#include "wx/dynarray.h"
#include "wx/wxchar.h"
#include "wx/icon.h"
- #include "wx/timer.h"
+ #include "wx/stdpaths.h"
+ #include "wx/filename.h"
#endif
#include "wx/log.h"
#if wxUSE_THREADS
#include "wx/thread.h"
-
- // define the array of QMSG strutures
- WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
-
- #include "wx/arrimpl.cpp"
-
- WX_DEFINE_OBJARRAY(wxMsgArray);
#endif // wxUSE_THREADS
#if wxUSE_TOOLTIPS
extern wxCursor* g_globalCursor;
HAB vHabmain = NULLHANDLE;
-QMSG svCurrentMsg;
HICON wxSTD_FRAME_ICON = (HICON) NULL;
void* gsock;
};
-// These defines and wrapper functions are used here and in gsockpm.c
+// These defines are used here and in gsockpm.cpp
#define wxSockReadMask 0x01
#define wxSockWriteMask 0x02
-#ifdef __EMX__
-extern "C"
-int wxAppAddSocketHandler(int handle, int mask,
- void (*callback)(void*), void * gsock)
-{
- return wxTheApp->AddSocketHandler(handle, mask, callback, gsock);
-}
-extern "C"
-void wxAppRemoveSocketHandler(int handle)
-{
- wxTheApp->RemoveSocketHandler(handle);
-}
-#else
-// Linkage mode problems using callbacks with extern C in a .cpp module
-int wxAppAddSocketHandler(int handle, int mask,
- void (*callback)(void*), void * gsock)
-{
- return wxTheApp->AddSocketHandler(handle, mask, callback, gsock);
-}
-void wxAppRemoveSocketHandler(int handle)
-{
- wxTheApp->RemoveSocketHandler(handle);
-}
-#endif
-
void wxApp::HandleSockets()
{
bool pendingEvent = FALSE;
int i;
struct GsocketCallbackInfo
*CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo;
- int r = 0;
timeout.tv_sec = 0;
timeout.tv_usec = 0;
if ( select(m_maxSocketNr, &readfds, &writefds, 0, &timeout) > 0)
{
- for (i = m_lastUsedHandle + 1; i != m_lastUsedHandle; i++)
+ for (i = m_lastUsedHandle + 1; i != m_lastUsedHandle;
+ (i < m_maxSocketNr - 1) ? i++ : (i = 0))
{
- if (i == m_maxSocketNr)
- i = 0;
if (FD_ISSET(i, &readfds))
{
int r;
{
CallbackInfo[r].proc(CallbackInfo[r].gsock);
pendingEvent = TRUE;
- wxYield();
}
}
if (FD_ISSET(i, &writefds))
{
CallbackInfo[r].proc(CallbackInfo[r].gsock);
pendingEvent = TRUE;
- wxYield();
}
}
}
m_lastUsedHandle = i;
}
if (pendingEvent)
- wxYield();
+ ProcessPendingEvents();
}
}
// ---------------------------------------------------------------------------
// OS2 has to have an anchorblock
//
vHabmain = WinInitialize(0);
-
+ wxFileName GetPrefix(argv[0]);
+ GetPrefix.MakeAbsolute();
+ wxStandardPaths::SetInstallPrefix(GetPrefix.GetPath());
if (!vHabmain)
{
// TODO: at least give some error message here...
// wxSetKeyboardHook(TRUE);
- RegisterWindowClasses(vHab);
+ RegisterWindowClasses(vHabmain);
return TRUE;
} // end of wxApp::Initialize
{
vError = ::WinGetLastError(vHab);
sError = wxPMErrorToStr(vError);
- wxLogLastError(sError);
+ wxLogLastError(sError.c_str());
return FALSE;
}
{
vError = ::WinGetLastError(vHab);
sError = wxPMErrorToStr(vError);
- wxLogLastError(sError);
+ wxLogLastError(sError.c_str());
return FALSE;
}
{
vError = ::WinGetLastError(vHab);
sError = wxPMErrorToStr(vError);
- wxLogLastError(sError);
+ wxLogLastError(sError.c_str());
return FALSE;
}
{
vError = ::WinGetLastError(vHab);
sError = wxPMErrorToStr(vError);
- wxLogLastError(sError);
+ wxLogLastError(sError.c_str());
return FALSE;
}
{
vError = ::WinGetLastError(vHab);
sError = wxPMErrorToStr(vError);
- wxLogLastError(sError);
+ wxLogLastError(sError.c_str());
return FALSE;
}
{
vError = ::WinGetLastError(vHab);
sError = wxPMErrorToStr(vError);
- wxLogLastError(sError);
+ wxLogLastError(sError.c_str());
return FALSE;
}
{
vError = ::WinGetLastError(vHab);
sError = wxPMErrorToStr(vError);
- wxLogLastError(sError);
+ wxLogLastError(sError.c_str());
return FALSE;
}
{
vError = ::WinGetLastError(vHab);
sError = wxPMErrorToStr(vError);
- wxLogLastError(sError);
+ wxLogLastError(sError.c_str());
return FALSE;
}
if (!::WinRegisterClass( vHab
{
vError = ::WinGetLastError(vHab);
sError = wxPMErrorToStr(vError);
- wxLogLastError(sError);
+ wxLogLastError(sError.c_str());
return FALSE;
}
return TRUE;
} // end of wxApp::RegisterWindowClasses
//
-// Cleans up any wxWindows internal structures left lying around
+// Cleans up any wxWidgets internal structures left lying around
//
void wxApp::CleanUp()
{
if (wxWinHandleList)
delete wxWinHandleList;
- delete wxPendingEvents;
-#if wxUSE_THREADS
- delete wxPendingEventsLocker;
- // If we don't do the following, we get an apparent memory leak.
