#include "wx/thread.h"
#include "wx/evtloop.h"
+#include "wx/private/fd.h"
+#include "wx/private/socket.h"
+
// DLL options compatibility check:
#include "wx/build.h"
WX_CHECK_BUILD_OPTIONS("wxNet")
DECLARE_NO_COPY_CLASS(wxSocketState)
};
+// Conditionally make the socket non-blocking for the lifetime of this object.
+class wxSocketUnblocker
+{
+public:
+ wxSocketUnblocker(GSocket *socket, bool unblock = true)
+ : m_socket(socket),
+ m_unblock(unblock)
+ {
+ if ( m_unblock )
+ m_socket->SetNonBlocking(true);
+ }
+
+ ~wxSocketUnblocker()
+ {
+ if ( m_unblock )
+ m_socket->SetNonBlocking(false);
+ }
+
+private:
+ GSocket * const m_socket;
+ bool m_unblock;
+
+ DECLARE_NO_COPY_CLASS(wxSocketUnblocker)
+};
+
// ============================================================================
// GSocketManager
// ============================================================================
ms_manager = app->GetTraits()->GetSocketManager();
}
+// ==========================================================================
+// GSocketBase
+// ==========================================================================
+
+/* static */
+GSocket *GSocketBase::Create(wxSocketBase& wxsocket)
+{
+ GSocket * const newsocket = new GSocket(wxsocket);
+ if ( !GSocketManager::Get()->Init_Socket(newsocket) )
+ {
+ delete newsocket;
+ return NULL;
+ }
+
+ return newsocket;
+}
+
+GSocketBase::GSocketBase(wxSocketBase& wxsocket)
+ : m_wxsocket(&wxsocket)
+{
+ m_fd = INVALID_SOCKET;
+ m_detected = 0;
+ m_local = NULL;
+ m_peer = NULL;
+ m_error = GSOCK_NOERROR;
+ m_server = false;
+ m_stream = true;
+ m_non_blocking = false;
+
+ SetTimeout(wxsocket.GetTimeout() * 1000);
+
+ m_establishing = false;
+ m_reusable = false;
+ m_broadcast = false;
+ m_dobind = true;
+ m_initialRecvBufferSize = -1;
+ m_initialSendBufferSize = -1;
+}
+
+GSocketBase::~GSocketBase()
+{
+ if (m_fd != INVALID_SOCKET)
+ Shutdown();
+
+ if (m_local)
+ GAddress_destroy(m_local);
+
+ if (m_peer)
+ GAddress_destroy(m_peer);
+
+ // cast is ok as all GSocketBase objects we have in our code are really
+ // GSockets
+ GSocketManager::Get()->Destroy_Socket(static_cast<GSocket *>(this));
+}
+
+void GSocketBase::Close()
+{
+ if ( m_fd != INVALID_SOCKET )
+ {
+ GSocketManager::Get()->Close_Socket(static_cast<GSocket *>(this));
+ m_fd = INVALID_SOCKET;
+ }
+}
+
+/* GSocket_Shutdown:
+ * Disallow further read/write operations on this socket, close
+ * the fd and disable all callbacks.
+ */
+void GSocketBase::Shutdown()
+{
+ if ( m_fd != INVALID_SOCKET )
+ {
+ shutdown(m_fd, 1 /* SD_SEND */);
+ Close();
+ }
+
+ m_detected = GSOCK_LOST_FLAG;
+}
+
+/* GSocket_SetTimeout:
+ * Sets the timeout for blocking calls. Time is expressed in
+ * milliseconds.
+ */
+void GSocketBase::SetTimeout(unsigned long millis)
+{
+ m_timeout.tv_sec = (millis / 1000);
+ m_timeout.tv_usec = (millis % 1000) * 1000;
+}
+
+void GSocketBase::NotifyOnStateChange(GSocketEvent event)
+{
+ // GSocketEvent and wxSocketNotify enums have the same elements with the
+ // same values
+ m_wxsocket->OnRequest(static_cast<wxSocketNotify>(event));
+}
+
+/* Address handling */
+
+/* GSocket_SetLocal:
+ * GSocket_GetLocal:
+ * GSocket_SetPeer:
+ * GSocket_GetPeer:
+ * Set or get the local or peer address for this socket. The 'set'
+ * functions return GSOCK_NOERROR on success, an error code otherwise.
