// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
+#ifndef _WX_UNIV_RENDERER_H_
+#define _WX_UNIV_RENDERER_H_
+
/*
- wxRenderer class is used to draw all wxWindows controls. This is an ABC and
+ wxRenderer class is used to draw all wxWidgets controls. This is an ABC and
the look of the application is determined by the concrete derivation of
wxRenderer used in the program.
implementation of the latter or reimplement itself).
*/
-#ifdef __GNUG__
- #pragma interface "renderer.h"
-#endif
-
-#ifndef _WX_UNIV_RENDERER_H_
-#define _WX_UNIV_RENDERER_H_
-
#include "wx/renderer.h"
class WXDLLEXPORT wxDC;
const wxRect& rect,
int flags )
{ DrawBackground( dc, col, rect, flags ); }
-
+
// draw the label inside the given rectangle with the specified alignment
// and optionally emphasize the character with the given index
wxRect *rectIn = (wxRect *)NULL) = 0;
// draw text control border (I hate to have a separate method for this but
- // it is needed to accomodate GTK+)
+ // it is needed to accommodate GTK+)
virtual void DrawTextBorder(wxDC& dc,
wxBorder border,
const wxRect& rect,
virtual void DrawStatusField(wxDC& dc,
const wxRect& rect,
const wxString& label,
- int flags = 0) = 0;
+ int flags = 0, int style = 0) = 0;
// draw complete frame/dialog titlebar
virtual void DrawFrameTitleBar(wxDC& dc,
virtual void DrawStatusField(wxDC& dc,
const wxRect& rect,
const wxString& label,
- int flags = 0)
- { m_renderer->DrawStatusField(dc, rect, label, flags); }
+ int flags = 0, int style = 0)
+ { m_renderer->DrawStatusField(dc, rect, label, flags, style); }
virtual void DrawFrameTitleBar(wxDC& dc,
const wxRect& rect,
// common part of DrawItems() and DrawCheckItems()
void DoDrawItems(const wxListBox *listbox,
size_t itemFirst, size_t itemLast,
- bool isCheckLbox = FALSE);
+ bool isCheckLbox = false);
wxWindow *m_window;
wxRenderer *m_renderer;