// Define 1 to compile listbox
#define wxUSE_SPINBTN 1
+
+#define wxUSE_SPINCTRL 1
+
+#define wxUSE_NOTEBOOK 1
// Define 1 to compile spin button
// use wxStaticLine class (separator line in the dialog)?
// and make the library thread safe
#define wxUSE_ZLIB 1
// Use zlib for compression in streams and PNG code
+
+// ----------------------------------------------------------------------------
+// image format support
+// ----------------------------------------------------------------------------
+
+// wxImage supports many different image formats which can be configured at
+// compile-time. BMP is always supported, others are optional and can be safely
+// disabled if you don't plan to use images in such format sometimes saving
+// substantial amount of code in the final library.
+//
+// Some formats require an extra library which is included in wxWin sources
+// which is mentioned if it is the case.
+
+// Set to 1 for wxImage support (recommended).
+#define wxUSE_IMAGE 1
+
#define wxUSE_LIBPNG 1
// Use PNG bitmap code
#define wxUSE_LIBJPEG 1
#define wxUSE_GIF 1
// Use GIF bitmap code
+// Set to 1 for PNM format support
+#define wxUSE_PNM 1
+
+// Set to 1 for PCX format support
+#define wxUSE_PCX 1
+
+// Set to 1 for XPM format support
+#define wxUSE_XPM 1
+
#define wxUSE_SERIAL 0
// Use serialization (requires utils/serialize)
-#define wxUSE_DYNLIB_CLASS 0
+#define wxUSE_DYNLIB_CLASS 1
// Compile in wxLibrary class for run-time
// DLL loading and function calling
#define wxUSE_TOOLTIPS 1
#define wxUSE_ZIPSTREAM 1 // 0
// input stream for reading from zip archives
+// OpenGL canvas
+#define wxUSE_GLCANVAS 1
/*
* Finer detail
*