#include "wx/utils.h" // for copystring() (beurk...)
#endif
-// Sun CC compatibility (interference with xview/pkg.h, apparently...)
-#if defined(SUN_CC) && defined(__XVIEW__)
- #undef va_start
- #undef va_end
- #undef va_arg
- #undef va_list
-#endif
+// -----------------------------------------------------------------------------
+// implementation of standard lists
+// -----------------------------------------------------------------------------
+
+#include "wx/listimpl.cpp"
+WX_DEFINE_LIST(wxWindowList);
// =============================================================================
// implementation
// =============================================================================
+// -----------------------------------------------------------------------------
+// wxListKey
+// -----------------------------------------------------------------------------
+
+wxListKey wxDefaultListKey;
+
+bool wxListKey::operator==(wxListKeyValue value) const
+{
+ switch ( m_keyType )
+ {
+ default:
+ wxFAIL_MSG("bad key type.");
+ // let compiler optimize the line above away in release build
+ // by not putting return here...
+
+ case wxKEY_STRING:
+ return strcmp(m_key.string, value.string) == 0;
+
+ case wxKEY_INTEGER:
+ return m_key.integer == value.integer;
+ }
+}
+
// -----------------------------------------------------------------------------
// wxNodeBase
// -----------------------------------------------------------------------------
m_data = data;
m_previous = previous;
m_next = next;
-
+
switch ( key.GetKeyType() )
{
case wxKEY_NONE:
break;
-
+
case wxKEY_INTEGER:
m_key.integer = key.GetNumber();
break;
-
+
case wxKEY_STRING:
// to be free()d later
m_key.string = strdup(key.GetString());
break;
-
+
default:
wxFAIL_MSG("invalid key type");
}
-
+
if ( previous )
previous->m_next = this;
-
+
if ( next )
next->m_previous = this;
}
// compatibility with old code
if ( m_list != NULL )
{
+ if ( m_list->m_keyType == wxKEY_STRING )
+ {
+ free(m_key.string);
+ }
+
m_list->DetachNode(this);
}
}
+int wxNodeBase::IndexOf() const
+{
+ wxCHECK_MSG( m_list, wxNOT_FOUND, "node doesn't belong to a list in IndexOf");
+
+ // It would be more efficient to implement IndexOf() completely inside
+ // wxListBase (only traverse the list once), but this is probably a more
+ // reusable way of doing it. Can always be optimized at a later date (since
+ // IndexOf() resides in wxListBase as well) if efficiency is a problem.
+ int i;
+ wxNodeBase *prev = m_previous;
+
+ for( i = 0; prev; i++ )
+ {
+ prev = prev->m_previous;
+ }
+
+ return i;
+}
+
// -----------------------------------------------------------------------------
// wxListBase
// -----------------------------------------------------------------------------
-void wxListBase::Init(wxKeyType keyType = wxKEY_NONE)
+void wxListBase::Init(wxKeyType keyType)
{
m_nodeFirst =
m_nodeLast = (wxNodeBase *) NULL;
wxCHECK_MSG( m_keyType == wxKEY_NONE, (wxNodeBase *)NULL,
"need a key for the object to insert" );
- wxNodeBase *prev = (wxNodeBase *)NULL;
+ wxCHECK_MSG( !position || position->m_list == this, (wxNodeBase *)NULL,
+ "can't insert before a node from another list" );
+
+ // previous and next node for the node being inserted
+ wxNodeBase *prev, *next;
if ( position )
+ {
prev = position->GetPrevious();
- //else
- // inserting in the beginning of the list
+ next = position;
+ }
+ else
+ {
+ // inserting in the beginning of the list
+ prev = (wxNodeBase *)NULL;
+ next = m_nodeFirst;
+ }
- wxNodeBase *node = CreateNode(prev, position, object);
+ wxNodeBase *node = CreateNode(prev, next, object);
if ( !m_nodeFirst )
{
- m_nodeFirst = node;
m_nodeLast = node;
}
wxFAIL_MSG( "invalid index in wxListBase::Item" );
- return NULL;
+ return (wxNodeBase *)NULL;
}
wxNodeBase *wxListBase::Find(const wxListKey& key) const
return (wxNodeBase *)NULL;
}
+int wxListBase::IndexOf(void *object) const
+{
+ wxNodeBase *node = Find( object );
+
+ return node ? node->IndexOf() : wxNOT_FOUND;
+}
+
void wxListBase::DoDeleteNode(wxNodeBase *node)
{
// free node's data
node->DeleteData();
}
+ // so that the node knows that it's being deleted by the list
+ node->m_list = NULL;
delete node;
}
return FALSE;
}
-
void wxListBase::Clear()
{
wxNodeBase *current = m_nodeFirst;
delete[] objArray;
}
-bool wxListKey::operator==(wxListKeyValue value) const
- {
- switch ( m_keyType )
- {
- default:
- wxFAIL_MSG("bad key type.");
- // let compiler optimize the line above away in release build
- // by not putting return here...
-
- case wxKEY_STRING:
- return strcmp(m_key.string, value.string) == 0;
-
- case wxKEY_INTEGER:
- return m_key.integer == value.integer;
- }
- }
-
// -----------------------------------------------------------------------------
// wxList (a.k.a. wxObjectList)
// -----------------------------------------------------------------------------
delete [] (char *)GetData();
}
+bool wxStringList::Delete(const char *s)
+{
+ wxStringListNode *current;
+
+ for ( current = GetFirst(); current; current = current->GetNext() )
+ {
+ if ( strcmp(current->GetData(), s) == 0 )
+ {
+ DeleteNode(current);
+ return TRUE;
+ }
+ }
+
+ // not found
+ return FALSE;
+}
+
+void wxStringList::DoCopy(const wxStringList& other)
+{
+ wxASSERT( GetCount() == 0 ); // this list must be empty before copying!
+
+ size_t count = other.GetCount();
+ for ( size_t n = 0; n < count; n++ )
+ {
+ Add(other.Item(n)->GetData());
+ }
+}
+
// Variable argument list, terminated by a zero
// Makes new storage for the strings
wxStringList::wxStringList (const char *first, ...)
{
size_t N = GetCount();
char **array = new char *[N];
+ wxStringListNode *node;
size_t i = 0;
- for ( wxStringListNode *node = GetFirst(); node; node = node->GetNext() )
+ for ( node = GetFirst(); node; node = node->GetNext() )
{
array[i++] = node->GetData();
}
qsort (array, N, sizeof (char *), wx_comparestrings);
- Clear();
- for (i = 0; i < N; i++)
- Append (array[i]);
+ i = 0;
+ for ( node = GetFirst(); node; node = node->GetNext() )
+ node->SetData( array[i++] );
- delete[]array;
+ delete [] array;
}
-