- // ctors
- // default
- wxColour();
- // from RGB
- wxColour( unsigned char red, unsigned char green, unsigned char blue );
- wxColour( unsigned long colRGB ) { Set(colRGB); }
-
- // implicit conversion from the colour name
- wxColour( const wxString &colourName ) { InitFromName(colourName); }
- wxColour( const char *colourName ) { InitFromName(colourName); }
-
-
- // copy ctors and assignment operators
- wxColour( const wxColour& col );
- wxColour& operator = ( const wxColour& col );
-
- // dtor
- ~wxColour();
-
- // Set() functions
- void Set( unsigned char red, unsigned char green, unsigned char blue );
- void Set(unsigned long colRGB)
- {
- // we don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
-
- // accessors
- bool Ok() const {return m_isInit; }
-
- // Let's remove this inelegant function
-#if WXWIN_COMPATIBILITY
- void Get(unsigned char *r, unsigned char *g, unsigned char *b) const;
-#endif
-
- unsigned char Red() const { return m_red; }
- unsigned char Green() const { return m_green; }
- unsigned char Blue() const { return m_blue; }
-
- // comparison
- bool operator==(const wxColour& colour) const
- {
- return m_isInit == colour.m_isInit &&
- m_red == colour.m_red &&
- m_green == colour.m_green &&
- m_blue == colour.m_blue;
- }
-
- bool operator != (const wxColour& colour) const { return !(*this == colour); }
-
- WXCOLORREF GetPixel() const { return m_pixel; };
+ // constructors
+ // ------------
+ DEFINE_STD_WXCOLOUR_CONSTRUCTORS
+
+ // accessors
+ // ---------
+
+ virtual bool IsOk() const { return m_isInit; }
+
+ unsigned char Red() const { return m_red; }
+ unsigned char Green() const { return m_green; }
+ unsigned char Blue() const { return m_blue; }
+ unsigned char Alpha() const { return m_alpha ; }
+
+ // comparison
+ bool operator==(const wxColour& colour) const
+ {
+ return m_isInit == colour.m_isInit
+ && m_red == colour.m_red
+ && m_green == colour.m_green
+ && m_blue == colour.m_blue
+ && m_alpha == colour.m_alpha;
+ }
+
+ bool operator!=(const wxColour& colour) const { return !(*this == colour); }
+
+ WXCOLORREF GetPixel() const { return m_pixel; }