#include "palette.h"
// Include pixmaps
-#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__)
#include "bitmaps/arrow.xpm"
#include "bitmaps/tool1.xpm"
#include "bitmaps/tool2.xpm"
#include "bitmaps/tool3.xpm"
#include "bitmaps/tool4.xpm"
-#endif
/*
* Object editor tool palette
long style):
TOOLPALETTECLASS(parent, -1, pos, size, style)
{
- currentlySelected = -1;
-
-#if 1 // ndef __WXGTK__
- SetMaxRowsCols(1000, 1);
-#endif
+ currentlySelected = -1;
}
bool EditorToolPalette::OnLeftClick(int toolIndex, bool toggled)
return TRUE;
}
-void EditorToolPalette::OnMouseEnter(int toolIndex)
+void EditorToolPalette::OnMouseEnter(int WXUNUSED(toolIndex))
{
}
EditorToolPalette *MyApp::CreatePalette(wxFrame *parent)
{
- // Load palette bitmaps
-#ifdef __WXMSW__
- wxBitmap PaletteTool1("TOOL1");
- wxBitmap PaletteTool2("TOOL2");
- wxBitmap PaletteTool3("TOOL3");
- wxBitmap PaletteTool4("TOOL4");
- wxBitmap PaletteArrow("ARROWTOOL");
-#elif defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__)
+ // Load palette bitmaps. MSW-specific bitmaps no
+ // longer needed.
+#if 0
+ wxBitmap PaletteTool1(_T("TOOL1"));
+ wxBitmap PaletteTool2(_T("TOOL2"));
+ wxBitmap PaletteTool3(_T("TOOL3"));
+ wxBitmap PaletteTool4(_T("TOOL4"));
+ wxBitmap PaletteArrow(_T("ARROWTOOL"));
+#else
wxBitmap PaletteTool1(tool1_xpm);
wxBitmap PaletteTool2(tool2_xpm);
wxBitmap PaletteTool3(tool3_xpm);
wxBitmap PaletteArrow(arrow_xpm);
#endif
- EditorToolPalette *palette = new EditorToolPalette(parent, wxPoint(0, 0), wxSize(-1, -1), wxTB_HORIZONTAL);
+ EditorToolPalette *palette = new EditorToolPalette(parent, wxPoint(0, 0), wxSize(-1, -1),
+ wxTB_VERTICAL);
palette->SetMargins(2, 2);
palette->SetToolBitmapSize(wxSize(22, 22));
- palette->AddTool(PALETTE_ARROW, PaletteArrow, wxNullBitmap, TRUE, 0, -1, NULL, "Pointer");
- palette->AddTool(PALETTE_TOOL1, PaletteTool1, wxNullBitmap, TRUE, 0, -1, NULL, "Tool 1");
- palette->AddTool(PALETTE_TOOL2, PaletteTool2, wxNullBitmap, TRUE, 0, -1, NULL, "Tool 2");
- palette->AddTool(PALETTE_TOOL3, PaletteTool3, wxNullBitmap, TRUE, 0, -1, NULL, "Tool 3");
- palette->AddTool(PALETTE_TOOL4, PaletteTool4, wxNullBitmap, TRUE, 0, -1, NULL, "Tool 4");
+ palette->AddTool(PALETTE_ARROW, PaletteArrow, wxNullBitmap, TRUE, 0, -1, NULL, _T("Pointer"));
+ palette->AddTool(PALETTE_TOOL1, PaletteTool1, wxNullBitmap, TRUE, 0, -1, NULL, _T("Tool 1"));
+ palette->AddTool(PALETTE_TOOL2, PaletteTool2, wxNullBitmap, TRUE, 0, -1, NULL, _T("Tool 2"));
+ palette->AddTool(PALETTE_TOOL3, PaletteTool3, wxNullBitmap, TRUE, 0, -1, NULL, _T("Tool 3"));
+ palette->AddTool(PALETTE_TOOL4, PaletteTool4, wxNullBitmap, TRUE, 0, -1, NULL, _T("Tool 4"));
palette->Realize();