#include "wx/hash.h"
#include "wx/module.h"
+// FIXME: can this go in private.h or something too??
+#if defined(__WXPM__) || defined(__EMX__)
+#define INCL_DOS
+#include <os2.h>
+#endif
+
+#ifdef __WXMSW__
+#include "wx/msw/private.h"
+#endif
// Ugh, I'd much rather this was typesafe, but no time
// to rewrite wxHashTable right now..
// Note: WXPM/EMX has to be tested first, since we want to use
// native version, even if configure detected presence of DLOPEN.
-#if defined(__WXPM__) || defined(__EMX__)
-#define INCL_DOS
-#include <os2.h>
- typedef HMODULE wxDllType;
+#if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
+typedef HMODULE wxDllType;
#elif defined(HAVE_DLOPEN)
#include <dlfcn.h>
- typedef void *wxDllType;
+typedef void *wxDllType;
#elif defined(HAVE_SHL_LOAD)
#include <dl.h>
- typedef shl_t wxDllType;
-#elif defined(__WINDOWS__)
-#include <windows.h> // needed to get HMODULE
- typedef HMODULE wxDllType;
+typedef shl_t wxDllType;
#elif defined(__DARWIN__)
- typedef void *wxDllType;
+typedef void *wxDllType;
#elif defined(__WXMAC__)
- typedef CFragConnectionID wxDllType;
+typedef CFragConnectionID wxDllType;
#else
-#error "wxLibrary can't be compiled on this platform, sorry."
-#endif
-
- // LoadLibrary is defined in windows.h as LoadLibraryA, but wxDllLoader
- // method should be called LoadLibrary, not LoadLibraryA or LoadLibraryW!
-
-#if defined(__WIN32__) && defined(LoadLibrary)
-# include "wx/msw/winundef.h"
+#error "Dynamic Loading classes can't be compiled on this platform, sorry."
#endif
// ---------------------------------------------------------------------------
-// wxDllLoader
+// wxDynamicLibrary
// ---------------------------------------------------------------------------
- // Cross platform wrapper for dlopen and friends.
- // There are no instances of this class, it simply
- // serves as a namespace for its static member functions.
+//FIXME: This class isn't really common at all, it should be moved
+// into platform dependent files.
-class WXDLLEXPORT wxDllLoader
+// NOTE: this class is (deliberately) not virtual, do not attempt
+// to use it polymorphically.
+
+enum wxDLFlags
+{
+ wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
+ wxDL_NOW = 0x00000002, // resolve undefined symbols on load
+ wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
+ // loaded libs.
+ wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library
+ // name without appending the usual dll
+ // filename extension.
+
+ wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
+
+ // FIXME: why? (VZ)
+#ifdef __osf__
+ wxDL_DEFAULT = wxDL_LAZY
+#else
+ wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL
+#endif
+};
+
+
+class WXDLLEXPORT wxDynamicLibrary
{
public:
- // libname may be either the full path to the file or just the filename
- // in which case the library is searched for in all standard locations.
- // The platform specific library extension is automatically appended.
+ // return a valid handle for the main program itself or NULL if
+ // back linking is not supported by the current platform (e.g. Win32)
- static wxDllType Load(const wxString& name);
+ static wxDllType GetProgramHandle();
- // The same as Load, except 'name' is searched for without modification.
+ // return the platform standard DLL extension (with leading dot)
- static wxDllType LoadLibrary(const wxString& name);
- static void UnloadLibrary(wxDllType dll);
+ static const wxChar *GetDllExt() { return ms_dllext; }
- // return a valid handle for the main program itself or NULL if
- // back linking is not supported by the current platform (e.g. Win32)
+ wxDynamicLibrary() : m_handle(0) {}
+ wxDynamicLibrary(wxString libname, int flags = wxDL_DEFAULT)
+ : m_handle(0)
+ {
+ Load(libname, flags);
+ }
+ ~wxDynamicLibrary() { Unload(); }
- static wxDllType GetProgramHandle();
+ // return TRUE if the library was loaded successfully
+
+ bool IsLoaded() const { return m_handle != 0; }
+
+ // load the library with the given name
+ // (full or not), return TRUE on success
+
+ bool Load(wxString libname, int flags = wxDL_DEFAULT);
+
+ // unload the library, also done automatically in dtor
+
+ void Unload();
+
+ // Return the raw handle from dlopen and friends.
