#endif
#include "wx/apptrait.h"
-
#include "wx/sckaddr.h"
-#include "wx/datetime.h"
+#include "wx/stopwatch.h"
+#include "wx/thread.h"
+#include "wx/evtloop.h"
// DLL options compatibility check:
#include "wx/build.h"
DECLARE_NO_COPY_CLASS(wxSocketState)
};
+// ============================================================================
+// GSocketManager
+// ============================================================================
+
+GSocketManager *GSocketManager::ms_manager = NULL;
+
+/* static */
+void GSocketManager::Set(GSocketManager *manager)
+{
+ wxASSERT_MSG( !ms_manager, "too late to set manager now" );
+
+ ms_manager = manager;
+}
+
+/* static */
+void GSocketManager::Init()
+{
+ wxASSERT_MSG( !ms_manager, "shouldn't be initialized twice" );
+
+ /*
+ Details: Initialize() creates a hidden window as a sink for socket
+ events, such as 'read completed'. wxMSW has only one message loop
+ for the main thread. If Initialize is called in a secondary thread,
+ the socket window will be created for the secondary thread, but
+ since there is no message loop on this thread, it will never
+ receive events and all socket operations will time out.
+ BTW, the main thread must not be stopped using sleep or block
+ on a semaphore (a bad idea in any case) or socket operations
+ will time out.
+
+ On the Mac side, Initialize() stores a pointer to the CFRunLoop for
+ the main thread. Because secondary threads do not have run loops,
+ adding event notifications to the "Current" loop would have no
+ effect at all, events would never fire.
+ */
+ wxASSERT_MSG( wxIsMainThread(),
+ "sockets must be initialized from the main thread" );
+
+ wxAppConsole * const app = wxAppConsole::GetInstance();
+ wxCHECK_RET( app, "sockets can't be initialized without wxApp" );
+
+ ms_manager = app->GetTraits()->GetSocketManager();
+}
+
// ==========================================================================
// wxSocketBase
// ==========================================================================
{
if ( !m_countInit++ )
{
- /*
- Details: Initialize() creates a hidden window as a sink for socket
- events, such as 'read completed'. wxMSW has only one message loop
- for the main thread. If Initialize is called in a secondary thread,
- the socket window will be created for the secondary thread, but
- since there is no message loop on this thread, it will never
- receive events and all socket operations will time out.
- BTW, the main thread must not be stopped using sleep or block
- on a semaphore (a bad idea in any case) or socket operations
- will time out.
-
- On the Mac side, Initialize() stores a pointer to the CFRunLoop for
- the main thread. Because secondary threads do not have run loops,
- adding event notifications to the "Current" loop would have no
- effect at all, events would never fire.
- */
- wxASSERT_MSG( wxIsMainThread(),
- wxT("Call wxSocketBase::Initialize() from the main thread first!"));
-
- wxAppTraits *traits = wxAppConsole::GetInstance() ?
- wxAppConsole::GetInstance()->GetTraits() : NULL;
- GSocketGUIFunctionsTable *functions =
- traits ? traits->GetSocketGUIFunctionsTable() : NULL;
- GSocket_SetGUIFunctions(functions);
-
if ( !GSocket_Init() )
{
m_countInit--;
void wxSocketBase::Shutdown()
{
// we should be initialized
- wxASSERT_MSG( m_countInit, _T("extra call to Shutdown()") );
+ wxASSERT_MSG( m_countInit > 0, _T("extra call to Shutdown()") );
if ( --m_countInit == 0 )
{
GSocket_Cleanup();
wxSocketEventFlags flags)
{
GSocketEventFlags result;
- long timeout;
+ long timeout; // in ms
// Set this to true to interrupt ongoing waits
m_interrupt = false;
else
timeout = m_timeout * 1000;
- bool has_event_loop = wxTheApp->GetTraits() ? (wxTheApp->GetTraits()->GetSocketGUIFunctionsTable() ? true : false) : false;
+ // check if we are using event loop or not: normally we do in GUI but not in
+ // console applications but this can be overridden
+ const bool has_event_loop = wxEventLoop::GetActive() != NULL;
// Wait in an active polling loop.
//
// Do this at least once (important if timeout == 0, when
// we are just polling). Also, if just polling, do not yield.
- wxDateTime current_time = wxDateTime::UNow();
- unsigned int time_limit = (current_time.GetTicks() * 1000) + current_time.GetMillisecond() + timeout;
+ const wxMilliClock_t time_limit = wxGetLocalTimeMillis() + timeout;
bool done = false;
bool valid_result = false;
}
// Wait more?
- current_time = wxDateTime::UNow();
- int time_left = time_limit - ((current_time.GetTicks() * 1000) + current_time.GetMillisecond());
+ long time_left = wxMilliClockToLong(time_limit - wxGetLocalTimeMillis());
if ((!timeout) || (time_left <= 0) || (m_interrupt))
done = true;
else
void wxSocketBase::Notify(bool notify)
{
m_notify = notify;
+ if (m_socket)
+ m_socket->Notify(notify);
}
void wxSocketBase::SetNotify(wxSocketEventFlags flags)
return;
}
- // Setup the socket as server
-
+ // Setup the socket as server
+ m_socket->Notify(m_notify);
m_socket->SetLocal(addr_man.GetAddress());
if (GetFlags() & wxSOCKET_REUSEADDR) {
m_socket->SetCallback(GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
wx_socket_callback, (char *)this);
+
+ wxLogTrace( wxTRACE_Socket, _T("wxSocketServer on fd %d"), m_socket->m_fd );
}
// --------------------------------------------------------------------------
m_socket->SetLocal(la);
}
+#if defined(__WXMSW__) || defined(__WXGTK__)
+ m_socket->SetInitialSocketBuffers(m_initialRecvBufferSize, m_initialSendBufferSize);
+#endif
+
m_socket->SetPeer(addr_man.GetAddress());
err = m_socket->Connect(GSOCK_STREAMED);
+ //this will register for callbacks - must be called after m_socket->m_fd was initialized
+ m_socket->Notify(m_notify);
+
if (!wait)
m_socket->SetNonBlocking(0);
wxFAIL_MSG( _T("datagram socket not new'd") );
return;
}
+ m_socket->Notify(m_notify);
// Setup the socket as non connection oriented
m_socket->SetLocal(addr.GetAddress());
if (flags & wxSOCKET_REUSEADDR)