#include "wx/toplevel.h" // the base class
// the default names for various classs
-extern WXDLLEXPORT_DATA(const wxChar) wxStatusLineNameStr[];
-extern WXDLLEXPORT_DATA(const wxChar) wxToolBarNameStr[];
+extern WXDLLIMPEXP_DATA_CORE(const char) wxStatusLineNameStr[];
+extern WXDLLIMPEXP_DATA_CORE(const char) wxToolBarNameStr[];
class WXDLLIMPEXP_FWD_CORE wxFrame;
class WXDLLIMPEXP_FWD_CORE wxMenuBar;
// CreateXXXBar() is called.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxFrameBase : public wxTopLevelWindow
+class WXDLLIMPEXP_CORE wxFrameBase : public wxTopLevelWindow
{
public:
// construction
// if the frame has a toolbar) in client coordinates
virtual wxPoint GetClientAreaOrigin() const;
- // sends a size event to the window using its current size -- this has an
- // effect of refreshing the window layout
- virtual void SendSizeEvent();
// menu bar functions
// ------------------
// and exists mainly in order to be overridden in the MDI parent frame
// which also looks at its active child menu bar
virtual const wxMenuItem *FindItemInMenuBar(int menuId) const;
-#endif // wxUSE_MENUS
- // process menu command: returns true if processed
+ // generate menu command corresponding to the given menu item
+ //
+ // returns true if processed
+ bool ProcessCommand(wxMenuItem *item);
+
+ // generate menu command corresponding to the given menu command id
+ //
+ // returns true if processed
bool ProcessCommand(int winid);
+#else
+ bool ProcessCommand(int WXUNUSED(winid)) { return false; }
+#endif // wxUSE_MENUS
// status bar functions
// --------------------
#elif defined(__WXMOTIF__)
#include "wx/motif/frame.h"
#elif defined(__WXMAC__)
- #include "wx/mac/frame.h"
+ #include "wx/osx/frame.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/frame.h"
#elif defined(__WXPM__)