#include "../sample.xpm"
#endif
+// ----------------------------------------------------------------------------
+// private functions
+// ----------------------------------------------------------------------------
+
+static void DoCrash()
+{
+ char *p = 0;
+ strcpy(p, "Let's crash");
+}
+
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// program startup
virtual bool OnInit();
- // 2nd-level exception handling: we get all the exceptions occuring in any
+ // 2nd-level exception handling: we get all the exceptions occurring in any
// event handler here
- virtual void HandleEvent(wxEvtHandler *handler,
- wxEventFunction func,
- wxEvent& event) const;
+ virtual bool OnExceptionInMainLoop();
// 3rd, and final, level exception handling: whenever an unhandled
// exception is caught, this function is called
virtual void OnUnhandledException();
+
+ // and now for something different: this function is called in case of a
+ // crash (e.g. dereferencing null pointer, division by 0, ...)
+ virtual void OnFatalException();
+
+#ifdef __WXDEBUG__
+ // in debug mode, you can override this function to do something different
+ // (e.g. log the assert to file) whenever an assertion fails
+ virtual void OnAssert(const wxChar *file,
+ int line,
+ const wxChar *cond,
+ const wxChar *msg);
+#endif // __WXDEBUG__
};
// Define a new frame type: this is going to be our main frame
{
public:
// ctor(s)
- MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
- long style = wxDEFAULT_FRAME_STYLE);
+ MyFrame();
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnDialog(wxCommandEvent& event);
+
+ void OnThrowInt(wxCommandEvent& event);
void OnThrowString(wxCommandEvent& event);
+ void OnThrowObject(wxCommandEvent& event);
+ void OnThrowUnhandled(wxCommandEvent& event);
+
+ void OnCrash(wxCommandEvent& event);
+#if wxUSE_ON_FATAL_EXCEPTION
+ void OnHandleCrash(wxCommandEvent& event);
+#endif
// 1st-level exception handling: we overload ProcessEvent() to be able to
// catch exceptions which occur in MyFrame methods here
virtual bool ProcessEvent(wxEvent& event);
+#ifdef __WXDEBUG__
+ // show how an assert failure message box looks like
+ void OnShowAssert(wxCommandEvent& event);
+#endif // __WXDEBUG__
+
private:
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
wxString m_msg;
};
+// Another exception class which just has to be different from anything else
+class UnhandledException
+{
+};
+
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
- // control ids
- Except_ThrowInt = 100,
+ // control ids and menu items
+ Except_ThrowInt = wxID_HIGHEST,
+ Except_ThrowString,
Except_ThrowObject,
+ Except_ThrowUnhandled,
Except_Crash,
-
- // menu items
- Except_ThrowString = 200,
+#if wxUSE_ON_FATAL_EXCEPTION
+ Except_HandleCrash,
+#endif // wxUSE_ON_FATAL_EXCEPTION
+#ifdef __WXDEBUG__
+ Except_ShowAssert,
+#endif // __WXDEBUG__
Except_Dialog,
Except_Quit = wxID_EXIT,
EVT_MENU(Except_Quit, MyFrame::OnQuit)
EVT_MENU(Except_About, MyFrame::OnAbout)
EVT_MENU(Except_Dialog, MyFrame::OnDialog)
+ EVT_MENU(Except_ThrowInt, MyFrame::OnThrowInt)
EVT_MENU(Except_ThrowString, MyFrame::OnThrowString)
+ EVT_MENU(Except_ThrowObject, MyFrame::OnThrowObject)
+ EVT_MENU(Except_ThrowUnhandled, MyFrame::OnThrowUnhandled)
+ EVT_MENU(Except_Crash, MyFrame::OnCrash)
+#if wxUSE_ON_FATAL_EXCEPTION
+ EVT_MENU(Except_HandleCrash, MyFrame::OnHandleCrash)
+#endif // wxUSE_ON_FATAL_EXCEPTION
+#ifdef __WXDEBUG__
+ EVT_MENU(Except_ShowAssert, MyFrame::OnShowAssert)
+#endif // __WXDEBUG__
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(MyDialog, wxDialog)
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
+ if ( !wxApp::OnInit() )
+ return false;
+
// create the main application window
- MyFrame *frame = new MyFrame(_T("Except wxWidgets App"),
- wxPoint(50, 50), wxSize(450, 340));
+ MyFrame *frame = new MyFrame();
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
return true;
}
-void
-MyApp::HandleEvent(wxEvtHandler *handler,
