// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SETUP_H_
// Recommended setting: 0 (please update your code instead!)
#define WXWIN_COMPATIBILITY_2 0
-// This setting determines the compatibility with 2.0 API: set it to 1 to
-// enable it
+// This setting determines the compatibility with 2.2 API: set it to 1 to
+// enable it but please consider updating your code instead.
//
-// Default is 1.
+// Default is 0
//
-// Recommended setting: 0 (please update your code instead!)
+// Recommended setting: 0 (please update your code)
#define WXWIN_COMPATIBILITY_2_2 1
-// in wxMSW version 2.1.11 and earlier, wxIcon always derives from wxBitmap,
-// but this is very dangerous because you can mistakenly pass an icon instead
-// of a bitmap to a function taking "const wxBitmap&" - which will *not* work
-// because an icon is not a valid bitmap
+// This setting determines the compatibility with 2.4 API: set it to 0 to
+// flag all cases of using deprecated functions.
//
-// Starting from 2.1.12, you have the choice under this backwards compatible
-// behaviour (your code will still compile, but probably won't behave as
-// expected!) and not deriving wxIcon class from wxBitmap, but providing a
-// conversion ctor wxBitmap(const wxIcon&) instead.
+// Default is 1 but please try building your code with 0 as the default will
+// change to 0 in the next version and the deprecated functions will disappear
+// in the version after it completely.
//
-// Recommended setting: 0
-#define wxICON_IS_BITMAP 0
+// Recommended setting: 0 (please update your code)
+#define WXWIN_COMPATIBILITY_2_4 1
// Define as 1 for font size to be backward compatible to 1.63 and earlier.
// 1.64 and later define point sizes to be compatible with Windows.
// In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If
// this causes problems (e.g. link errors), set this to 0. You may need to set
// this to 0 if using templates (at least for VC++). This switch is currently
-// ignored for mingw / cygwin
+// ignored for mingw / cygwin / CodeWarrior
//
// Default is 0
//
// defined as wchar_t, wxString will use Unicode internally. If you set this
// to 1, you must use wxT() macro for all literal strings in the program.
//
-// Unicode is currently only fully supported under Windows NT/2000/XP (Windows 9x
-// doesn't support it and the programs compiled in Unicode mode will not run
-// under 9x).
+// Unicode is currently only fully supported under Windows NT/2000/XP
+// (Windows 9x doesn't support it and the programs compiled in Unicode mode
+// will not run under 9x -- but see wxUSE_UNICODE_MSLU below).
//
// Default is 0
//
// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
-#define wxUSE_UNICODE 0
+#ifndef wxUSE_UNICODE
+ #define wxUSE_UNICODE 0
+#endif
// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
-// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. This
-// setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
-// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you
-// will have to modify the makefiles to include unicows.lib import library as the first
-// library.
+// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
+// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
+// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note that
+// you will have to modify the makefiles to include unicows.lib import library
+// as the first library (if you use MSVC, you can run the makefile with "nmake
+// MSLU=1 UNICODE=1" command).
//
// If your compiler doesn't have unicows.lib, you can get a version of it at
-// http://www.volny.cz/v.slavik/libunicows/
+// http://libunicows.sourceforge.net
//
// Default is 0
//
-// Recommended setting: 0
+// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
#define wxUSE_UNICODE_MSLU 0
// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
// Recommended setting: 1 (always)
#define wxUSE_LOG 1
-// Support for command line parsing using wxCmdLineParser class.
-//
-// Default is 1
-//
-// Recommended setting: 1 (can be set to 0 if you don't use the cmd line)
-#define wxUSE_CMDLINE_PARSER 1
-
// Recommended setting: 1
#define wxUSE_LOGWINDOW 1
// Recommended setting: 1
#define wxUSE_LOG_DIALOG 1
+// Support for command line parsing using wxCmdLineParser class.
