#include "wx/wxprec.h"
#include "wx/dcscreen.h"
+#include "wx/mac/carbon/dcscreen.h"
#include "wx/mac/uma.h"
#include "wx/graphics.h"
-IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
+IMPLEMENT_ABSTRACT_CLASS(wxScreenDCImpl, wxWindowDCImpl)
// TODO : for the Screenshot use case, which doesn't work in Quartz
// we should do a GetAsBitmap using something like
// http://www.cocoabuilder.com/archive/message/cocoa/2005/8/13/144256
// Create a DC representing the whole screen
-wxScreenDC::wxScreenDC()
+wxScreenDCImpl::wxScreenDCImpl( wxDC *owner ) :
+ wxWindowDCImpl( owner )
{
-#if wxMAC_USE_CORE_GRAPHICS
+#ifdef __LP64__
+ m_graphicContext = NULL;
+ m_ok = false ;
+#else
CGRect cgbounds ;
cgbounds = CGDisplayBounds(CGMainDisplayID());
Rect bounds;
SetGraphicsContext( wxGraphicsContext::CreateFromNativeWindow( m_overlayWindow ) );
m_width = (wxCoord)cgbounds.size.width;
m_height = (wxCoord)cgbounds.size.height;
-#else
- m_macPort = CreateNewPort() ;
- GrafPtr port ;
- GetPort( &port ) ;
- SetPort( (GrafPtr) m_macPort ) ;
- Point pt = { 0,0 } ;
- LocalToGlobal( &pt ) ;
- SetPort( port ) ;
- m_deviceLocalOriginX = -pt.h ;
- m_deviceLocalOriginY = -pt.v ;
-
- BitMap screenBits;
- GetQDGlobalsScreenBits( &screenBits );
- m_minX = screenBits.bounds.left ;
-
- SInt16 height ;
- GetThemeMenuBarHeight( &height ) ;
- m_minY = screenBits.bounds.top + height ;
-
- m_maxX = screenBits.bounds.right ;
- m_maxY = screenBits.bounds.bottom ;
-
- MacSetRectRgn( (RgnHandle) m_macBoundaryClipRgn , m_minX , m_minY , m_maxX , m_maxY ) ;
- OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_deviceLocalOriginX , m_deviceLocalOriginY ) ;
- CopyRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) m_macCurrentClipRgn ) ;
-#endif
m_ok = true ;
+#endif
}
-wxScreenDC::~wxScreenDC()
+wxScreenDCImpl::~wxScreenDCImpl()
{
-#if wxMAC_USE_CORE_GRAPHICS
delete m_graphicContext;
m_graphicContext = NULL;
- DisposeWindow((WindowRef) m_overlayWindow );
+#ifdef __LP64__
#else
- if ( m_macPort )
- DisposePort( (CGrafPtr) m_macPort ) ;
+ DisposeWindow((WindowRef) m_overlayWindow );
#endif
}