// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
#ifdef __GNUG__
-#pragma implementation "dynlib.h"
+# pragma implementation "dynlib.h"
#endif
#include "wx/wxprec.h"
-#ifdef __BORLANDC__
+#ifdef __BORLANDC__
#pragma hdrstop
-#endif //__BORLANDC__
+#endif
-#ifndef WX_PRECOMP
-#endif //WX_PRECOMP
+#if wxUSE_DYNLIB_CLASS && !wxUSE_DYNAMIC_LOADER
-#include <wx/dynlib.h>
-#include <wx/filefn.h>
-#include <wx/list.h>
-#include <wx/string.h>
+#if defined(__WINDOWS__)
+ #include "wx/msw/private.h"
+#endif
-// ---------------------------------------------------------------------------
-// System dependent include
-// ---------------------------------------------------------------------------
+#include "wx/dynlib.h"
+#include "wx/filefn.h"
+#include "wx/intl.h"
+#include "wx/log.h"
-#if defined(__UNIX__)
-#include <dlfcn.h>
+#if defined(__WXMAC__)
+ #include "wx/mac/private.h"
#endif
-#ifdef __WINDOWS__
-#include <windows.h>
+// ----------------------------------------------------------------------------
+// conditional compilation
+// ----------------------------------------------------------------------------
+
+#if defined(__WXPM__) || defined(__EMX__)
+# define INCL_DOS
+# include <os2.h>
+# define wxDllOpen(error, lib, handle) DosLoadModule(error, sizeof(error), lib, &handle)
+# define wxDllGetSymbol(handle, modaddr) DosQueryProcAddr(handle, 1L, NULL, (PFN*)modaddr)
+# define wxDllClose(handle) DosFreeModule(handle)
+#elif defined(HAVE_DLOPEN)
+ // note about dlopen() flags: we use RTLD_NOW to have more Windows-like
+ // behaviour (Win won't let you load a library with missing symbols) and
+ // RTLD_GLOBAL because it is needed sometimes and probably doesn't hurt
+ // otherwise. On True64-Unix RTLD_GLOBAL is not allowed and on VMS the
+ // second argument on dlopen is ignored.
+#ifdef __VMS
+# define wxDllOpen(lib) dlopen(lib.fn_str(), 0 )
+#elif defined( __osf__ )
+# define wxDllOpen(lib) dlopen(lib.fn_str(), RTLD_LAZY )
+#else
+# define wxDllOpen(lib) dlopen(lib.fn_str(), RTLD_LAZY | RTLD_GLOBAL)
#endif
+#define wxDllGetSymbol(handle, name) dlsym(handle, name)
+# define wxDllClose dlclose
+#elif defined(HAVE_SHL_LOAD)
+# define wxDllOpen(lib) shl_load(lib.fn_str(), BIND_DEFERRED, 0)
+# define wxDllClose shl_unload
+
+static inline void *wxDllGetSymbol(shl_t handle, const wxString& name)
+{
+ void *sym;
+ if ( shl_findsym(&handle, name.mb_str(), TYPE_UNDEFINED, &sym) == 0 )
+ return sym;
+ else
+ return 0;
+}
-#ifdef LoadLibrary
-#undef LoadLibrary
+#elif defined(__DARWIN__)
+/* Porting notes:
+ * The dlopen port is a port from dl_next.xs by Anno Siegel.
+ * dl_next.xs is itself a port from dl_dlopen.xs by Paul Marquess.
+ * The method used here is just to supply the sun style dlopen etc.
+ * functions in terms of Darwin NS*.
