}
-void wxCanvasObject::Render( int clip_x, int clip_y, int clip_width, int clip_height )
+void wxCanvasObject::Render(int xabs, int yabs, int clip_x, int clip_y, int clip_width, int clip_height )
{
}
{
}
+//----------------------------------------------------------------------------
+// wxCanvasObjectGroup
+//----------------------------------------------------------------------------
+
+wxCanvasObjectGroup::wxCanvasObjectGroup()
+{
+ m_validbounds=false;
+}
+
+void wxCanvasObjectGroup::SetOwner(wxCanvas* canvas)
+{
+ m_owner=canvas;
+ wxNode *node = m_objects.First();
+ while (node)
+ {
+ wxCanvasObject *obj = (wxCanvasObject*) node->Data();
+
+ obj->SetOwner(canvas);
+
+ node = node->Next();
+ }
+}
+
+void wxCanvasObjectGroup::ExtendArea(int x, int y)
+{
+ if (m_validbounds)
+ {
+ if ( x < m_minx ) m_minx = x;
+ if ( y < m_miny ) m_miny = y;
+ if ( x > m_maxx ) m_maxx = x;
+ if ( y > m_maxy ) m_maxy = y;
+ }
+ else
+ {
+ m_validbounds = true;
+
+ m_minx = x;
+ m_miny = y;
+ m_maxx = x;
+ m_maxy = y;
+ }
+
+}
+
+
+void wxCanvasObjectGroup::DeleteContents( bool flag)
+{
+ m_objects.DeleteContents( flag );
+ m_validbounds=false;
+}
+
+
+void wxCanvasObjectGroup::Prepend( wxCanvasObject* obj )
+{
+ m_objects.Insert( obj );
+ m_validbounds=false;
+}
+
+void wxCanvasObjectGroup::Append( wxCanvasObject* obj )
+{
+ m_objects.Append( obj );
+ m_validbounds=false;
+}
+
+void wxCanvasObjectGroup::Insert( size_t before, wxCanvasObject* obj )
+{
+ m_objects.Insert( before, obj );
+ m_validbounds=false;
+}
+
+void wxCanvasObjectGroup::Remove( wxCanvasObject* obj )
+{
+ m_objects.DeleteObject( obj );
+ m_validbounds=false;
+}
+
+void wxCanvasObjectGroup::Recreate()
+{
+ m_validbounds=false;
+ wxNode *node = m_objects.First();
+ while (node)
+ {
+ wxCanvasObject *obj = (wxCanvasObject*) node->Data();
+
+ obj->Recreate();
+ ExtendArea(obj->GetX(),obj->GetY());
+ ExtendArea(obj->GetX()+obj->GetWidth(),obj->GetY()+obj->GetHeight());
+
+ node = node->Next();
+ }
+}
+
+void wxCanvasObjectGroup::Render(int xabs, int yabs, int x, int y, int width, int height )
+{
+ wxImage *image = m_owner->GetBuffer();
+ // cycle through all objects
+ wxNode *node = m_objects.First();
+ while (node)
+ {
+ wxCanvasObject *obj = (wxCanvasObject*) node->Data();
+
+ if (!obj->IsControl())
+ {
+ // If we have 10.000 objects, we will go through
+ // this 10.000 times for each update, so we have
+ // to optimise carefully.
