int x = (int)event.GetX();
int y = (int)event.GetY();
+#ifdef __WXPM__
+ // Handle OS/2's reverse coordinate system and account for the dialog title
+ int nClientHeight;
+
+ GetClientSize(NULL, &nClientHeight);
+ y = (nClientHeight - y) + 20;
+#endif
if ((x >= standardColoursRect.x && x <= (standardColoursRect.x + standardColoursRect.width)) &&
(y >= standardColoursRect.y && y <= (standardColoursRect.y + standardColoursRect.height)))
{
sectionSpacing = 15;
standardColoursRect.x = 10;
+#ifdef __WXPM__
+ standardColoursRect.y = 15 + 20; /* OS/2 needs to account for dialog titlebar */
+#else
standardColoursRect.y = 15;
+#endif
standardColoursRect.width = (8*smallRectangleSize.x) + (7*gridSpacing);
standardColoursRect.height = (6*smallRectangleSize.y) + (5*gridSpacing);
void wxGenericColourDialog::InitializeColours(void)
{
- int i;
+ size_t i;
for (i = 0; i < WXSIZEOF(wxColourDialogNames); i++)
{