+ * The 'get' functions return a pointer to a GAddress object on success,
+ * or NULL otherwise, in which case they set the error code of the
+ * corresponding GSocket.
+ *
+ * Error codes:
+ * GSOCK_INVSOCK - the socket is not valid.
+ * GSOCK_INVADDR - the address is not valid.
+ */
+GSocketError GSocketBase::SetLocal(GAddress *address)
+{
+ /* the socket must be initialized, or it must be a server */
+ if (m_fd != INVALID_SOCKET && !m_server)
+ {
+ m_error = GSOCK_INVSOCK;
+ return GSOCK_INVSOCK;
+ }
+
+ /* check address */
+ if (address == NULL || address->m_family == GSOCK_NOFAMILY)
+ {
+ m_error = GSOCK_INVADDR;
+ return GSOCK_INVADDR;
+ }
+
+ if (m_local)
+ GAddress_destroy(m_local);
+
+ m_local = GAddress_copy(address);
+
+ return GSOCK_NOERROR;
+}
+
+GSocketError GSocketBase::SetPeer(GAddress *address)
+{
+ /* check address */
+ if (address == NULL || address->m_family == GSOCK_NOFAMILY)
+ {
+ m_error = GSOCK_INVADDR;
+ return GSOCK_INVADDR;
+ }
+
+ if (m_peer)
+ GAddress_destroy(m_peer);
+
+ m_peer = GAddress_copy(address);
+
+ return GSOCK_NOERROR;
+}
+
+GAddress *GSocketBase::GetLocal()
+{
+ GAddress *address;
+ wxSockAddr addr;
+ WX_SOCKLEN_T size = sizeof(addr);
+ GSocketError err;
+
+ /* try to get it from the m_local var first */
+ if (m_local)
+ return GAddress_copy(m_local);
+
+ /* else, if the socket is initialized, try getsockname */
+ if (m_fd == INVALID_SOCKET)
+ {
+ m_error = GSOCK_INVSOCK;
+ return NULL;
+ }
+
+ if (getsockname(m_fd, (sockaddr*)&addr, &size) == SOCKET_ERROR)
+ {
+ m_error = GSOCK_IOERR;
+ return NULL;
+ }
+
+ /* got a valid address from getsockname, create a GAddress object */
+ if ((address = GAddress_new()) == NULL)
+ {
+ m_error = GSOCK_MEMERR;
+ return NULL;
+ }
+
+ if ((err = _GAddress_translate_from(address, (sockaddr*)&addr, size)) != GSOCK_NOERROR)
+ {
+ GAddress_destroy(address);
+ m_error = err;
+ return NULL;
+ }
+
+ return address;
+}
+
+GAddress *GSocketBase::GetPeer()
+{
+ /* try to get it from the m_peer var */
+ if (m_peer)
+ return GAddress_copy(m_peer);
+
+ return NULL;
+}
+
// ==========================================================================
// wxSocketBase
// ==========================================================================
{
Init();
- m_flags = flags;
- m_type = type;
+ SetFlags(flags);
+
+ m_type = type;
}
wxSocketBase::~wxSocketBase()
InterruptWait();
if (m_socket)
- {
- // Disable callbacks
- m_socket->UnsetCallback(
- GSOCK_INPUT_FLAG |
- GSOCK_OUTPUT_FLAG |
- GSOCK_LOST_FLAG |
- GSOCK_CONNECTION_FLAG
- );
-
- // Shutdown the connection
m_socket->Shutdown();
- }
m_connected = false;
m_establishing = false;
// Mask read events
m_reading = true;
- m_lcount = _Read(buffer, nbytes);
+ m_lcount = DoRead(buffer, nbytes);
// If in wxSOCKET_WAITALL mode, all bytes should have been read.
if (m_flags & wxSOCKET_WAITALL)
return *this;
}
-wxUint32 wxSocketBase::_Read(void* buffer_, wxUint32 nbytes)
+wxUint32 wxSocketBase::DoRead(void* buffer_, wxUint32 nbytes)
{
- char *buffer = (char *)buffer_;
-
- int total;
+ // We use pointer arithmetic here which doesn't work with void pointers.
