wxTreeItemIcon_Max
};
-enum wxButtonImage // effectively the same as wxTreeItemIcon
-{
- wxCLOSED_BUTTON = 0, // closed, not selected
- wxCLOSED_BUTTON_SELECTED, // closed, selected
- wxOPEN_BUTTON, // open, not selected
- wxOPEN_BUTTON_SELECTED // open, selected
-};
-
/*
* wxTreeCtrl flags
*/
// TODO: maybe renumber these?
-#define wxTR_NO_BUTTONS 0x0000 // for convenience
-#define wxTR_HAS_BUTTONS 0x0004 // generates a +/- button
-#define wxTR_TWIST_BUTTONS 0x0008 // twister buttons
-#define wxTR_NO_LINES 0x0100 // don't generate level connectors
-#define wxTR_MAC_BUTTONS wxTR_TWIST_BUTTONS // backward compatibility
-
-#define wxTR_SINGLE 0x0000 // for convenience
-#define wxTR_MULTIPLE 0x0020 // can select multiple items
-#define wxTR_EXTENDED 0x0040 // TODO: allow extended selection
-
-#define wxTR_EDIT_LABELS 0x0200 // can edit item labels
-#define wxTR_LINES_AT_ROOT 0x0010 // specific to wxMSW
-#define wxTR_HIDE_ROOT 0x0800 // don't display root node
-#define wxTR_ROW_LINES 0x0400 // put border around items
-#define wxTR_HAS_VARIABLE_ROW_HEIGHT 0x0080 // what it says
+#define wxTR_NO_BUTTONS 0x0000 // for convenience
+#define wxTR_HAS_BUTTONS 0x0001 // generates a +/- button
+#define wxTR_TWIST_BUTTONS 0x0002 // generates a twister button
+#define wxTR_NO_LINES 0x0004 // don't generate level connectors
+#define wxTR_LINES_AT_ROOT 0x0008 // connect top-level nodes
+#define wxTR_MAC_BUTTONS wxTR_TWIST_BUTTONS // backward compatibility
+#define wxTR_AQUA_BUTTONS 0x0010 // used internally
+
+#define wxTR_SINGLE 0x0000 // for convenience
+#define wxTR_MULTIPLE 0x0020 // can select multiple items
+#define wxTR_EXTENDED 0x0040 // TODO: allow extended selection
+#define wxTR_FULL_ROW_HIGHLIGHT 0x2000 // highlight full horizontal space
+
+#define wxTR_EDIT_LABELS 0x0200 // can edit item labels
+#define wxTR_ROW_LINES 0x0400 // put border around items
+#define wxTR_HIDE_ROOT 0x0800 // don't display root node
+#define wxTR_HAS_VARIABLE_ROW_HEIGHT 0x0080 // what it says
// TODO: different default styles for wxGTK, wxMotif, whatever?
#ifdef __WXMAC__
class WXDLLEXPORT wxTreeEvent : public wxNotifyEvent
{
- friend class WXDLLEXPORT wxTreeCtrl;
- friend class WXDLLEXPORT wxGenericTreeCtrl;
-
public:
wxTreeEvent(wxEventType commandType = wxEVT_NULL, int id = 0);
// wxEVT_COMMAND_TREE_BEGIN_(R)DRAG events only) or click position
wxPoint GetPoint() const { return m_pointDrag; }
- // keyboard code (for wxEVT_COMMAND_TREE_KEY_DOWN only)
- int GetCode() const { return m_code; }
+ // keyboard data (for wxEVT_COMMAND_TREE_KEY_DOWN only)
+ const wxKeyEvent& GetKeyEvent() const { return m_evtKey; }
+ int GetCode() const { return m_evtKey.GetKeyCode(); }
// label (for EVT_TREE_{BEGIN|END}_LABEL_EDIT only)
const wxString& GetLabel() const { return m_label; }
private:
- // we could probably save some space by using union here
- int m_code;
+ // not all of the members are used (or initialized) for all events
+ wxKeyEvent m_evtKey;
wxTreeItemId m_item,
m_itemOld;
wxPoint m_pointDrag;
wxString m_label;
+
+ friend class WXDLLEXPORT wxTreeCtrl;
+ friend class WXDLLEXPORT wxGenericTreeCtrl;
+
+ DECLARE_DYNAMIC_CLASS(wxTreeEvent);
};
typedef void (wxEvtHandler::*wxTreeEventFunction)(wxTreeEvent&);