// headers
// ---------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "univwindow.h"
#endif
long style,
const wxString& name)
{
+ long actualStyle = style;
+
+ // FIXME: may need this on other platforms
+#ifdef __WXMSW__
+ actualStyle &= ~wxVSCROLL;
+ actualStyle &= ~wxHSCROLL;
+#endif
+
// we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW
// as under the other platforms
if ( !wxWindowNative::Create(parent, id, pos, size,
- style | wxCLIP_CHILDREN,
+ actualStyle | wxCLIP_CHILDREN,
name) )
{
return FALSE;
}
- // if we should always have the scrollbar, do show it
- if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
+ // Set full style again, including those we didn't want present
+ // when calling the base window Create().
+ wxWindowBase::SetWindowStyleFlag(style);
+
+ // if we should always have a vertical scrollbar, do show it
+ if ( style & wxALWAYS_SHOW_SB )
{
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( TRUE );
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( FALSE );
#endif
+ }
- // and position it
+ // if we should always have a horizontal scrollbar, do show it
+ if ( style & wxHSCROLL )
+ {
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( TRUE );
+#endif
+ m_scrollbarHorz = new wxScrollBar(this, -1,
+ wxDefaultPosition, wxDefaultSize,
+ wxSB_HORIZONTAL);
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( FALSE );
+#endif
+ }
+
+ if (m_scrollbarHorz || m_scrollbarVert)
+ {
+ // position it/them
PositionScrollbars();
}
#if 0 // ndef __WXMSW__
// Refresh the area (strip) previously occupied by the border
- if (HasFlag( wxNO_FULL_REPAINT_ON_RESIZE ) && IsShown())
+ if ( !HasFlag(wxFULL_REPAINT_ON_RESIZE) && IsShown() )
{
// This code assumes that wxSizeEvent.GetSize() returns
// the area of the entire window, not just the client