#define _WX_MSW_EVTLOOP_H_
#if wxUSE_GUI
+#include "wx/dynarray.h"
+#include "wx/msw/wrapwin.h"
#include "wx/window.h"
#endif
// get the next message from queue and return true or return false if we
// got WM_QUIT or an error occurred
bool GetNextMessage(WXMSG *msg);
+
+ // same as above but with a timeout and return value can be -1 meaning that
+ // time out expired in addition to
+ int GetNextMessageTimeout(WXMSG *msg, unsigned long timeout);
};
#if wxUSE_GUI
+WX_DECLARE_OBJARRAY(MSG, wxMSGArray);
+
class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxMSWEventLoopBase
{
public:
// override/implement base class virtuals
virtual bool Dispatch();
+ virtual int DispatchTimeout(unsigned long timeout);
virtual void WakeUp();
+ virtual bool YieldFor(long eventsToProcess);
protected:
virtual void OnNextIteration();
// non NULL)
static bool IsChildOfCriticalWindow(wxWindowMSW *win);
+ // array of messages used for temporary storage by YieldFor()
+ wxMSGArray m_arrMSG;
// critical window or NULL
static wxWindowMSW *ms_winCritical;
// override/implement base class virtuals
virtual bool Dispatch();
+ virtual int DispatchTimeout(unsigned long timeout);
virtual void WakeUp();
+ virtual bool YieldFor(long WXUNUSED(eventsToProcess)) { return true; }
-protected:
- virtual void OnNextIteration();
+ // MSW-specific function to process a single message
+ virtual void ProcessMessage(WXMSG *msg);
};
#endif // wxUSE_CONSOLE_EVENTLOOP