- ((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
-#endif
-
// Delete Message queue
if (wxTheApp->m_hMq)
::WinDestroyMsgQueue(wxTheApp->m_hMq);
wxApp::wxApp()
{
- m_topWindow = NULL;
- wxTheApp = this;
-
argc = 0;
argv = NULL;
m_nPrintMode = wxPRINT_WINDOWS;
#endif
} // end of wxApp::~wxApp
-bool wxApp::Initialized()
-{
- if (GetTopWindow())
- return TRUE;
- else
- return FALSE;
-} // end of wxApp::Initialized
-
-//
-// Get and process a message, returning FALSE if WM_QUIT
-// received (and also set the flag telling the app to exit the main loop)
-//
-
-bool wxApp::DoMessage()
-{
- BOOL bRc = ::WinGetMsg(vHabmain, &svCurrentMsg, HWND(NULL), 0, 0);
-
- if (bRc == 0)
- {
- // got WM_QUIT
- m_bKeepGoing = FALSE;
- return FALSE;
- }
- else if (bRc == -1)
- {
- // should never happen, but let's test for it nevertheless
- wxLogLastError("GetMessage");
- }
- else
- {
-#if wxUSE_THREADS
- wxASSERT_MSG( wxThread::IsMain()
- ,wxT("only the main thread can process Windows messages")
- );
-
- static bool sbHadGuiLock = TRUE;
- static wxMsgArray svSavedMessages;
-
- //
- // If a secondary thread owns is doing GUI calls, save all messages for
- // later processing - we can't process them right now because it will
- // lead to recursive library calls (and we're not reentrant)
- //
- if (!wxGuiOwnedByMainThread())
- {
- sbHadGuiLock = FALSE;
-
- //
- // Leave out WM_COMMAND messages: too dangerous, sometimes
- // the message will be processed twice
- //
- if ( !wxIsWaitingForThread() ||
- svCurrentMsg.msg != WM_COMMAND )
- {
- svSavedMessages.Add(svCurrentMsg);
- }
- return TRUE;
- }
- else
- {
- //
- // Have we just regained the GUI lock? if so, post all of the saved
- // messages
- //
- if (!sbHadGuiLock )
- {
- sbHadGuiLock = TRUE;
-
- size_t nCount = svSavedMessages.Count();
-
- for (size_t n = 0; n < nCount; n++)
- {
- QMSG vMsg = svSavedMessages[n];
-
- DoMessage((WXMSG*)&vMsg);
- }
- svSavedMessages.Empty();
- }
- }
-#endif // wxUSE_THREADS
-
- //
- // Process the message
- //
- DoMessage((WXMSG *)&svCurrentMsg);
- }
- return TRUE;
-} // end of wxApp::DoMessage
-
-void wxApp::DoMessage(
- WXMSG* pMsg
-)
-{
- if (!ProcessMessage((WXMSG *)&svCurrentMsg))
- {
- ::WinDispatchMsg(vHabmain, (PQMSG)&svCurrentMsg);
- }
-} // end of wxApp::DoMessage
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Keep trying to process messages until WM_QUIT
-// received.
-//
-// If there are messages to be processed, they will all be
-// processed and OnIdle will not be called.
-// When there are no more messages, OnIdle is called.
-// If OnIdle requests more time,
-// it will be repeatedly called so long as there are no pending messages.
-// A 'feature' of this is that once OnIdle has decided that no more processing
-// is required, then it won't get processing time until further messages
-// are processed (it'll sit in DoMessage).