+ int clip_x = xabs + obj->GetX();
+ int clip_width = obj->GetWidth();
+ if (clip_x < x)
+ {
+ clip_width -= x-clip_x;
+ clip_x = x;
+ }
+ if (clip_width > 0)
+ {
+ if (clip_x + clip_width > x + width)
+ clip_width = x+width-clip_x;
+
+ if (clip_width > 0)
+ {
+ int clip_y = yabs + obj->GetY();
+ int clip_height = obj->GetHeight();
+ if (clip_y < y)
+ {
+ clip_height -= y-clip_y;
+ clip_y = y;
+ }
+ if (clip_height > 0)
+ {
+ if (clip_y + clip_height > y + height)
+ clip_height = y+height-clip_y;
+
+ if (clip_height > 0)
+ obj->Render(xabs,yabs, clip_x, clip_y, clip_width, clip_height );
+ }
+ }
+ }
+ }
+
+ node = node->Next();
+ }
+}
+
+void wxCanvasObjectGroup::WriteSVG( wxTextOutputStream &stream )
+{
+}
+
+bool wxCanvasObjectGroup::IsHit( int x, int y, int margin )
+{
+ wxNode *node = m_objects.Last();
+ while (node)
+ {
+ wxCanvasObject *obj = (wxCanvasObject*) node->Data();
+
+ if (!obj->IsControl())
+ {
+ if (obj->IsHit(x,y,margin))
+ {
+ return true;
+ }
+ }
+ node = node->Previous();
+ }
+ return false;
+}
+
+wxCanvasObject* wxCanvasObjectGroup::IsHitObject( int x, int y, int margin )
+{
+ wxCanvasObject *obj=0;
+ wxNode *node = m_objects.Last();
+ while (node)
+ {
+ obj=(wxCanvasObject*) node->Data();
+
+ if (!obj->IsControl())
+ {
+ if (obj->IsHit(x,y,margin))
+ {
+ return obj;
+ }
+ }
+ node = node->Previous();
+ }
+ return 0;
+}
+
+//----------------------------------------------------------------------------
+// wxCanvasObjectGroupRef
+//----------------------------------------------------------------------------
+
+wxCanvasObjectGroupRef::wxCanvasObjectGroupRef(double x, double y, wxCanvasObjectGroup* group)
+ : wxCanvasObject()
+{
+ m_x = x;
+ m_y = y;
+ m_validbounds=false;
+ m_group=group;
+}
+
+void wxCanvasObjectGroupRef::SetOwner(wxCanvas* canvas)
+{
+ m_owner=canvas;
+ m_group->SetOwner(canvas);
+}
+
+void wxCanvasObjectGroupRef::ExtendArea(int x, int y)
+{
+ if (m_validbounds)
+ {
+ if ( x < m_minx ) m_minx = x;
+ if ( y < m_miny ) m_miny = y;
+ if ( x > m_maxx ) m_maxx = x;
+ if ( y > m_maxy ) m_maxy = y;
+ }
+ else
+ {
+ m_validbounds = true;
+
+ m_minx = x;
+ m_miny = y;
+ m_maxx = x;
+ m_maxy = y;
+ }
+
+}
+
+void wxCanvasObjectGroupRef::Recreate()
+{
+ m_validbounds=false;
+ m_group->Recreate();
+ ExtendArea(m_group->GetXMin(),m_group->GetYMin());
+ ExtendArea(m_group->GetXMax(),m_group->GetYMax());
+
+ //set the area in pixels relative to the parent
+ SetArea( m_owner->GetDeviceX( m_x + m_minx ),
+ m_owner->GetDeviceY( m_y + m_miny ),
+ m_owner->GetDeviceWidth( m_maxx-m_minx ),
+ m_owner->GetDeviceHeight( m_maxy-m_miny ) );
+}
+
+void wxCanvasObjectGroupRef::Render(int xabs, int yabs, int x, int y, int width, int height )
+{
+ wxImage *image = m_owner->GetBuffer();
+ xabs+=m_owner->GetDeviceX(GetPosX());
+ yabs+=m_owner->GetDeviceY(GetPosY());
+
+ int clip_x = xabs + m_group->GetXMin();
+ int clip_width = m_group->GetXMax()-m_group->GetXMin();
+ if (clip_x < x)
+ {
+ clip_width -= x-clip_x;
+ clip_x = x;
+ }
+ if (clip_width > 0)
+ {
+ if (clip_x + clip_width > x + width)
+ clip_width = x+width-clip_x;
+
+ if (clip_width > 0)
+ {
+ int clip_y = yabs + m_group->GetYMin();
+ int clip_height = m_group->GetYMax()-m_group->GetYMin();
