virtual void SetPalette(const wxPalette& palette);
#endif
+ virtual void SetLogicalFunction(int function);
+
virtual void DestroyClippingRegion();
virtual wxCoord GetCharHeight() const;
virtual int GetDepth() const;
virtual wxSize GetPPI() const;
- virtual void SetMapMode(int mode);
- virtual void SetUserScale(double x, double y);
- virtual void SetLogicalScale(double x, double y);
- virtual void SetLogicalOrigin(wxCoord x, wxCoord y);
- virtual void SetDeviceOrigin(wxCoord x, wxCoord y);
- virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
- virtual void SetLogicalFunction(int function);
-
- virtual wxCoord DeviceToLogicalX(wxCoord x) const;
- virtual wxCoord DeviceToLogicalY(wxCoord y) const;
- virtual wxCoord DeviceToLogicalXRel(wxCoord x) const;
- virtual wxCoord DeviceToLogicalYRel(wxCoord y) const;
- virtual wxCoord LogicalToDeviceX(wxCoord x) const;
- virtual wxCoord LogicalToDeviceY(wxCoord y) const;
- virtual wxCoord LogicalToDeviceXRel(wxCoord x) const;
- virtual wxCoord LogicalToDeviceYRel(wxCoord y) const ;
-
- // implementation from now on
- // --------------------------
-
- virtual void ComputeScaleAndOrigin();
-
- wxCoord XDEV2LOG(wxCoord x) const
- {
- return wxRound((double)(x - m_deviceOriginX) / m_scaleX) * m_signX + m_logicalOriginX;
- }
- wxCoord XDEV2LOGREL(wxCoord x) const
- {
- return wxRound((double)(x) / m_scaleX);
- }
- wxCoord YDEV2LOG(wxCoord y) const
- {
- return wxRound((double)(y - m_deviceOriginY) / m_scaleY) * m_signY + m_logicalOriginY;
- }
- wxCoord YDEV2LOGREL(wxCoord y) const
- {
- return wxRound((double)(y) / m_scaleY);
- }
- wxCoord XLOG2DEV(wxCoord x) const
- {
- return wxRound((double)(x - m_logicalOriginX) * m_scaleX) * m_signX + m_deviceOriginX;
- }
- wxCoord XLOG2DEVREL(wxCoord x) const
- {
- return wxRound((double)(x) * m_scaleX);
- }
- wxCoord YLOG2DEV(wxCoord y) const
- {
- return wxRound((double)(y - m_logicalOriginY) * m_scaleY) * m_signY + m_deviceOriginY;
- }
- wxCoord YLOG2DEVREL(wxCoord y) const
- {
- return wxRound((double)(y) * m_scaleY);
- }
-
// Returns the surface (and increases its ref count)
wxIDirectFBSurfacePtr GetDirectFBSurface() const { return m_surface; }
protected:
+ // implementation
+ wxCoord XDEV2LOG(wxCoord x) const { return DeviceToLogicalX(x); }
+ wxCoord XDEV2LOGREL(wxCoord x) const { return DeviceToLogicalXRel(x); }
+ wxCoord YDEV2LOG(wxCoord y) const { return DeviceToLogicalY(y); }
+ wxCoord YDEV2LOGREL(wxCoord y) const { return DeviceToLogicalYRel(y); }
+ wxCoord XLOG2DEV(wxCoord x) const { return LogicalToDeviceX(x); }
+ wxCoord XLOG2DEVREL(wxCoord x) const { return LogicalToDeviceXRel(x); }
+ wxCoord YLOG2DEV(wxCoord y) const { return LogicalToDeviceY(y); }
+ wxCoord YLOG2DEVREL(wxCoord y) const { return LogicalToDeviceYRel(y); }
+
// initializes the DC from a surface, must be called if default ctor
// was used
void DFBInit(const wxIDirectFBSurfacePtr& surface);
double m_mm_to_pix_x, m_mm_to_pix_y;
- friend class WXDLLIMPEXP_CORE wxOverlayImpl; // for Init
+ friend class WXDLLIMPEXP_FWD_CORE wxOverlayImpl; // for Init
DECLARE_DYNAMIC_CLASS(wxDC)
};