+ // By default we use extended precision (80 bit) format for both float and
+ // doubles. Call this function to switch to alternative representation in
+ // which IEEE 754 single precision (32 bits) is used for floats and double
+ // precision (64 bits) is used for doubles.
+ void UseBasicPrecisions()
+ {
+#if wxUSE_APPLE_IEEE
+ m_useExtendedPrecision = false;
+#endif // wxUSE_APPLE_IEEE
+ }
+
+ // UseExtendedPrecision() is not very useful as it corresponds to the
+ // default value, only call it in your code if you want the compilation
+ // fail with the error when using wxWidgets library compiled without
+ // extended precision support.
+#if wxUSE_APPLE_IEEE
+ void UseExtendedPrecision()
+ {
+ m_useExtendedPrecision = true;
+ }
+#endif // wxUSE_APPLE_IEEE
+