#if defined(__WXMSW__)
#include "wx/msw/private.h"
#include "wx/msw/registry.h"
+ #include <shellapi.h> // needed for SHELLEXECUTEINFO
#endif
#if wxUSE_BASE
wxCurrentId = id + 1;
}
-#if wxUSE_MENUS
-
// ----------------------------------------------------------------------------
// Menu accelerators related functions
// ----------------------------------------------------------------------------
wxChar *wxStripMenuCodes(const wxChar *in, wxChar *out)
{
+#if wxUSE_MENUS
wxString s = wxMenuItem::GetLabelFromText(in);
+#else
+ wxString str(in);
+ wxString s = wxStripMenuCodes(str);
+#endif // wxUSE_MENUS
if ( out )
{
// go smash their buffer if it's not big enough - I love char * params
return out;
}
-wxString wxStripMenuCodes(const wxString& in)
+wxString wxStripMenuCodes(const wxString& in, int flags)
{
+ wxASSERT_MSG( flags, _T("this is useless to call without any flags") );
+
wxString out;
size_t len = in.length();
for ( size_t n = 0; n < len; n++ )
{
wxChar ch = in[n];
- if ( ch == _T('&') )
+ if ( (flags & wxStrip_Mnemonics) && ch == _T('&') )
{
// skip it, it is used to introduce the accel char (or to quote
// itself in which case it should still be skipped): note that it
ch = in[n];
}
}
- else if ( ch == _T('\t') )
+ else if ( (flags & wxStrip_Accel) && ch == _T('\t') )
{
// everything after TAB is accel string, exit the loop
break;
return out;
}
-#endif // wxUSE_MENUS
-
// ----------------------------------------------------------------------------
// Window search functions
// ----------------------------------------------------------------------------
wxFindMenuItemId (wxFrame * frame, const wxString& menuString, const wxString& itemString)
{
#if wxUSE_MENUS
- wxMenuBar *menuBar = frame->GetMenuBar ();
- if ( menuBar )
- return menuBar->FindMenuItem (menuString, itemString);
+ wxMenuBar *menuBar = frame->GetMenuBar ();
+ if ( menuBar )
+ return menuBar->FindMenuItem (menuString, itemString);
#endif // wxUSE_MENUS
- return wxNOT_FOUND;
+ return wxNOT_FOUND;
}
// Try to find the deepest child that contains 'pt'.
wxPoint pos = win->GetPosition();
wxSize sz = win->GetSize();
- if ( !win->IsTopLeven() && win->GetParent() )
+ if ( !win->IsTopLevel() && win->GetParent() )
{
pos = win->GetParent()->ClientToScreen(pos);
}