+//
+// Default is 1
+//
+// Recommended setting: 1 (can be set to 0 if you don't use the cmd line)
+#define wxUSE_CMDLINE_PARSER 1
+
// Support for multithreaded applications: if 1, compile in thread classes
// (thread.h) and make the library a bit more thread safe. Although thread
// support is quite stable by now, you may still consider recompiling the
// Recommended setting: 1
#define wxUSE_DATETIME 1
-// wxUSE_TIMEDATE enables compilation of the old wxDate and wxTime classes (not
-// the same as wxDateTime!). These classes are obsolete and shouldn't be used
-// in new code
-//
-// Default is 0
-//
-// Recommended setting: 0 unless you have legacy code which uses these classes
-#define wxUSE_TIMEDATE 0
-
// Set wxUSE_TIMER to 1 to compile wxTimer class
//
// Default is 1
// Recommended setting: 0 (use wxNotebook)
#define wxUSE_TAB_DIALOG 0
-// wxGrid class comes in two flavours: the original (pre wxWin 2.2) one and
-// the new, much imporved and enhanced version. The new version is backwards
-// compatible with the old one and should be used whenever possible, i.e. if
-// you set wxUSE_GRID to 1, set wxUSE_NEW_GRID to 1 too.
+// wxGrid class
//
// Default is 1 for both options.
//
-// Recommended setting: 1 for wxUSE_NEW_GRID, 0 if you have an old code using
-// wxGrid and 100% backwards compatibality (with all old wxGrid quirks) is
-// essential.
+// Recommended setting: 1
//
-// WIN16/BC++ resets wxUSE_NEW_GRID to 0 because it exceeds the data limit.
#define wxUSE_GRID 1
-#define wxUSE_NEW_GRID 1
-
-// wxProperty[Value/Form/List] classes, used by Dialog Editor
-#define wxUSE_PROPSHEET 0
// ----------------------------------------------------------------------------
// Miscellaneous GUI stuff
// Recommended setting: 1 (can be safely set to 0, not used by the library)
#define wxUSE_CARET 1
+// Use wxDisplay class: it allows enumerating all displays on a system and
+// working with them.
+//
+// Default is 0 because it isn't yet implemented on all platforms
+//
+// Recommended setting: 1 if you need it, can be safely set to 0 otherwise
+#define wxUSE_DISPLAY 0
+
// Miscellaneous geometry code: needed for Canvas library
#define wxUSE_GEOMETRY 1
// wxDC cacheing implementation
#define wxUSE_DC_CACHEING 1
+// Set this to 1 to enable the use of DIB's for wxBitmap to support
+// bitmaps > 16MB on Win95/98/Me. Set to 0 to use DDB's only.
+#define wxUSE_DIB_FOR_BITMAP 0
+
// ----------------------------------------------------------------------------
// common dialogs
// ----------------------------------------------------------------------------
// smaller library.
#define wxUSE_HTML 1
-// OpenGL canvas
+// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
+// headers and libraries to be able to compile the library with wxUSE_GLCANVAS
+// set to 1. Note that for some compilers (notably Microsoft Visual C++) you
+// will need to manually add opengl32.lib and glu32.lib to the list of
+// libraries linked with your program if you use OpenGL.
+//
+// Default is 0.
+//
+// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise
#define wxUSE_GLCANVAS 0
-// wxTreeLayout class
-#define wxUSE_TREELAYOUT 1
-
// ----------------------------------------------------------------------------
// Data transfer
// ----------------------------------------------------------------------------
// Recommended setting: 1
#define wxUSE_DRAG_AND_DROP 1
+// Use wxAccessible for enhanced and customisable accessibility.
+// Depends on wxUSE_OLE.
+//
+// Default is 0.
+//
+// Recommended setting (at present): 0
+#define wxUSE_ACCESSIBILITY 0
+
// ----------------------------------------------------------------------------
// miscellaneous settings
// ----------------------------------------------------------------------------
// 0 for no interprocess comms
#define wxUSE_HELP 1
// 0 for no help facility
-#define wxUSE_MS_HTML_HELP 0
+#define wxUSE_MS_HTML_HELP 1
// 0 for no MS HTML Help
// Use wxHTML-based help controller?
