wxSoundStreamUlaw(wxSoundStream& sndio);
~wxSoundStreamUlaw();
- wxSoundStream& Read(void *buffer, size_t len);
- wxSoundStream& Write(const void *buffer, size_t len);
+ wxSoundStream& Read(void *buffer, wxUint32 len);
+ wxSoundStream& Write(const void *buffer, wxUint32 len);
bool SetSoundFormat(const wxSoundFormatBase& format);
+ wxUint32 GetBestSize() const;
+
protected:
wxSoundRouterStream *m_router;
};