+ // spacer
+ wxSizerItem( int width,
+ int height,
+ int proportion,
+ int flag,
+ int border,
+ wxObject* userData);
+
+ // window
+ wxSizerItem( wxWindow *window,
+ int proportion,
+ int flag,
+ int border,
+ wxObject* userData );
+
+ // subsizer
+ wxSizerItem( wxSizer *sizer,
+ int proportion,
+ int flag,
+ int border,
+ wxObject* userData );
+
+ ~wxSizerItem();
+
+ virtual void DeleteWindows();
+
+ // Enable deleting the SizerItem without destroying the contained sizer.
+ void DetachSizer()
+ { m_sizer = 0; }
+
+ virtual wxSize GetSize() const;
+ virtual wxSize CalcMin();
+ virtual void SetDimension( wxPoint pos, wxSize size );
+
+ wxSize GetMinSize() const
+ { return m_minSize; }
+ void SetInitSize( int x, int y )
+ { m_minSize.x = x; m_minSize.y = y; }
+
+ void SetRatio( int width, int height )
+ // if either of dimensions is zero, ratio is assumed to be 1
+ // to avoid "divide by zero" errors
+ { m_ratio = (width && height) ? ((float) width / (float) height) : 1; }
+ void SetRatio( wxSize size )
+ { m_ratio = (size.x && size.y) ? ((float) size.x / (float) size.y) : 1; }
+ void SetRatio( float ratio )
+ { m_ratio = ratio; }
+ float GetRatio() const
+ { return m_ratio; }
+
+ bool IsWindow() const;
+ bool IsSizer() const;
+ bool IsSpacer() const;
+
+ // Deprecated in 2.6, use {G,S}etProportion instead.
+ wxDEPRECATED( void SetOption( int option ) );
+ wxDEPRECATED( int GetOption() const );
+
+ void SetProportion( int proportion )
+ { m_proportion = proportion; }
+ int GetProportion() const
+ { return m_proportion; }
+ void SetFlag( int flag )
+ { m_flag = flag; }
+ int GetFlag() const
+ { return m_flag; }
+ void SetBorder( int border )
+ { m_border = border; }
+ int GetBorder() const
+ { return m_border; }
+
+ wxWindow *GetWindow() const
+ { return m_window; }
+ void SetWindow( wxWindow *window )
+ { m_window = window; }
+ wxSizer *GetSizer() const
+ { return m_sizer; }
+ void SetSizer( wxSizer *sizer )
+ { m_sizer = sizer; }
+ const wxSize &GetSpacer() const
+ { return m_size; }
+ void SetSpacer( const wxSize &size )
+ { m_size = size; m_minSize = size; }
+
+ void Show ( bool show );
+ bool IsShown() const
+ { return m_show; }
+
+ wxObject* GetUserData() const
+ { return m_userData; }
+ wxPoint GetPosition() const
+ { return m_pos; }
+
+protected:
+ wxWindow *m_window;
+ wxSizer *m_sizer;
+ wxSize m_size;
+ wxPoint m_pos;
+ wxSize m_minSize;
+ int m_proportion;
+ int m_border;
+ int m_flag;
+
+ // If true, then this item is considered in the layout
+ // calculation. Otherwise, it is skipped over.
+ bool m_show;
+
+ // Aspect ratio can always be calculated from m_size,
+ // but this would cause precision loss when the window
+ // is shrunk. It is safer to preserve the initial value.
+ float m_ratio;
+
+ wxObject *m_userData;
+
+private:
+ DECLARE_CLASS(wxSizerItem)
+ DECLARE_NO_COPY_CLASS(wxSizerItem)
+};
+
+WX_DECLARE_EXPORTED_LIST( wxSizerItem, wxSizerItemList );
+
+
+//---------------------------------------------------------------------------
+// wxSizer
+//---------------------------------------------------------------------------
+
+class WXDLLEXPORT wxSizer: public wxObject, public wxClientDataContainer
+{
+public:
+ wxSizer();
+ ~wxSizer();
+
+ /* These should be called Append() really. */
+ virtual void Add( wxWindow *window,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Add( wxSizer *sizer,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Add( int width,
+ int height,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Add( wxSizerItem *item );
+
+ virtual void Insert( size_t index,
+ wxWindow *window,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Insert( size_t index,
+ wxSizer *sizer,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Insert( size_t index,
+ int width,
+ int height,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Insert( size_t index,
+ wxSizerItem *item );
+
+ virtual void Prepend( wxWindow *window,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Prepend( wxSizer *sizer,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Prepend( int width,
+ int height,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Prepend( wxSizerItem *item );
+
+ // Deprecated in 2.6 since historically it does not delete the window,
+ // use Detach instead.
+ wxDEPRECATED( virtual bool Remove( wxWindow *window ) );
+ virtual bool Remove( wxSizer *sizer );
+ virtual bool Remove( int index );
+
+ virtual bool Detach( wxWindow *window );
+ virtual bool Detach( wxSizer *sizer );
+ virtual bool Detach( int index );
+
+ virtual void Clear( bool delete_windows = false );
+ virtual void DeleteWindows();
+
+ void SetMinSize( int width, int height )
+ { DoSetMinSize( width, height ); }
+ void SetMinSize( wxSize size )
+ { DoSetMinSize( size.x, size.y ); }
+
+ /* Searches recursively */
+ bool SetItemMinSize( wxWindow *window, int width, int height )
+ { return DoSetItemMinSize( window, width, height ); }
+ bool SetItemMinSize( wxWindow *window, wxSize size )
+ { return DoSetItemMinSize( window, size.x, size.y ); }
+
+ /* Searches recursively */
+ bool SetItemMinSize( wxSizer *sizer, int width, int height )
+ { return DoSetItemMinSize( sizer, width, height ); }
+ bool SetItemMinSize( wxSizer *sizer, wxSize size )
+ { return DoSetItemMinSize( sizer, size.x, size.y ); }
+
+ bool SetItemMinSize( size_t index, int width, int height )
+ { return DoSetItemMinSize( index, width, height ); }
+ bool SetItemMinSize( size_t index, wxSize size )
+ { return DoSetItemMinSize( index, size.x, size.y ); }
+
+ wxSize GetSize() const
+ { return m_size; }
+ wxPoint GetPosition() const
+ { return m_position; }
+
+ /* Calculate the minimal size or return m_minSize if bigger. */
+ wxSize GetMinSize();
+
+ virtual void RecalcSizes() = 0;
+ virtual wxSize CalcMin() = 0;
+
+ virtual void Layout();
+
+ wxSize Fit( wxWindow *window );
+ void FitInside( wxWindow *window );
+ void SetSizeHints( wxWindow *window );
+ void SetVirtualSizeHints( wxWindow *window );
+
+ wxSizerItemList& GetChildren()
+ { return m_children; }
+
+ void SetDimension( int x, int y, int width, int height );
+
+ // Manage whether individual scene items are considered
+ // in the layout calculations or not.
+ void Show( wxWindow *window, bool show = true );
+ void Show( wxSizer *sizer, bool show = true );
+ void Show( size_t index, bool show = true );
+
+ void Hide( wxSizer *sizer )
+ { Show( sizer, false ); }
+ void Hide( wxWindow *window )
+ { Show( window, false ); }
+ void Hide( size_t index )
+ { Show( index, false ); }
+
+ bool IsShown( wxWindow *window ) const;
+ bool IsShown( wxSizer *sizer ) const;
+ bool IsShown( size_t index ) const;
+
+ // Recursively call wxWindow::Show () on all sizer items.
+ void ShowItems (bool show);
+