// supported this makes easier the issue
// of portable icons and bitmaps.
-#define wxUSE_IMAGE_LOADING_IN_MSW 1
- // Use dynamic DIB loading/saving code in utils/dib under MSW.
-#define wxUSE_RESOURCE_LOADING_IN_MSW 1
- // Use dynamic icon/cursor loading/saving code
- // under MSW.
-#define wxUSE_WX_RESOURCES 1
- // Use .wxr resource mechanism (requires PrologIO library)
-
#define wxUSE_MOUSEWHEEL 1
// Include mouse wheel support
#define REMOVE_UNUSED_ARG 1
// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
-// them. Set to 1 for <iostream.h>, 0 for <iostream>
+// them. Set to 1 for <iostream.h>, 0 for <iostream>. Note that VC++ 7.1
+// and later doesn't support wxUSE_IOSTREAMH == 1 and so <iostream> will be
+// used anyhow.
//
// Default is 1.
//
//
// Recommended setting: 1, only set it to 0 if your compiler doesn't have
// or can't compile <richedit.h>
-#if defined(__WIN95__) && !defined(__TWIN32__) && !defined(__GNUWIN32_OLD__)
+#if defined(__WIN95__) && !defined(__WINE__) && !defined(__GNUWIN32_OLD__)
#define wxUSE_RICHEDIT 1
// TODO: This should be ifdef'ed for any compilers that don't support
// Recommended setting: 1, set to 0 for a small library size reduction
#define wxUSE_OWNER_DRAWN 1
+// Set to 1 to compile MS Windows XP theme engine support
+#define wxUSE_UXTHEME 1
+
+// Set to 1 to auto-adapt to MS Windows XP themes where possible
+// (notably, wxNotebook pages)
+#define wxUSE_UXTHEME_AUTO 1
+
// ----------------------------------------------------------------------------
// obsolete settings
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
#ifndef wxUSE_NORLANDER_HEADERS
-#if (defined(__MINGW32__) || defined(__CYGWIN__)) && ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95)))
+#if (defined(__WATCOMC__) && (__WATCOMC__ >= 1200)) || ((defined(__MINGW32__) || defined(__CYGWIN__)) && ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95))))
# define wxUSE_NORLANDER_HEADERS 1
#else
# define wxUSE_NORLANDER_HEADERS 0
#endif
#endif
+// wxUSE_DEBUG_NEW_ALWAYS doesn't work with CodeWarrior
+#if defined(__MWERKS__)
+ #undef wxUSE_DEBUG_NEW_ALWAYS
+ #define wxUSE_DEBUG_NEW_ALWAYS 0
+#endif
+
#if defined(__GNUWIN32__)
// These don't work as expected for mingw32 and cygwin32
#undef wxUSE_MEMORY_TRACING
#define wxUSE_OWNER_DRAWN 0
#endif // __SALFORDC__
-#ifdef __TWIN32__
-
-#undef wxUSE_THREADS
-#define wxUSE_THREADS 0
-
-#undef wxUSE_ODBC
-#define wxUSE_ODBC 0
-
-#endif // __TWIN32__
-
// BC++/Win16 can't cope with the amount of data in resource.cpp
#if defined(__WIN16__) && defined(__BORLANDC__)
#undef wxUSE_WX_RESOURCES
#undef wxUSE_ODBC
#define wxUSE_ODBC 0
-
-#undef wxUSE_NEW_GRID
-#define wxUSE_NEW_GRID 0
#endif
#if defined(__BORLANDC__) && (__BORLANDC__ < 0x500)
#define wxUSE_DEBUG_NEW_ALWAYS 0
#endif
-#if defined(__WXMSW__) && defined(__WATCOMC__)
+#if defined(__WXMSW__) && (defined(__WATCOMC__) && __WATCOMC__ < 1200)
/*
#undef wxUSE_GLCANVAS
#define wxUSE_GLCANVAS 0