+ char *buffer = static_cast<char *>(buffer_);
- // Try the pushback buffer first
- total = GetPushback(buffer, nbytes, false);
+ // Try the push back buffer first, even before checking whether the socket
+ // is valid to allow reading previously pushed back data from an already
+ // closed socket.
+ wxUint32 total = GetPushback(buffer, nbytes, false);
nbytes -= total;
- buffer = (char *)buffer + total;
+ buffer += total;
- // Return now in one of the following cases:
- // - the socket is invalid,
- // - we got all the data
- if ( !m_socket ||
- !nbytes )
+ // If it's indeed closed or if read everything, there is nothing more to do.
+ if ( !m_socket || !nbytes )
return total;
- // Possible combinations (they are checked in this order)
- // wxSOCKET_NOWAIT
- // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
- // wxSOCKET_BLOCK
- // wxSOCKET_NONE
- //
- int ret;
- if (m_flags & wxSOCKET_NOWAIT)
- {
- m_socket->SetNonBlocking(1);
- ret = m_socket->Read(buffer, nbytes);
- m_socket->SetNonBlocking(0);
+ wxCHECK_MSG( buffer, 0, "NULL buffer" );
+
+ // wxSOCKET_NOWAIT overrides all the other flags and means that we are
+ // polling the socket and don't block at all.
+ if ( m_flags & wxSOCKET_NOWAIT )
+ {
+ wxSocketUnblocker unblock(m_socket);
+ int ret = m_socket->Read(buffer, nbytes);
if ( ret < 0 )
return 0;
{
for ( ;; )
{
- // dispatch events unless disabled
+ // Wait until socket becomes ready for reading dispatching the GUI
+ // events in the meanwhile unless wxSOCKET_BLOCK was explicitly
+ // specified to disable this.
if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForRead() )
break;
- ret = m_socket->Read(buffer, nbytes);
+ const int ret = m_socket->Read(buffer, nbytes);
if ( ret == 0 )
{
// for connection-oriented (e.g. TCP) sockets we can only read
total += ret;
- // if wxSOCKET_WAITALL is not set, we can leave now as we did read
- // something
+ // If wxSOCKET_WAITALL is not set, we can leave now as we did read
+ // something and we don't need to wait for all nbytes bytes to be
+ // read.
if ( !(m_flags & wxSOCKET_WAITALL) )
break;
- // otherwise check if read the maximal requested amount of data
+ // Otherwise continue reading until we do read everything.
nbytes -= ret;
if ( !nbytes )
break;
- // we didn't, so continue reading
- buffer = (char *)buffer + ret;
+ buffer += ret;
}
}
old_flags = m_flags;
SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
- if (_Read(&msg, sizeof(msg)) != sizeof(msg))
+ if (DoRead(&msg, sizeof(msg)) != sizeof(msg))
goto exit;
sig = (wxUint32)msg.sig[0];
// Don't attempt to read if the msg was zero bytes long.
if (len)
{
- total = _Read(buffer, len);
+ total = DoRead(buffer, len);
if (total != len)
goto exit;
do
{
discard_len = ((len2 > MAX_DISCARD_SIZE)? MAX_DISCARD_SIZE : len2);
- discard_len = _Read(discard_buffer, (wxUint32)discard_len);
+ discard_len = DoRead(discard_buffer, (wxUint32)discard_len);
len2 -= (wxUint32)discard_len;
}
while ((discard_len > 0) && len2);
if (len2 != 0)
goto exit;
}
- if (_Read(&msg, sizeof(msg)) != sizeof(msg))
+ if (DoRead(&msg, sizeof(msg)) != sizeof(msg))
goto exit;
sig = (wxUint32)msg.sig[0];
// Mask read events
m_reading = true;
- m_lcount = _Read(buffer, nbytes);
+ m_lcount = DoRead(buffer, nbytes);
Pushback(buffer, m_lcount);
// If in wxSOCKET_WAITALL mode, all bytes should have been read.
// Mask write events
m_writing = true;
- m_lcount = _Write(buffer, nbytes);
+ m_lcount = DoWrite(buffer, nbytes);
// If in wxSOCKET_WAITALL mode, all bytes should have been written.
if (m_flags & wxSOCKET_WAITALL)
return *this;
}
-wxUint32 wxSocketBase::_Write(const void *buffer_, wxUint32 nbytes)
+// This function is a mirror image of DoRead() except that it doesn't use the
+// push back buffer, please see comments there
+wxUint32 wxSocketBase::DoWrite(const void *buffer_, wxUint32 nbytes)
{
- const char *buffer = (const char *)buffer_;
-
- wxUint32 total = 0;
+ const char *buffer = static_cast<const char *>(buffer_);
- // If the socket is invalid or parameters are ill, return immediately
- if (!m_socket || !buffer || !nbytes)
+ // Return if there is nothing to read or the socket is (already?) closed.