- wxEventFunction func,
- wxEvent& event) const
+bool MyApp::OnExceptionInMainLoop()
{
try
{
- wxApp::HandleEvent(handler, func, event);
+ throw;
}
catch ( int i )
{
- wxLogError(_T("Caught an int %d in MyApp."), i);
+ wxLogWarning(_T("Caught an int %d in MyApp."), i);
+ }
+ catch ( MyException& e )
+ {
+ wxLogWarning(_T("Caught MyException(%s) in MyApp."), e.what());
}
+ catch ( ... )
+ {
+ throw;
+ }
+
+ return true;
}
void MyApp::OnUnhandledException()
{
- wxMessageBox(_T("Unhandled exception caught, program will terminate."),
+ // this shows how we may let some exception propagate uncaught
+ try
+ {
+ throw;
+ }
+ catch ( UnhandledException& )
+ {
+ throw;
+ }
+ catch ( ... )
+ {
+ wxMessageBox(_T("Unhandled exception caught, program will terminate."),
+ _T("wxExcept Sample"), wxOK | wxICON_ERROR);
+ }
+}
+
+void MyApp::OnFatalException()
+{
+ wxMessageBox(_T("Program has crashed and will terminate."),
_T("wxExcept Sample"), wxOK | wxICON_ERROR);
}
+#ifdef __WXDEBUG__
+
+void MyApp::OnAssert(const wxChar *file,
+ int line,
+ const wxChar *cond,
+ const wxChar *msg)
+{
+ // we don't have anything special to do here
+ wxApp::OnAssert(file, line, cond, msg);
+}
+
+#endif // __WXDEBUG__
+
// ============================================================================
// MyFrame implementation
// ============================================================================
// frame constructor
-MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
- : wxFrame(NULL, wxID_ANY, title, pos, size, style)
+MyFrame::MyFrame()
+ : wxFrame(NULL, wxID_ANY, _T("Except wxWidgets App"),
+ wxPoint(50, 50), wxSize(450, 340))
{
// set the frame icon
SetIcon(wxICON(sample));
// create a menu bar
wxMenu *menuFile = new wxMenu;
menuFile->Append(Except_Dialog, _T("Show &dialog\tCtrl-D"));
+ menuFile->AppendSeparator();
+ menuFile->Append(Except_ThrowInt, _T("Throw an &int\tCtrl-I"));
menuFile->Append(Except_ThrowString, _T("Throw a &string\tCtrl-S"));
+ menuFile->Append(Except_ThrowObject, _T("Throw an &object\tCtrl-O"));
+ menuFile->Append(Except_ThrowUnhandled,
+ _T("Throw &unhandled exception\tCtrl-U"));
+ menuFile->Append(Except_Crash, _T("&Crash\tCtrl-C"));
+ menuFile->AppendSeparator();
+#if wxUSE_ON_FATAL_EXCEPTION
+ menuFile->AppendCheckItem(Except_HandleCrash, _T("&Handle crashes\tCtrl-H"));
+ menuFile->AppendSeparator();
+#endif // wxUSE_ON_FATAL_EXCEPTION
+#ifdef __WXDEBUG__
+ menuFile->Append(Except_ShowAssert, _T("Provoke &assert failure\tCtrl-A"));
menuFile->AppendSeparator();
+#endif // __WXDEBUG__
menuFile->Append(Except_Quit, _T("E&xit\tCtrl-Q"), _T("Quit this program"));
wxMenu *helpMenu = new wxMenu;
}
catch ( ... )
{
+ wxLogWarning(_T("An exception in MyDialog"));
+
Destroy();
throw;
}
}
+void MyFrame::OnThrowInt(wxCommandEvent& WXUNUSED(event))
+{
+ throw -17;
+}
+
void MyFrame::OnThrowString(wxCommandEvent& WXUNUSED(event))
{
- throw _T("some string");
+ throw _T("string thrown from MyFrame");
+}
+
+void MyFrame::OnThrowObject(wxCommandEvent& WXUNUSED(event))
+{
+ throw MyException(_T("Exception thrown from MyFrame"));
+}
+
+void MyFrame::OnThrowUnhandled(wxCommandEvent& WXUNUSED(event))
+{
+ throw UnhandledException();
+}
+
+void MyFrame::OnCrash(wxCommandEvent& WXUNUSED(event))
+{
+ DoCrash();
}
+#if wxUSE_ON_FATAL_EXCEPTION
+
+void MyFrame::OnHandleCrash(wxCommandEvent& event)
+{
+ wxHandleFatalExceptions(event.IsChecked());
+}
+
+#endif // wxUSE_ON_FATAL_EXCEPTION
+
+#ifdef __WXDEBUG__
+
+void MyFrame::OnShowAssert(wxCommandEvent& WXUNUSED(event))
+{
+ // provoke an assert from wxArrayString
+ wxArrayString arr;
+ arr[0];
+}
+
+#endif // __WXDEBUG__
+
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
void MyDialog::OnThrowObject(wxCommandEvent& WXUNUSED(event))
{
- throw MyException(_T("Exception thrown from the dialog"));
+ throw MyException(_T("Exception thrown from MyDialog"));
}
void MyDialog::OnCrash(wxCommandEvent& WXUNUSED(event))
{
- char *p = 0;
- strcpy(p, "Let's crash");
+ DoCrash();
}