHARED
SHARED = 1
!endif
+
# Compile Unicode build of wxWindows? [0,1]
!ifndef UNICODE
UNICODE = 0
!endif
+
# Build GUI libraries? [0,1]
!ifndef USE_GUI
USE_GUI = 1
!endif
+
# Build wxHTML library (USE_GUI must be 1)? [0,1]
!ifndef USE_HTML
USE_HTML = 1
!endif
+
+# Build ODBC database classes (USE_GUI must be 1)? [0,1]
+!ifndef USE_ODBC
+USE_ODBC = 0
+!endif
+
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
!ifndef USE_OPENGL
USE_OPENGL = 0
!endif
+
# Use this to name your customized DLLs differently
!ifndef VENDOR
VENDOR = custom
!endif
+
# Build wxUniversal instead of native port? [0,1]
!ifndef WXUNIV
WXUNIV = 0
!endif
+