+ if ( !m_socket || !nbytes )
return 0;
- // Possible combinations (they are checked in this order)
- // wxSOCKET_NOWAIT
- // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
- // wxSOCKET_BLOCK
- // wxSOCKET_NONE
- //
- int ret;
- if (m_flags & wxSOCKET_NOWAIT)
- {
- m_socket->SetNonBlocking(1);
- ret = m_socket->Write(buffer, nbytes);
- m_socket->SetNonBlocking(0);
+ wxCHECK_MSG( buffer, 0, "NULL buffer" );
- if (ret > 0)
- total = ret;
+ wxUint32 total = 0;
+ if ( m_flags & wxSOCKET_NOWAIT )
+ {
+ wxSocketUnblocker unblock(m_socket);
+ const int ret = m_socket->Write(buffer, nbytes);
+ if ( ret > 0 )
+ total += ret;
}
else // blocking socket
{
if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForWrite() )
break;
- ret = m_socket->Write(buffer, nbytes);
-
- // see comments for similar logic for ret handling in _Read()
+ const int ret = m_socket->Write(buffer, nbytes);
if ( ret == 0 )
{
m_closed = true;
}
if ( ret < 0 )
- {
return 0;
- }
total += ret;
if ( !(m_flags & wxSOCKET_WAITALL) )
if ( !nbytes )
break;
- buffer = (const char *)buffer + ret;
+ buffer += ret;
}
}
msg.len[2] = (unsigned char) ((nbytes >> 16) & 0xff);
msg.len[3] = (unsigned char) ((nbytes >> 24) & 0xff);
- if (_Write(&msg, sizeof(msg)) < sizeof(msg))
+ if (DoWrite(&msg, sizeof(msg)) < sizeof(msg))
goto exit;
- total = _Write(buffer, nbytes);
+ total = DoWrite(buffer, nbytes);
if (total < nbytes)
goto exit;
msg.len[2] =
msg.len[3] = (char) 0;
- if ((_Write(&msg, sizeof(msg))) < sizeof(msg))
+ if ((DoWrite(&msg, sizeof(msg))) < sizeof(msg))
goto exit;
// everything was OK
do
{
- ret = _Read(buffer, MAX_DISCARD_SIZE);
+ ret = DoRead(buffer, MAX_DISCARD_SIZE);
total += ret;
}
while (ret == MAX_DISCARD_SIZE);
// Wait functions
// --------------------------------------------------------------------------
+/* GSocket_Select:
+ * Polls the socket to determine its status. This function will
+ * check for the events specified in the 'flags' parameter, and
+ * it will return a mask indicating which operations can be
+ * performed. This function won't block, regardless of the
+ * mode (blocking | nonblocking) of the socket.
+ */
+GSocketEventFlags GSocketBase::Select(GSocketEventFlags flags)
+{
+ assert(this);
+
+ GSocketEventFlags result = 0;
+ fd_set readfds;
+ fd_set writefds;
+ fd_set exceptfds;
+ struct timeval tv;
+
+ if (m_fd == -1)
+ return (GSOCK_LOST_FLAG & flags);
+
+ /* Do not use a static struct, Linux can garble it */
+ tv.tv_sec = 0;
+ tv.tv_usec = 0;
+
+ wxFD_ZERO(&readfds);
+ wxFD_ZERO(&writefds);
+ wxFD_ZERO(&exceptfds);
+ wxFD_SET(m_fd, &readfds);
+ if (flags & GSOCK_OUTPUT_FLAG || flags & GSOCK_CONNECTION_FLAG)
+ wxFD_SET(m_fd, &writefds);
+ wxFD_SET(m_fd, &exceptfds);
+
+ /* Check 'sticky' CONNECTION flag first */
+ result |= GSOCK_CONNECTION_FLAG & m_detected;
+
+ /* If we have already detected a LOST event, then don't try
+ * to do any further processing.
