wxArrayString() { }
wxArrayString(const wxArrayString& a) : wxArrayStringBase(a) { }
+ wxArrayString(size_t sz, const wxChar** a);
+ wxArrayString(size_t sz, const wxString* a);
int Index(const wxChar* sz, bool bCase = true, bool bFromEnd = false) const;
void Sort(bool reverseOrder = false);
void Sort(CompareFunction function);
void Sort(CMPFUNCwxString function) { wxArrayStringBase::Sort(function); }
+
+ size_t Add(const wxString& string, size_t copies = 1)
+ {
+ wxArrayStringBase::Add(string, copies);
+ return size() - copies;
+ }
};
class WXDLLIMPEXP_BASE wxSortedArrayString : public wxSortedArrayStringBase
#else // if !wxUSE_STL
-// ----------------------------------------------------------------------------
-// The string array uses it's knowledge of internal structure of the wxString
-// class to optimize string storage. Normally, we would store pointers to
-// string, but as wxString is, in fact, itself a pointer (sizeof(wxString) is
-// sizeof(char *)) we store these pointers instead. The cast to "wxString *" is
-// really all we need to turn such pointer into a string!
-//
-// Of course, it can be called a dirty hack, but we use twice less memory and
-// this approach is also more speed efficient, so it's probably worth it.
-//
-// Usage notes: when a string is added/inserted, a new copy of it is created,
-// so the original string may be safely deleted. When a string is retrieved
-// from the array (operator[] or Item() method), a reference is returned.
-// ----------------------------------------------------------------------------
-
class WXDLLIMPEXP_BASE wxArrayString
{
public:
// of course, using explicit would be even better - if all compilers
// supported it...
wxArrayString(int autoSort) { Init(autoSort != 0); }
+ // C string array ctor
+ wxArrayString(size_t sz, const wxChar** a);
+ // wxString string array ctor
+ wxArrayString(size_t sz, const wxString* a);
// copy ctor
wxArrayString(const wxArrayString& array);
// assignment operator
wxASSERT_MSG( nIndex < m_nCount,
_T("wxArrayString: index out of bounds") );
- return *(wxString *)&(m_pItems[nIndex]);
+ return m_pItems[nIndex];
}
// same as Item()
{
wxASSERT_MSG( !IsEmpty(),
_T("wxArrayString: index out of bounds") );
- return Item(Count() - 1);
+ return Item(GetCount() - 1);
}
- // return a wxString[], useful for the controls which
- // take one in their ctor. You must delete[] it yourself
- // once you are done with it. Will return NULL if the
- // ArrayString was empty.
-#if WXWIN_COMPATIBILITY_2_4
- wxDEPRECATED( wxString* GetStringArray() const );
-#endif
// item management
// Search the element in the array, starting from the beginning if
// remove first item matching this value
void Remove(const wxChar *sz);
// remove item by index
-#if WXWIN_COMPATIBILITY_2_4
- wxDEPRECATED( void Remove(size_t nIndex, size_t nRemove = 1) );
-#endif
void RemoveAt(size_t nIndex, size_t nRemove = 1);
// sorting
{ clear(); Add(v, n); }
reference back() { return *(end() - 1); }
const_reference back() const { return *(end() - 1); }
- iterator begin() { return (wxString *)&(m_pItems[0]); }
- const_iterator begin() const { return (wxString *)&(m_pItems[0]); }
+ iterator begin() { return m_pItems; }
+ const_iterator begin() const { return m_pItems; }
size_type capacity() const { return m_nSize; }
void clear() { Clear(); }
bool empty() const { return IsEmpty(); }
private:
void Grow(size_t nIncrement = 0); // makes array bigger if needed
- void Free(); // free all the strings stored
void DoSort(); // common part of all Sort() variants
size_t m_nSize, // current size of the array
m_nCount; // current number of elements
- wxChar **m_pItems; // pointer to data
+ wxString *m_pItems; // pointer to data
bool m_autoSort; // if true, keep the array always sorted
};
wxString* m_strings;
};
-#endif
+
+// ----------------------------------------------------------------------------
+// helper functions for working with arrays
+// ----------------------------------------------------------------------------
+
+// by default, these functions use the escape character to escape the
+// separators occuring inside the string to be joined, this can be disabled by
+// passing '\0' as escape
+
+WXDLLIMPEXP_BASE wxString wxJoin(const wxArrayString& arr,
+ const wxChar sep,
+ const wxChar escape = wxT('\\'));
+
+WXDLLIMPEXP_BASE wxArrayString wxSplit(const wxString& str,
+ const wxChar sep,
+ const wxChar escape = wxT('\\'));
+
+#endif // _WX_ARRSTR_H