+ */
+void *dlopen(const char *path, int mode /* mode is ignored */);
+void *dlsym(void *handle, const char *symbol);
+int dlclose(void *handle);
+const char *dlerror(void);
+
+# define wxDllOpen(lib) dlopen(lib.fn_str(), 0)
+# define wxDllGetSymbol(handle, name) dlsym(handle, name)
+# define wxDllClose dlclose
+#elif defined(__WINDOWS__)
+ // using LoadLibraryEx under Win32 to avoid name clash with LoadLibrary
+# ifdef __WIN32__
+#ifdef _UNICODE
+# define wxDllOpen(lib) ::LoadLibraryExW(lib, 0, 0)
+#else
+# define wxDllOpen(lib) ::LoadLibraryExA(lib, 0, 0)
#endif
+# else // Win16
+# define wxDllOpen(lib) ::LoadLibrary(lib)
+# endif // Win32/16
+# define wxDllGetSymbol(handle, name) ::GetProcAddress(handle, name)
+# define wxDllClose ::FreeLibrary
+#elif defined(__WXMAC__)
+# define wxDllClose(handle) CloseConnection(&((CFragConnectionID)handle))
+#else
+# error "Don't know how to load shared libraries on this platform."
+#endif // OS
// ---------------------------------------------------------------------------
// Global variables
wxLibraries wxTheLibraries;
+// ============================================================================
+// implementation
+// ============================================================================
+
+// construct the full name from the base shared object name: adds a .dll
+// suffix under Windows or .so under Unix
+static wxString ConstructLibraryName(const wxString& basename)
+{
+ wxString fullname;
+ fullname << basename << wxDllLoader::GetDllExt();
+
+ return fullname;
+}
+
// ---------------------------------------------------------------------------
-// wxLibrary (one instance per dynamic library
+// wxLibrary (one instance per dynamic library)
// ---------------------------------------------------------------------------
-wxLibrary::wxLibrary(void *handle)
+wxLibrary::wxLibrary(wxDllType handle)
{
- typedef wxClassInfo *(*t_get_first)(void);
- t_get_first get_first;
+ typedef wxClassInfo *(*t_get_first)(void);
+ t_get_first get_first;
- m_handle = handle;
- m_destroy = TRUE;
+ m_handle = handle;
- // Some system may use a local heap for library.
- get_first = (t_get_first)GetSymbol("wxGetClassFirst");
- // It is a wxWindows DLL.
- if (get_first)
- PrepareClasses(get_first());
+ // Some system may use a local heap for library.
+ get_first = (t_get_first)GetSymbol("wxGetClassFirst");
+ // It is a wxWindows DLL.
+ if (get_first)
+ PrepareClasses(get_first());
}
wxLibrary::~wxLibrary()
{
- if (m_handle && m_destroy) {
-#if defined(__UNIX__)
- dlclose(m_handle);
-#endif
-#ifdef __WINDOWS__
- FreeLibrary((HMODULE)m_handle);
-#endif
- }
+ if ( m_handle )
+ {
+ wxDllClose(m_handle);
+ }
}
wxObject *wxLibrary::CreateObject(const wxString& name)
{
- wxClassInfo *info = (wxClassInfo *)classTable.Get(name);
+ wxClassInfo *info = (wxClassInfo *)classTable.Get(name);
- if (!info)
- return NULL;
+ if (!info)
+ return NULL;
- return info->CreateObject();
+ return info->CreateObject();
}
void wxLibrary::PrepareClasses(wxClassInfo *first)
{
- // Index all class infos by their class name
- wxClassInfo *info = first;
- while (info)
- {
- if (info->m_className)
- classTable.Put(info->m_className, (wxObject *)info);
- info = info->GetNext();
- }
-
- // Set base pointers for each wxClassInfo
- info = first;
- while (info)
- {
- if (info->GetBaseClassName1())
- info->m_baseInfo1 = (wxClassInfo *)classTable.Get(info->GetBaseClassName1());
- if (info->GetBaseClassName2())
- info->m_baseInfo2 = (wxClassInfo *)classTable.Get(info->GetBaseClassName2());
- info = info->m_next;
- }
+ // Index all class infos by their class name
+ wxClassInfo *info = first;
+ while (info)
+ {
+ if (info->m_className)
+ classTable.Put(info->m_className, (wxObject *)info);
+ info = info->m_next;
+ }
+
+ // Set base pointers for each wxClassInfo
+ info = first;
+ while (info)
+ {
+ if (info->GetBaseClassName1())
+ info->m_baseInfo1 = (wxClassInfo *)classTable.Get(info->GetBaseClassName1());
+ if (info->GetBaseClassName2())
+ info->m_baseInfo2 = (wxClassInfo *)classTable.Get(info->GetBaseClassName2());
+ info = info->m_next;
+ }
}
void *wxLibrary::GetSymbol(const wxString& symbname)
{
-#if defined(__UNIX__)
- return dlsym(m_handle, WXSTRINGCAST symbname);
-#endif
-#ifdef __WINDOWS__
- return GetProcAddress((HINSTANCE) m_handle, WXSTRINGCAST symbname);
-#endif
- return NULL;
+ return wxDllLoader::GetSymbol(m_handle, symbname);
}
// ---------------------------------------------------------------------------
-// wxLibraries (only one instance should normally exist)
+// wxDllLoader
// ---------------------------------------------------------------------------
-wxLibraries::wxLibraries()
+
+#if defined(__WINDOWS__) || defined(__WXPM__) || defined(__EMX__)
+const wxString wxDllLoader::ms_dllext( _T(".dll") );
+#elif defined(__UNIX__)
+#if defined(__HPUX__)
+const wxString wxDllLoader::ms_dllext( _T(".sl") );
+#else
+const wxString wxDllLoader::ms_dllext( _T(".so") );
+#endif
+#elif defined(__WXMAC__)
+const wxString wxDllLoader::ms_dllext( _T("") );
+#endif
+
+/* static */
+wxDllType wxDllLoader::GetProgramHandle()
{
+#if defined( HAVE_DLOPEN ) && !defined(__EMX__)
+ // optain handle for main program
+ return dlopen(NULL, RTLD_NOW/*RTLD_LAZY*/);
+#elif defined (HAVE_SHL_LOAD)
+ // shl_findsymbol with NULL handle looks up in main program
+ return 0;
+#else
+ wxFAIL_MSG( wxT("This method is not implemented under Windows or OS/2"));
+ return 0;
+#endif
}
-wxLibraries::~wxLibraries()
+/* static */
+wxDllType wxDllLoader::LoadLibrary(const wxString & libname, bool *success)
{
- wxNode *node = m_loaded.First();
+ wxDllType handle;
+ bool failed = FALSE;
+
+#if defined(__WXMAC__) && !defined(__UNIX__)
+ FSSpec myFSSpec;
+ Ptr myMainAddr;
+ Str255 myErrName;
+
+ wxMacFilename2FSSpec( libname , &myFSSpec );
+
+ if( GetDiskFragment( &myFSSpec,
+ 0,
+ kCFragGoesToEOF,
+ "\p",
+ kPrivateCFragCopy,
+ &((CFragConnectionID)handle),
+ &myMainAddr,
+ myErrName ) != noErr )
+ {
+ p2cstr( myErrName );
+ wxLogSysError( _("Failed to load shared library '%s' Error '%s'"),
+ libname.c_str(),
+ (char*)myErrName );
+ handle = 0;
+ failed = TRUE;
+ }
+
+#elif defined(__WXPM__) || defined(__EMX__)
+ char zError[256] = "";
+ wxDllOpen(zError, libname, handle);
- while (node) {
- wxLibrary *lib = (wxLibrary *)node->Data();
- delete lib;
-
- node = node->Next();
- }
-}
+#else
+ handle = wxDllOpen(libname);
-wxLibrary *wxLibraries::LoadLibrary(const wxString& name)
-{
- wxString lib_name = name;
- wxNode *node;
- wxLibrary *lib;
- wxClassInfo *old_sm_first;
+#endif
- if ( (node = m_loaded.Find(name.GetData())) )
- return ((wxLibrary *)node->Data());
+ if ( !handle )
+ {
+ wxString msg(_("Failed to load shared library '%s'"));
+
+#ifdef HAVE_DLERROR
+ const wxChar *err = dlerror();
+ if( err )
+ {
+ failed = TRUE;
+ wxLogError( msg, err );
+ }
+#else
+ failed = TRUE;
+ wxLogSysError( msg, libname.c_str() );
+#endif
+ }
- // If DLL shares data, this is necessary.