+ */
+ if ((m_detected & GSOCK_LOST_FLAG) != 0)
+ {
+ m_establishing = false;
+ return (GSOCK_LOST_FLAG & flags);
+ }
+
+ /* Try select now */
+ if (select(m_fd + 1, &readfds, &writefds, &exceptfds, &tv) < 0)
+ {
+ /* What to do here? */
+ return (result & flags);
+ }
+
+ /* Check for exceptions and errors */
+ if (wxFD_ISSET(m_fd, &exceptfds))
+ {
+ m_establishing = false;
+ m_detected = GSOCK_LOST_FLAG;
+
+ /* LOST event: Abort any further processing */
+ return (GSOCK_LOST_FLAG & flags);
+ }
+
+ /* Check for readability */
+ if (wxFD_ISSET(m_fd, &readfds))
+ {
+ result |= GSOCK_INPUT_FLAG;
+
+ if (m_server && m_stream)
+ {
+ /* This is a TCP server socket that detected a connection.
+ While the INPUT_FLAG is also set, it doesn't matter on
+ this kind of sockets, as we can only Accept() from them. */
+ m_detected |= GSOCK_CONNECTION_FLAG;
+ }
+ }
+
+ /* Check for writability */
+ if (wxFD_ISSET(m_fd, &writefds))
+ {
+ if (m_establishing && !m_server)
+ {
+ int error;
+ SOCKOPTLEN_T len = sizeof(error);
+ m_establishing = false;
+ getsockopt(m_fd, SOL_SOCKET, SO_ERROR, (char*)&error, &len);
+
+ if (error)
+ {
+ m_detected = GSOCK_LOST_FLAG;
+
+ /* LOST event: Abort any further processing */
+ return (GSOCK_LOST_FLAG & flags);
+ }
+ else
+ {
+ m_detected |= GSOCK_CONNECTION_FLAG;
+ }
+ }
+ else
+ {
+ result |= GSOCK_OUTPUT_FLAG;
+ }
+ }
+
+ return (result | m_detected) & flags;
+}
+
// All Wait functions poll the socket using GSocket_Select() to
// check for the specified combination of conditions, until one
// of these conditions become true, an error occurs, or the
if ( wxIsMainThread() )
{
eventLoop = wxEventLoop::GetActive();
-
-#ifdef __WXMSW__
- wxASSERT_MSG( eventLoop,
- "Sockets won't work without a running event loop" );
-#endif // __WXMSW__
}
else // in worker thread
{
if ( eventLoop )
{
- // Dispatch the events when we run in the main thread and have an
- // active event loop: without this sockets don't work at all under
- // MSW as socket flags are only updated when socket messages are
- // processed.
+ // This function is only called if wxSOCKET_BLOCK flag was not used
+ // and so we should dispatch the events if there is an event loop
+ // capable of doing it.
if ( eventLoop->Pending() )
eventLoop->Dispatch();
}
void wxSocketBase::SetFlags(wxSocketFlags flags)
{
+ // Do some sanity checking on the flags used: not all values can be used
+ // together.
+ wxASSERT_MSG( !(flags & wxSOCKET_NOWAIT) ||
+ !(flags & (wxSOCKET_WAITALL | wxSOCKET_BLOCK)),
+ "Using wxSOCKET_WAITALL or wxSOCKET_BLOCK with "
+ "wxSOCKET_NOWAIT doesn't make sense" );
+
m_flags = flags;
}
// Event handling
// --------------------------------------------------------------------------
-// A note on how events are processed, which is probably the most
-// difficult thing to get working right while keeping the same API
-// and functionality for all platforms.
-//
-// When GSocket detects an event, it calls wx_socket_callback, which in
-// turn just calls wxSocketBase::OnRequest in the corresponding wxSocket
-// object. OnRequest does some housekeeping, and if the event is to be
-// propagated to the user, it creates a new wxSocketEvent object and
-// posts it. The event is not processed immediately, but delayed with
-// AddPendingEvent instead. This is necessary in order to decouple the
-// event processing from wx_socket_callback; otherwise, subsequent IO
-// calls made from the user event handler would fail, as gtk callbacks
-// are not reentrant.
-//
-// Note that, unlike events, user callbacks (now deprecated) are _not_
-// decoupled from wx_socket_callback and thus they suffer from a variety
-// of problems. Avoid them where possible and use events instead.