+ if (clip_y < y)
+ {
+ clip_height -= y-clip_y;
+ clip_y = y;
+ }
+ if (clip_height > 0)
+ {
+ if (clip_y + clip_height > y + height)
+ clip_height = y+height-clip_y;
+
+ if (clip_height > 0)
+ m_group->Render(xabs,yabs, clip_x, clip_y, clip_width, clip_height );
+ }
+ }
+ }
+}
+
+void wxCanvasObjectGroupRef::WriteSVG( wxTextOutputStream &stream )
+{
+}
+
+bool wxCanvasObjectGroupRef::IsHit( int x, int y, int margin )
+{
+ return m_group->IsHit(x-GetPosX(),y-GetPosY(),margin);
+}
+
+wxCanvasObject* wxCanvasObjectGroupRef::IsHitObject( int x, int y, int margin )
+{
+ return m_group->IsHitObject(x-GetPosX(),y-GetPosY(),margin);
+}
+
+void wxCanvasObjectGroupRef::Move( int x, int y )
+{
+ int old_x = m_x;
+ int old_y = m_y;
+
+ m_x = x;
+ m_y = y;
+
+ if (!m_isControl)
+ {
+ // TODO: sometimes faster to merge into 1 Update or
+ // to break up into four
+ m_owner->Update(m_area.x, m_area.y, m_area.width, m_area.height );
+ //calculate the new area in pixels relative to the parent
+ SetArea( m_owner->GetDeviceX( m_x + m_minx ),
+ m_owner->GetDeviceY( m_y + m_miny ),
+ m_owner->GetDeviceWidth( m_maxx-m_minx ),
+ m_owner->GetDeviceHeight( m_maxy-m_miny ) );
+ m_owner->Update( m_area.x, m_area.y, m_area.width, m_area.height );
+ }
+}
+
+
//----------------------------------------------------------------------------
// wxCanvasRect
//----------------------------------------------------------------------------
m_owner->GetDeviceHeight( m_height ) );
}
-void wxCanvasRect::Render( int clip_x, int clip_y, int clip_width, int clip_height )
+void wxCanvasRect::Render(int xabs, int yabs, int clip_x, int clip_y, int clip_width, int clip_height )
{
wxImage *image = m_owner->GetBuffer();
int buffer_x = m_owner->GetBufferX();
int buffer_y = m_owner->GetBufferY();
-
+
int start_y = clip_y - buffer_y;
int end_y = clip_y+clip_height - buffer_y;
-
+
int start_x = clip_x - buffer_x;
int end_x = clip_x+clip_width - buffer_x;
-
+
// speed up later
for (int y = start_y; y < end_y; y++)
for (int x = start_x; x < end_x; x++)
SetArea( x1, y1, x2-x1+1, y2-y1+1 );
}
-void wxCanvasLine::Render( int clip_x, int clip_y, int clip_width, int clip_height )
+void wxCanvasLine::Render(int xabs, int yabs, int clip_x, int clip_y, int clip_width, int clip_height )
{
wxImage *image = m_owner->GetBuffer();
int buffer_x = m_owner->GetBufferX();
int buffer_y = m_owner->GetBufferY();
-
+
if ((m_area.width == 0) && (m_area.height == 0))
{
image->SetRGB( m_area.x-buffer_x, m_area.y-buffer_y, m_red, m_green, m_blue );
}
else
{
- int x1 = m_owner->GetDeviceX( m_x1 );
- int y1 = m_owner->GetDeviceY( m_y1 );
- int x2 = m_owner->GetDeviceX( m_x2 );
- int y2 = m_owner->GetDeviceY( m_y2 );
+ int x1 = xabs + m_owner->GetDeviceX( m_x1 );
+ int y1 = yabs + m_owner->GetDeviceY( m_y1 );
+ int x2 = xabs + m_owner->GetDeviceX( m_x2 );
+ int y2 = yabs + m_owner->GetDeviceY( m_y2 );
wxInt32 d, ii, jj, di, ai, si, dj, aj, sj;
di = x1 - x2;
m_tmp = m_image.Scale( m_area.width, m_area.height );
}
-void wxCanvasImage::Render( int clip_x, int clip_y, int clip_width, int clip_height )
+void wxCanvasImage::Render(int xabs, int yabs, int clip_x, int clip_y, int clip_width, int clip_height )
{
int buffer_x = m_owner->GetBufferX();
int buffer_y = m_owner->GetBufferY();
-
- if ((clip_x == m_area.x) &&
- (clip_y == m_area.y) &&
+
+ if ((clip_x == xabs + m_area.x) &&
+ (clip_y == yabs + m_area.y) &&
(clip_width == m_area.width) &&
(clip_height == m_area.height))
{
else
{
// local coordinates
- int start_x = clip_x - m_area.x;
- int start_y = clip_y - m_area.y;
+ int start_x = clip_x - (xabs + m_area.x);
+ int start_y = clip_y - (yabs + m_area.y);
wxRect rect( start_x, start_y, clip_width, clip_height );
wxImage sub_image( m_tmp.GetSubImage( rect ) );
wxCanvasText::~wxCanvasText()
{
-#if wxUSE_FREETYPE
+#if wxUSE_FREETYPE
wxFaceData *data = (wxFaceData*) m_faceData;
delete data;
#endif
m_flag = flag;
}
-void wxCanvasText::Render( int clip_x, int clip_y, int clip_width, int clip_height )
+void wxCanvasText::Render(int xabs, int yabs, int clip_x, int clip_y, int clip_width, int clip_height )
{
if (!m_alpha) return;
-
+
wxImage *image = m_owner->GetBuffer();
int buffer_x = m_owner->GetBufferX();
int buffer_y = m_owner->GetBufferY();
int end_x = clip_width + start_x;
int start_y = clip_y - m_area.y;
int end_y = clip_height + start_y;
-
+
for (int y = start_y; y < end_y; y++)
for (int x = start_x; x < end_x; x++)
{
red2 = (red2 * alpha) / 255;
green2 = (green2 * alpha) / 255;
blue2 = (blue2 * alpha) / 255;
-
+
image->SetRGB( image_x, image_y, red1+red2, green1+green2, blue1+blue2 );
}
}
m_area.height = m_size;
m_alpha = new unsigned char[100*m_size];
memset( m_alpha, 0, m_area.width*m_area.height );
-
-#if wxUSE_FREETYPE
+
+#if wxUSE_FREETYPE
FT_Face face = ((wxFaceData*)m_faceData)->m_face;
FT_GlyphSlot slot = face->glyph;
int pen_x = 0;
int pen_y = m_size;
-
+
for (int n = 0; n < (int)m_text.Len(); n++)
{
FT_UInt index = FT_Get_Char_Index( face, m_text[n] );
int error = FT_Load_Glyph( face, index, FT_LOAD_DEFAULT );
if (error) continue;
-
+
error = FT_Render_Glyph( face->glyph, ft_render_mode_normal );
if (error) continue;
-
+
FT_Bitmap *bitmap = &slot->bitmap;
unsigned char* buffer = bitmap->buffer;
for (int y = 0; y < bitmap->rows; y++)
int yy = pen_y - slot->bitmap_top + y;
m_alpha[ yy * m_area.width + xx ] = alpha;
}
-
+
pen_x += slot->advance.x >> 6;
pen_y += slot->advance.y >> 6;
- }
+ }
#endif
}
m_bufferX = 0;
m_bufferY = 0;
m_needUpdate = FALSE;
- m_objects.DeleteContents( TRUE );
m_red = 0;
m_green = 0;
m_blue = 0;
m_captureMouse = (wxCanvasObject*)NULL;
m_frozen = TRUE;
m_requestNewBuffer = TRUE;
+
+ //root group always at 0,0
+ m_root = new wxCanvasObjectGroup();
+ m_root->DeleteContents( TRUE );
+ m_root->SetOwner(this);
}
wxCanvas::~wxCanvas()
void wxCanvas::Update( int x, int y, int width, int height, bool blit )
{
if (m_frozen) return;
-
+
// clip to buffer
if (x < m_bufferX)
{
for (int xx = start_x; xx < end_x; xx++)
m_buffer.SetRGB( xx, yy, m_red, m_green, m_blue );
- // cycle through all objects
- wxNode *node = m_objects.First();
- while (node)
- {
- wxCanvasObject *obj = (wxCanvasObject*) node->Data();
+ m_root->Render(0,0, x, y, width, height );
- if (!obj->IsControl())
- {
- // If we have 10.000 objects, we will go through
- // this 10.000 times for each update, so we have
- // to optimise carefully.
- int clip_x = obj->GetX();
- int clip_width = obj->GetWidth();
- if (clip_x < x)
- {
- clip_width -= x-clip_x;
- clip_x = x;
- }
- if (clip_width > 0)
- {
- if (clip_x + clip_width > x + width)
- clip_width = x+width-clip_x;
-
- if (clip_width > 0)
- {
- int clip_y = obj->GetY();
- int clip_height = obj->GetHeight();
- if (clip_y < y)
- {
- clip_height -= y-clip_y;
- clip_y = y;
- }
- if (clip_height > 0)
- {
- if (clip_y + clip_height > y + height)
- clip_height = y+height-clip_y;
-
- if (clip_height > 0)
- obj->Render( clip_x, clip_y, clip_width, clip_height );
- }
- }
- }
- }
-
- node = node->Next();
- }
}
void wxCanvas::BlitBuffer( wxDC &dc )
wxRect sub_rect( *rect );
sub_rect.x -= m_bufferX;
sub_rect.y -= m_bufferY;
-
+
wxImage sub_image( m_buffer.GetSubImage( sub_rect ) );
#ifdef __WXGTK__
void wxCanvas::Recreate()
{
- wxNode *node = m_objects.First();
- while (node)
- {
- wxCanvasObject *obj = (wxCanvasObject*) node->Data();
-
- obj->Recreate();
-
- node = node->Next();
- }
+ m_root->Recreate();
}
void wxCanvas::Prepend( wxCanvasObject* obj )
{
- m_objects.Insert( obj );
+ m_root->Prepend( obj );
+ obj->SetOwner(this);
- obj->SetOwner( this );
- obj->Recreate();
+ m_root->Recreate();
if (!obj->IsControl())
Update( obj->GetX(), obj->GetY(), obj->GetWidth(), obj->GetHeight() );
void wxCanvas::Append( wxCanvasObject* obj )
{
- m_objects.Append( obj );
+ m_root->Append( obj );
+ obj->SetOwner(this);
- obj->SetOwner( this );
- obj->Recreate();
+ m_root->Recreate();
if (!obj->IsControl())
Update( obj->GetX(), obj->GetY(), obj->GetWidth(), obj->GetHeight() );
void wxCanvas::Insert( size_t before, wxCanvasObject* obj )
{
- m_objects.Insert( before, obj );
+ m_root->Insert( before, obj );
+ obj->SetOwner(this);
- obj->SetOwner( this );
- obj->Recreate();
+ m_root->Recreate();
if (!obj->IsControl())
Update( obj->GetX(), obj->GetY(), obj->GetWidth(), obj->GetHeight() );
int h = obj->GetHeight();
bool ic = obj->IsControl();
- m_objects.DeleteObject( obj );
+ m_root->Remove( obj );
if (!ic)
Update( x, y, w, h );
if (!m_buffer.Ok()) return;
+ if (m_frozen) return;
+
m_needUpdate = TRUE;
wxRegionIterator it( GetUpdateRegion() );
CalcUnscrolledPosition( 0, 0, &m_bufferX, &m_bufferY );
unsigned char* data = m_buffer.GetData();
-
+
if (dy != 0)
{
if (dy > 0)
unsigned char *dest = data + (dy * m_buffer.GetWidth() * 3);
size_t count = (size_t) (m_buffer.GetWidth() * 3 * (m_buffer.GetHeight()-dy));
memmove( dest, source, count );
-
+
// We update the new buffer area, but there is no need to
// blit (last param FALSE) since the ensuing paint event will
// do that anyway.
unsigned char *source = data + (-dy * m_buffer.GetWidth() * 3);
size_t count = (size_t) (m_buffer.GetWidth() * 3 * (m_buffer.GetHeight()+dy));
memmove( dest, source, count );
-
+
// We update the new buffer area, but there is no need to
// blit (last param FALSE) since the ensuing paint event will
// do that anyway.
Update( m_bufferX, m_bufferY+m_buffer.GetHeight()+dy, m_buffer.GetWidth(), -dy, FALSE );
}
}
-
+
if (dx != 0)
{
if (dx > 0)
memmove( dest, source, (m_buffer.GetWidth()-dx) * 3 );
source += m_buffer.GetWidth()*3;
}
-
+
// We update the new buffer area, but there is no need to
// blit (last param FALSE) since the ensuing paint event will
// do that anyway.
memmove( dest, source, (m_buffer.GetWidth()+dx) * 3 );
dest += m_buffer.GetWidth()*3;
}
-
+
// We update the new buffer area, but there is no need to
// blit (last param FALSE) since the ensuing paint event will
// do that anyway.