- old_sm_first = wxClassInfo::sm_first;
- wxClassInfo::sm_first = NULL;
+ if ( success )
+ *success = !failed;
-#if defined(__UNIX__)
- lib_name.Prepend("./lib");
- lib_name += ".so";
+ return handle;
+}
- printf("lib_name = %s\n", WXSTRINGCAST lib_name);
- void *handle = dlopen(WXSTRINGCAST lib_name, RTLD_LAZY);
+/* static */
+void wxDllLoader::UnloadLibrary(wxDllType handle)
+{
+ wxDllClose(handle);
+}
- printf("error = %s\n", dlerror());
+/* static */
+void *wxDllLoader::GetSymbol(wxDllType dllHandle, const wxString &name, bool *success)
+{
+ bool failed = FALSE;
+ void *symbol = 0;
- if (!handle)
- return NULL;
-#elif defined(__WINDOWS__)
- lib_name += ".dll";
+#if defined(__WXMAC__) && !defined(__UNIX__)
+ Ptr symAddress;
+ CFragSymbolClass symClass;
+ Str255 symName;
-#ifdef UNICODE
- HMODULE handle = LoadLibraryW(lib_name);
+#if TARGET_CARBON
+ c2pstrcpy( (StringPtr) symName, name );
#else
-#ifdef __WIN16__
- HMODULE handle = ::LoadLibrary(lib_name);
-#else
- HMODULE handle = LoadLibraryA(lib_name);
+ strcpy( (char *) symName, name );
+ c2pstr( (char *) symName );
#endif
+ if( FindSymbol( ((CFragConnectionID)dllHandle), symName, &symAddress, &symClass ) == noErr )
+ symbol = (void *)symAddress;
+
+#elif defined(__WXPM__) || defined(__EMX__)
+ wxDllGetSymbol(dllHandle, symbol);
+
+#else
+ // mb_str() is necessary in Unicode build
+ symbol = wxDllGetSymbol(dllHandle, name.mb_str());
+
#endif
- if (!handle)
- return NULL;
+
+ if ( !symbol )
+ {
+ wxString msg(_("wxDllLoader failed to GetSymbol '%s'"));
+
+#ifdef HAVE_DLERROR
+ const wxChar *err = dlerror();
+ if( err )
+ {
+ failed = TRUE;
+ wxLogError( msg, err );
+ }
#else
- return NULL;
+ failed = TRUE;
+ wxLogSysError(_("Couldn't find symbol '%s' in a dynamic library"),
+ name.c_str());
#endif
+ }
+
+ if( success )
+ *success = !failed;
- lib = new wxLibrary((void *)handle);
+ return symbol;
+}
- wxClassInfo::sm_first = old_sm_first;
+// ---------------------------------------------------------------------------
+// wxLibraries (only one instance should normally exist)
+// ---------------------------------------------------------------------------
- m_loaded.Append(name.GetData(), lib);
- return lib;
+wxLibraries::wxLibraries():m_loaded(wxKEY_STRING)
+{
+}
+
+wxLibraries::~wxLibraries()
+{
+ wxNode *node = m_loaded.First();
+
+ while (node) {
+ wxLibrary *lib = (wxLibrary *)node->Data();
+ delete lib;
+
+ node = node->Next();
+ }
+}
+
+wxLibrary *wxLibraries::LoadLibrary(const wxString& name)
+{
+ wxLibrary *lib;
+ wxClassInfo *old_sm_first;
+ wxNode *node = m_loaded.Find(name.GetData());
+
+ if (node != NULL)
+ return ((wxLibrary *)node->Data());
+
+ // If DLL shares data, this is necessary.