-
-extern "C"
-void LINKAGEMODE wx_socket_callback(GSocket * WXUNUSED(socket),
- GSocketEvent notification,
- char *cdata)
-{
- wxSocketBase *sckobj = (wxSocketBase *)cdata;
-
- sckobj->OnRequest((wxSocketNotify) notification);
-}
-
void wxSocketBase::OnRequest(wxSocketNotify notification)
{
switch(notification)
wxUint32 wxSocketBase::GetPushback(void *buffer, wxUint32 size, bool peek)
{
+ wxCHECK_MSG( buffer, 0, "NULL buffer" );
+
if (!m_unrd_size)
return 0;
{
wxLogTrace( wxTRACE_Socket, _T("Opening wxSocketServer") );
- m_socket = GSocket_new();
+ m_socket = GSocket::Create(*this);
if (!m_socket)
{
return;
}
- m_socket->SetTimeout(m_timeout * 1000);
- m_socket->SetCallback(GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
- GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
- wx_socket_callback, (char *)this);
-
wxLogTrace( wxTRACE_Socket, _T("wxSocketServer on fd %d"), m_socket->m_fd );
}
bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait)
{
- GSocket *child_socket;
-
if (!m_socket)
return false;
// If wait == false, then the call should be nonblocking.
// When we are finished, we put the socket to blocking mode
// again.
+ wxSocketUnblocker unblock(m_socket, !wait);
+ sock.m_socket = m_socket->WaitConnection(sock);
- if (!wait)
- m_socket->SetNonBlocking(1);
-
- child_socket = m_socket->WaitConnection();
-
- if (!wait)
- m_socket->SetNonBlocking(0);
-
- if (!child_socket)
+ if ( !sock.m_socket )
return false;
sock.m_type = wxSOCKET_BASE;
- sock.m_socket = child_socket;
sock.m_connected = true;
- sock.m_socket->SetTimeout(sock.m_timeout * 1000);
- sock.m_socket->SetCallback(GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
- GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
- wx_socket_callback, (char *)&sock);
-
return true;
}
const wxSockAddress* local,
bool wait)
{
- GSocketError err;
-
if (m_socket)
{
// Shutdown and destroy the socket
delete m_socket;
}
- m_socket = GSocket_new();
+ m_socket = GSocket::Create(*this);
m_connected = false;
m_establishing = false;
if (!m_socket)
return false;
- m_socket->SetTimeout(m_timeout * 1000);
- m_socket->SetCallback(
- GSOCK_INPUT_FLAG |
- GSOCK_OUTPUT_FLAG |
- GSOCK_LOST_FLAG |
- GSOCK_CONNECTION_FLAG,
- wx_socket_callback,
- (char *)this
- );
-
// If wait == false, then the call should be nonblocking. When we are
// finished, we put the socket to blocking mode again.
-
- if (!wait)
- m_socket->SetNonBlocking(1);
+ wxSocketUnblocker unblock(m_socket, !wait);
// Reuse makes sense for clients too, if we are trying to rebind to the same port
if (GetFlags() & wxSOCKET_REUSEADDR)
#endif
m_socket->SetPeer(addr_man.GetAddress());
- err = m_socket->Connect(GSOCK_STREAMED);
+ const GSocketError err = m_socket->Connect(GSOCK_STREAMED);
//this will register for callbacks - must be called after m_socket->m_fd was initialized
m_socket->Notify(m_notify);
- if (!wait)
- m_socket->SetNonBlocking(0);
-
if (err != GSOCK_NOERROR)
{
if (err == GSOCK_WOULDBLOCK)
: wxSocketBase( flags, wxSOCKET_DATAGRAM )
{
// Create the socket
- m_socket = GSocket_new();
+ m_socket = GSocket::Create(*this);
if (!m_socket)
- {
- wxFAIL_MSG( _T("datagram socket not new'd") );
return;
- }
+
m_socket->Notify(m_notify);
// Setup the socket as non connection oriented
m_socket->SetLocal(addr.GetAddress());
// Initialize all stuff
m_connected = false;
m_establishing = false;
- m_socket->SetTimeout( m_timeout );
- m_socket->SetCallback( GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
- GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
- wx_socket_callback, (char*)this );
}
wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr,