// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MENU_H_
#include "wx/defs.h"
#include "wx/event.h"
+#include "wx/font.h"
+#include "wx/gdicmn.h"
class WXDLLEXPORT wxMenuItem;
class WXDLLEXPORT wxMenuBar;
public:
// ctor & dtor
- wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
- ~wxMenu();
+#ifdef WXWIN_COMPATIBILITY
+ wxMenu( const wxString& title, const wxFunction func)
+ {
+ Init(title, 0, func);
+ }
+#endif // WXWIN_COMPATIBILITY
+ wxMenu( const wxString& title = wxEmptyString, long style = 0 )
+ {
+ Init(title, style);
+ }
+ virtual ~wxMenu();
// construct menu
// append items to the menu
void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString,
bool checkable = FALSE);
// a submenu
- void Append(int id, const wxString& Label, wxMenu *SubMenu,
+ void Append(int id, const wxString& Label, wxMenu *SubMenu,
const wxString& helpString = wxEmptyString);
// the most generic form (create wxMenuItem first and use it's functions)
void Append(wxMenuItem *pItem);
// menu item control
void Enable(int id, bool Flag);
bool Enabled(int id) const;
- inline bool IsEnabled(int id) const { return Enabled(id); };
+ bool IsEnabled(int id) const { return Enabled(id); };
void Check(int id, bool Flag);
bool Checked(int id) const;
- inline bool IsChecked(int id) const { return IsChecked(id); };
+ bool IsChecked(int id) const { return IsChecked(id); };
// Client data
- inline void SetClientData(void* clientData) { m_clientData = clientData; }
- inline void* GetClientData() const { return m_clientData; }
+ void SetClientData(void* clientData) { m_clientData = clientData; }
+ void* GetClientData() const { return m_clientData; }
// item properties
// title
// Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL.
wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
+ // Updates the UI for a menu and all submenus recursively.
+ // source is the object that has the update event handlers
+ // defined for it. If NULL, the menu or associated window
+ // will be used.
+ void UpdateUI(wxEvtHandler* source = (wxEvtHandler*) NULL);
+
void ProcessCommand(wxCommandEvent& event);
- inline void Callback(const wxFunction func) { m_callback = func; }
+
+#ifdef WXWIN_COMPATIBILITY
+ void Callback(const wxFunction func) { m_callback = func; }
+#endif // WXWIN_COMPATIBILITY
virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
- inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
- inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
+ void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
+ wxEvtHandler *GetEventHandler() { return m_eventHandler; }
+
+ wxList& GetItems() const { return (wxList&) m_menuItems; }
- inline wxList& GetItems() const { return (wxList&) m_menuItems; }
+ void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
+ wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
//// Motif-specific
- inline WXWidget GetButtonWidget() const { return m_buttonWidget; }
- inline void SetButtonWidget(WXWidget buttonWidget) { m_buttonWidget = buttonWidget; }
- inline WXWidget GetMainWidget() const { return m_menuWidget; }
- inline wxMenu* GetParent() const { return m_menuParent; }
- inline int GetId() const { return m_menuId; }
- inline void SetId(int id) { m_menuId = id; }
- inline void SetMenuBar(wxMenuBar* menuBar) { m_menuBar = menuBar; }
- inline wxMenuBar* GetMenuBar() const { return m_menuBar; }
+ WXWidget GetButtonWidget() const { return m_buttonWidget; }
+ void SetButtonWidget(WXWidget buttonWidget) { m_buttonWidget = buttonWidget; }
+ WXWidget GetMainWidget() const { return m_menuWidget; }
+ wxMenu* GetParent() const { return m_menuParent; }
+ int GetId() const { return m_menuId; }
+ void SetId(int id) { m_menuId = id; }
+ void SetMenuBar(wxMenuBar* menuBar) { m_menuBar = menuBar; }
+ wxMenuBar* GetMenuBar() const { return m_menuBar; }
void CreatePopup (WXWidget logicalParent, int x, int y);
void DestroyPopup (void);
void DestroyMenu(bool full);
WXWidget FindMenuItem(int id, wxMenuItem **it = NULL) const;
+ const wxColour& GetBackgroundColour() const { return m_backgroundColour; }
+ const wxColour& GetForegroundColour() const { return m_foregroundColour; }
+ const wxFont& GetFont() const { return m_font; }
+
+ void SetBackgroundColour(const wxColour& colour);
+ void SetForegroundColour(const wxColour& colour);
+ void SetFont(const wxFont& colour);
+ void ChangeFont(bool keepOriginalSize = FALSE);
+
+ // implementation from now on
+ WXWidget GetHandle() const { return m_menuWidget; }
+ bool IsTearOff() const { return (m_style & wxMENU_TEAROFF) != 0; }
+
public:
+#ifdef WXWIN_COMPATIBILITY
wxFunction m_callback;
+#endif // WXWIN_COMPATIBILITY
int m_noItems;
wxString m_title;
wxEvtHandler * m_parent;
wxEvtHandler * m_eventHandler;
void* m_clientData;
+ wxWindow* m_pInvokingWindow;
+
+ long m_style;
//// Motif-specific
int m_numColumns;
wxMenu* m_topLevelMenu ;
wxMenu* m_menuParent;
bool m_ownedByMenuBar;
+ wxColour m_foregroundColour;
+ wxColour m_backgroundColour;
+ wxFont m_font;
+
+private:
+ // common code for both constructors:
+ void Init( const wxString& title,
+ long style
+#ifdef WXWIN_COMPATIBILITY
+ , const wxFunction func = (wxFunction) NULL
+#endif
+ );
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
+
class WXDLLEXPORT wxFrame;
-class WXDLLEXPORT wxMenuBar: public wxEvtHandler
+class WXDLLEXPORT wxMenuBar : public wxEvtHandler
{
- DECLARE_DYNAMIC_CLASS(wxMenuBar)
-
- wxMenuBar();
- wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
- ~wxMenuBar();
-
- void Append(wxMenu *menu, const wxString& title);
- // Must only be used AFTER menu has been attached to frame,
- // otherwise use individual menus to enable/disable items
- void Enable(int Id, bool Flag);
- bool Enabled(int Id) const ;
- inline bool IsEnabled(int Id) const { return Enabled(Id); };
- void EnableTop(int pos, bool Flag);
- void Check(int id, bool Flag);
- bool Checked(int id) const ;
- inline bool IsChecked(int Id) const { return Checked(Id); };
- void SetLabel(int id, const wxString& label) ;
- wxString GetLabel(int id) const ;
- void SetLabelTop(int pos, const wxString& label) ;
- wxString GetLabelTop(int pos) const ;
- virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
- virtual bool OnAppend(wxMenu *menu, const char *title);
- virtual bool OnDelete(wxMenu *menu, int index);
-
- virtual void SetHelpString(int Id, const wxString& helpString);
- virtual wxString GetHelpString(int Id) const ;
-
- virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
+DECLARE_DYNAMIC_CLASS(wxMenuBar)
- // Find wxMenuItem for item ID, and return item's
- // menu too if itemMenu is non-NULL.
- wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ;
-
- inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
- inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
-
- inline int GetMenuCount() const { return m_menuCount; }
- inline wxMenu* GetMenu(int i) const { return m_menus[i]; }
-
- //// Motif-specific
- inline wxFrame* GetMenuBarFrame() const { return m_menuBarFrame; }
- inline void SetMenuBarFrame(wxFrame* frame) { m_menuBarFrame = frame; }
- inline WXWidget GetMainWidget() const { return m_mainWidget; }
- inline void SetMainWidget(WXWidget widget) { m_mainWidget = widget; }
-
- // Create menubar
- bool CreateMenuBar(wxFrame* frame);
-
- // Destroy menubar, but keep data structures intact so we can recreate it.
- bool DestroyMenuBar();
-
- public:
- wxEvtHandler * m_eventHandler;
- int m_menuCount;
- wxMenu ** m_menus;
- wxString * m_titles;
- wxFrame * m_menuBarFrame;
-
- //// Motif-specific
- WXWidget m_mainWidget;
+public:
+ wxMenuBar( long style );
+ wxMenuBar();
+ wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
+ ~wxMenuBar();
+
+ void Append(wxMenu *menu, const wxString& title);
+ // Must only be used AFTER menu has been attached to frame,
+ // otherwise use individual menus to enable/disable items
+ void Enable(int Id, bool Flag);
+ bool Enabled(int Id) const ;
+ bool IsEnabled(int Id) const { return Enabled(Id); };
+ void EnableTop(int pos, bool Flag);
+ void Check(int id, bool Flag);
+ bool Checked(int id) const ;
+ bool IsChecked(int Id) const { return Checked(Id); };
+ void SetLabel(int id, const wxString& label) ;
+ wxString GetLabel(int id) const ;
+ void SetLabelTop(int pos, const wxString& label) ;
+ wxString GetLabelTop(int pos) const ;
+ virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
+ virtual bool OnAppend(wxMenu *menu, const char *title);
+ virtual bool OnDelete(wxMenu *menu, int index);
+
+ virtual void SetHelpString(int Id, const wxString& helpString);
+ virtual wxString GetHelpString(int Id) const ;
+
+ virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
+
+ // Find wxMenuItem for item ID, and return item's
+ // menu too if itemMenu is non-NULL.
+ wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ;
+
+ void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
+ wxEvtHandler *GetEventHandler() { return m_eventHandler; }
+
+ int GetMenuCount() const { return m_menuCount; }
+ wxMenu* GetMenu(int i) const { return m_menus[i]; }
+
+ //// Motif-specific
+ wxFrame* GetMenuBarFrame() const { return m_menuBarFrame; }
+ void SetMenuBarFrame(wxFrame* frame) { m_menuBarFrame = frame; }
+ WXWidget GetMainWidget() const { return m_mainWidget; }
+ void SetMainWidget(WXWidget widget) { m_mainWidget = widget; }
+
+ // Create menubar
+ bool CreateMenuBar(wxFrame* frame);
+
+ // Destroy menubar, but keep data structures intact so we can recreate it.
+ bool DestroyMenuBar();
+
+ const wxColour& GetBackgroundColour() const { return m_backgroundColour; }
+ const wxColour& GetForegroundColour() const { return m_foregroundColour; }
+ const wxFont& GetFont() const { return m_font; }
+
+ void SetBackgroundColour(const wxColour& colour);
+ void SetForegroundColour(const wxColour& colour);
+ void SetFont(const wxFont& colour);
+ void ChangeFont(bool keepOriginalSize = FALSE);
+public:
+ wxEvtHandler * m_eventHandler;
+ int m_menuCount;
+ wxMenu ** m_menus;
+ wxString * m_titles;
+ wxFrame * m_menuBarFrame;
+
+ //// Motif-specific
+ WXWidget m_mainWidget;
+
+ wxColour m_foregroundColour;
+ wxColour m_backgroundColour;
+ wxFont m_font;
};
#endif // _WX_MENU_H_