}
else
{
- wxNode *node = m_objects.Last();
- while (node)
- {
- wxCanvasObject *obj = (wxCanvasObject*) node->Data();
+ wxCanvasObject *obj = m_root->IsHitObject(x,y,0);
- if (!obj->IsControl())
+ if (obj && !obj->IsControl())
+ {
+ wxMouseEvent child_event( wxEVT_MOTION );
+ child_event.SetEventObject( obj );
+ child_event.m_x = x - obj->GetX();
+ child_event.m_y = y - obj->GetY();
+ child_event.m_leftDown = event.m_leftDown;
+ child_event.m_rightDown = event.m_rightDown;
+ child_event.m_middleDown = event.m_middleDown;
+ child_event.m_controlDown = event.m_controlDown;
+ child_event.m_shiftDown = event.m_shiftDown;
+ child_event.m_altDown = event.m_altDown;
+ child_event.m_metaDown = event.m_metaDown;
+
+ if ((obj != m_lastMouse) && (m_lastMouse != NULL))
{
- if (obj->IsHit(x,y))
- {
- wxMouseEvent child_event( wxEVT_MOTION );
- child_event.SetEventObject( obj );
- child_event.m_x = x - obj->GetX();
- child_event.m_y = y - obj->GetY();
- child_event.m_leftDown = event.m_leftDown;
- child_event.m_rightDown = event.m_rightDown;
- child_event.m_middleDown = event.m_middleDown;
- child_event.m_controlDown = event.m_controlDown;
- child_event.m_shiftDown = event.m_shiftDown;
- child_event.m_altDown = event.m_altDown;
- child_event.m_metaDown = event.m_metaDown;
-
- if ((obj != m_lastMouse) && (m_lastMouse != NULL))
- {
- child_event.SetEventType( wxEVT_LEAVE_WINDOW );
- child_event.SetEventObject( m_lastMouse );
- child_event.m_x = x - m_lastMouse->GetX();
- child_event.m_y = y - m_lastMouse->GetY();
- m_lastMouse->ProcessEvent( child_event );
-
- m_lastMouse = obj;
- child_event.SetEventType( wxEVT_ENTER_WINDOW );
- child_event.SetEventObject( m_lastMouse );
- child_event.m_x = x - m_lastMouse->GetX();
- child_event.m_y = y - m_lastMouse->GetY();
- m_lastMouse->ProcessEvent( child_event );
-
- child_event.SetEventType( wxEVT_MOTION );
- child_event.SetEventObject( obj );
- }
- obj->ProcessEvent( child_event );
- return;
- }
+ child_event.SetEventType( wxEVT_LEAVE_WINDOW );
+ child_event.SetEventObject( m_lastMouse );
+ child_event.m_x = x - m_lastMouse->GetX();
+ child_event.m_y = y - m_lastMouse->GetY();
+ m_lastMouse->ProcessEvent( child_event );
+
+ m_lastMouse = obj;
+ child_event.SetEventType( wxEVT_ENTER_WINDOW );
+ child_event.SetEventObject( m_lastMouse );
+ child_event.m_x = x - m_lastMouse->GetX();
+ child_event.m_y = y - m_lastMouse->GetY();
+ m_lastMouse->ProcessEvent( child_event );
+
+ child_event.SetEventType( wxEVT_MOTION );
+ child_event.SetEventObject( obj );
}
- node = node->Previous();
+ obj->ProcessEvent( child_event );
+ return;
}
}
if (m_lastMouse)
return;
}
}
+
event.Skip();
}
void wxCanvas::OnSize(wxSizeEvent &event)
{
- m_requestNewBuffer = TRUE;
- Freeze();
+ int w,h;
+ GetClientSize( &w, &h );
+ m_buffer = wxImage( w, h );
+
+ CalcUnscrolledPosition( 0, 0, &m_bufferX, &m_bufferY );
+
+ wxNode *node = m_updateRects.First();
+ while (node)
+ {
+ wxRect *rect = (wxRect*) node->Data();
+ delete rect;
+ m_updateRects.DeleteNode( node );
+ node = m_updateRects.First();
+ }
+
+ m_frozen = FALSE;
+
+ Update( m_bufferX, m_bufferY, m_buffer.GetWidth(), m_buffer.GetHeight(), FALSE );
event.Skip();
}
void wxCanvas::OnIdle(wxIdleEvent &event)
{
- if (m_requestNewBuffer)
- {
- m_requestNewBuffer = FALSE;
-
- int w,h;
- GetClientSize( &w, &h );
- m_buffer = wxImage( w, h );
-
- CalcUnscrolledPosition( 0, 0, &m_bufferX, &m_bufferY );
-
- Thaw();
- }
-
UpdateNow();
event.Skip();
}