-//
-//////////////////////////////////////////////////////////////////////////////
-int wxApp::MainLoop()
-{
- m_bKeepGoing = TRUE;
-
- while (m_bKeepGoing)
- {
-#if wxUSE_THREADS
- wxMutexGuiLeaveOrEnter();
-#endif // wxUSE_THREADS
- while (!Pending() && ProcessIdle())
- {
- HandleSockets();
- wxUsleep(10000);
- }
- HandleSockets();
- if (Pending())
- DoMessage();
- else
- wxUsleep(10000);
-
- }
- return (int)svCurrentMsg.mp1;
-} // end of wxApp::MainLoop
-
-void wxApp::ExitMainLoop()
-{
- ::WinPostMsg(NULL, WM_QUIT, 0, 0);
-} // end of wxApp::ExitMainLoop
-
-bool wxApp::Pending()
-{
- return (::WinPeekMsg(vHabmain, (PQMSG)&svCurrentMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) != 0);
-} // end of wxApp::Pending
-
-void wxApp::Dispatch()
-{
- DoMessage();
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Give all windows a chance to preprocess
-// the message. Some may have accelerator tables, or have
-// MDI complications.
-//
-//////////////////////////////////////////////////////////////////////////////
-bool wxApp::ProcessMessage(
- WXMSG* pWxmsg
-)
-{
- QMSG* pMsg = (PQMSG)pWxmsg;
- HWND hWnd = pMsg->hwnd;
- wxWindow* pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
- wxWindow* pWnd;
-
- //
- // Pass non-system timer messages to the wxTimerProc
- //
- if (pMsg->msg == WM_TIMER &&
- (SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
- SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
- SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
- SHORT1FROMMP(pMsg->mp1) != 0x0000
- ))
- wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
-
- //
- // Allow the window to prevent certain messages from being
- // translated/processed (this is currently used by wxTextCtrl to always
- // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
- //
- if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage(pWxmsg))
- {
- return FALSE;
- }
-
- //
- // For some composite controls (like a combobox), wndThis might be NULL
- // because the subcontrol is not a wxWindow, but only the control itself
- // is - try to catch this case
- //
- while (hWnd && !pWndThis)
- {
- hWnd = ::WinQueryWindow(hWnd, QW_PARENT);
- pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
- }
-
- //
- // Try translations first; find the youngest window with
- // a translation table. OS/2 has case sensative accels, so
- // this block, coded by BK, removes that and helps make them
- // case insensative.
- //
- if(pMsg->msg == WM_CHAR)
- {
- PBYTE pChmsg = (PBYTE)&(pMsg->msg);
- USHORT uSch = CHARMSG(pChmsg)->chr;
- bool bRc;
-
- //
- // Do not process keyup events
- //
- if(!(CHARMSG(pChmsg)->fs & KC_KEYUP))
- {
- if((CHARMSG(pChmsg)->fs & (KC_ALT | KC_CTRL)) && CHARMSG(pChmsg)->chr != 0)
- CHARMSG(pChmsg)->chr = (USHORT)wxToupper((UCHAR)uSch);
-
-
- for(pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent() )
- {
- if((bRc = pWnd->OS2TranslateMessage(pWxmsg)) == TRUE)
- break;
- }
-
- if(!bRc) // untranslated, should restore original value
- CHARMSG(pChmsg)->chr = uSch;
- }
- }
- //
- // Anyone for a non-translation message? Try youngest descendants first.
- //
-// for (pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent())
-// {
-// if (pWnd->OS2ProcessMessage(pWxmsg))
-// return TRUE;
-// }
- return FALSE;
-} // end of wxApp::ProcessMessage
-
bool gbInOnIdle = FALSE;
void wxApp::OnIdle(
return;
gbInOnIdle = TRUE;
-
- //
- // If there are pending events, we must process them: pending events
- // are either events to the threads other than main or events posted
- // with wxPostEvent() functions
- //
- ProcessPendingEvents();
-
- //
- // 'Garbage' collection of windows deleted with Close().
- //
- DeletePendingObjects();
-
-#if wxUSE_LOG
- //
- // Flush the logged messages if any
- //
- wxLog::FlushActive();
-#endif // wxUSE_LOG
+
+ wxAppBase::OnIdle(rEvent);
#if wxUSE_DC_CACHEING
// automated DC cache management: clear the cached DCs and bitmap
wxDC::ClearCache();
#endif // wxUSE_DC_CACHEING
- //
- // Send OnIdle events to all windows
- //
- if (SendIdleEvents())
- {
- //
- // SendIdleEvents() returns TRUE if at least one window requested more
- // idle events
- //
- rEvent.RequestMore(TRUE);
- }
gbInOnIdle = FALSE;
} // end of wxApp::OnIdle
}
} // end of wxApp::OnQueryEndSession
-void wxApp::Exit()
-{
- wxApp::CleanUp();
-
- // VZ: must really exit somehow, insert appropriate OS/2 syscall (FIXME)
- wxAppConsole::Exit();
-} // end of wxExit
-
//
// Yield to incoming messages
//
#if wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
- if (!wxTheApp->DoMessage())
+ if (!wxTheApp->Dispatch())
break;
}
//
if (wxTheApp)
wxTheApp->ProcessPendingEvents();
+ HandleSockets();
//
// Let the logs be flashed again
//