// In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If
// this causes problems (e.g. link errors), set this to 0. You may need to set
// this to 0 if using templates (at least for VC++). This switch is currently
-// ignored for mingw / cygwin
+// ignored for mingw / cygwin / CodeWarrior
//
// Default is 0
//
// setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you
// will have to modify the makefiles to include unicows.lib import library as the first
-// library.
+// library (if you use MSVC, you can run the makefile with "nmake MSLU=1 UNICODE=1"
+// command).
//
// If your compiler doesn't have unicows.lib, you can get a version of it at
-// http://www.volny.cz/v.slavik/libunicows/
+// http://libunicows.sourceforge.net
//
// Default is 0
//
// 0 for no interprocess comms
#define wxUSE_HELP 1
// 0 for no help facility
-#define wxUSE_MS_HTML_HELP 0
+#define wxUSE_MS_HTML_HELP 1
// 0 for no MS HTML Help
// Use wxHTML-based help controller?
#endif
#endif
+// wxUSE_DEBUG_NEW_ALWAYS doesn't work with CodeWarrior
+#if defined(__MWERKS__)
+ #undef wxUSE_DEBUG_NEW_ALWAYS
+ #define wxUSE_DEBUG_NEW_ALWAYS 0
+#endif
+
#if defined(__GNUWIN32__)
// These don't work as expected for mingw32 and cygwin32
#undef wxUSE_MEMORY_TRACING