+ old_sm_first = wxClassInfo::sm_first;
+ wxClassInfo::sm_first = NULL;
+
+ wxString libname = ConstructLibraryName(name);
+
+ bool success = FALSE;
+ wxDllType handle = wxDllLoader::LoadLibrary(libname, &success);
+ if(success)
+ {
+ lib = new wxLibrary(handle);
+ wxClassInfo::sm_first = old_sm_first;
+
+ m_loaded.Append(name.GetData(), lib);
+ }
+ else
+ lib = NULL;
+ return lib;
}
wxObject *wxLibraries::CreateObject(const wxString& path)
{
- wxNode *node = m_loaded.First();
- wxObject *obj;
+ wxNode *node = m_loaded.First();
+ wxObject *obj;
- while (node) {
- obj = ((wxLibrary *)node->Data())->CreateObject(path);
- if (obj)
- return obj;
+ while (node) {
+ obj = ((wxLibrary *)node->Data())->CreateObject(path);
+ if (obj)
+ return obj;
- node = node->Next();
- }
- return NULL;
+ node = node->Next();
+ }
+ return NULL;
+}
+
+#endif // wxUSE_DYNLIB_CLASS && !wxUSE_DYNAMIC_LOADER
+
+#if defined(__DARWIN__) && (wxUSE_DYNLIB_CLASS || wxUSE_DYNAMIC_LOADER)
+// ---------------------------------------------------------------------------
+// For Darwin/Mac OS X
+// supply the sun style dlopen functions in terms of Darwin NS*
+// ---------------------------------------------------------------------------
+
+#include <stdio.h>
+#include <mach-o/dyld.h>
+
+static char dl_last_error[1024];
+
+static
+void TranslateError(const char *path, int number)
+{
+ unsigned int index;
+ static char *OFIErrorStrings[] =
+ {
+ "%s(%d): Object Image Load Failure\n",
+ "%s(%d): Object Image Load Success\n",
+ "%s(%d): Not an recognisable object file\n",
+ "%s(%d): No valid architecture\n",
+ "%s(%d): Object image has an invalid format\n",
+ "%s(%d): Invalid access (permissions?)\n",
+ "%s(%d): Unknown error code from NSCreateObjectFileImageFromFile\n",
+ };
+#define NUM_OFI_ERRORS (sizeof(OFIErrorStrings) / sizeof(OFIErrorStrings[0]))
+
+ index = number;
+ if (index > NUM_OFI_ERRORS - 1) {
+ index = NUM_OFI_ERRORS - 1;
+ }
+ sprintf(dl_last_error, OFIErrorStrings[index], path, number);
}
+
+const char *dlerror()
+{
+ return dl_last_error;
+}
+
+void *dlopen(const char *path, int mode /* mode is ignored */)
+{
+ int dyld_result;
+ NSObjectFileImage ofile;
+ NSModule handle = NULL;
+
+ dyld_result = NSCreateObjectFileImageFromFile(path, &ofile);
+ if (dyld_result != NSObjectFileImageSuccess)
+ {
+ TranslateError(path, dyld_result);
+ }
+ else
+ {
+ // NSLinkModule will cause the run to abort on any link error's
+ // not very friendly but the error recovery functionality is limited.
+ handle = NSLinkModule(ofile, path, NSLINKMODULE_OPTION_BINDNOW);
+ }
+
+ return handle;
+}
+
+int dlclose(void *handle)
+{
+ NSUnLinkModule( handle, NSUNLINKMODULE_OPTION_NONE);
+ return 0;
+}
+
+void *dlsym(void *handle, const char *symbol)
+{
+ void *addr;
+
+ if (NSIsSymbolNameDefined(symbol)) {
+ addr = NSAddressOfSymbol(NSLookupAndBindSymbol(symbol));
+ }
+ else {
+ addr = NULL;
+ }
+ return addr;
+}
+
+#endif // defined(__DARWIN__) && (wxUSE_DYNLIB_CLASS || wxUSE_DYNAMIC_LOADER)