+
+ wxDllType GetLibHandle() const { return m_handle; }
// resolve a symbol in a loaded DLL, such as a variable or function
- // name. dllHandle is a handle previously returned by LoadLibrary(),
- // symbol is the (possibly mangled) name of the symbol.
+ // name. 'name' is the (possibly mangled) name of the symbol.
// (use extern "C" to export unmangled names)
//
// Since it is perfectly valid for the returned symbol to actually be
// parameter 'success' for a true indication of success or failure to
// load the symbol.
//
- // Returns a pointer to the symbol on success.
+ // Returns a pointer to the symbol on success, or NULL if an error
+ // occurred or the symbol wasn't found.
- static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
+ void *GetSymbol(const wxString& name, bool *success = 0) const;
- // return the platform standard DLL extension (with leading dot)
+#if WXWIN_COMPATIBILITY_2_2
+ operator bool() const { return IsLoaded(); }
+#endif
- static const wxString &GetDllExt() { return ms_dllext; }
+protected:
-private:
+ // Platform specific shared lib suffix.
- wxDllLoader(); // forbid construction of objects
- static const wxString ms_dllext; // Platform specific shared lib suffix.
+ static const wxChar *ms_dllext;
+
+ // the handle to DLL or NULL
+
+ wxDllType m_handle;
+
+ // no copy ctor/assignment operators
+ // or we'd try to unload the library twice
+
+DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
};
// ---------------------------------------------------------------------------
-// wxDynamicLibrary
+// wxPluginLibrary
// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxDLManifestEntry
+// NOTE: Do not attempt to use a base class pointer to this class.
+// wxDL is not virtual and we deliberately hide some of it's
+// methods here.
+//
+// Unless you know exacty why you need to, you probably shouldn't
+// instantiate this class directly anyway, use wxPluginManager
+// instead.
+
+class WXDLLEXPORT wxPluginLibrary : public wxDynamicLibrary
{
public:
- static wxDLImports ms_classes; // Static hash of all imported classes.
+ static wxDLImports* ms_classes; // Static hash of all imported classes.
- wxDLManifestEntry( const wxString &libname );
- ~wxDLManifestEntry();
+ wxPluginLibrary( const wxString &libname, int flags = wxDL_DEFAULT );
+ ~wxPluginLibrary();
- wxDLManifestEntry *RefLib() { ++m_linkcount; return this; }
- bool UnrefLib();
+ wxPluginLibrary *RefLib();
+ bool UnrefLib();
// These two are called by the PluginSentinel on (PLUGGABLE) object
// creation/destruction. There is usually no reason for the user to
// probably only be active in DEBUG mode, but let's just
// get it right first.
- void RefObj() { ++m_objcount; }
- void UnrefObj()
+ void RefObj() { ++m_objcount; }
+ void UnrefObj()
{
wxASSERT_MSG( m_objcount > 0, _T("Too many objects deleted??") );
--m_objcount;
}
- bool IsLoaded() const { return m_linkcount > 0; }
+ // Override/hide some base class methods
- wxDllType GetLinkHandle() const { return m_handle; }
- wxDllType GetProgramHandle() const { return wxDllLoader::GetProgramHandle(); }
- void *GetSymbol(const wxString &symbol, bool *success = 0)
- {
- return wxDllLoader::GetSymbol( m_handle, symbol, success );
- }
+ bool IsLoaded() const { return m_linkcount > 0; }
+ void Unload() { UnrefLib(); }
private:
- // Order of these three *is* important, do not change it
-
wxClassInfo *m_before; // sm_first before loading this lib
- wxDllType m_handle; // Handle from dlopen.
wxClassInfo *m_after; // ..and after.
size_t m_linkcount; // Ref count of library link calls
void RegisterModules(); // Init any wxModules in the lib.
void UnregisterModules(); // Cleanup any wxModules we installed.
-DECLARE_NO_COPY_CLASS(wxDLManifestEntry)
+DECLARE_NO_COPY_CLASS(wxPluginLibrary)
};
-class WXDLLEXPORT wxDynamicLibrary
+class WXDLLEXPORT wxPluginManager
{
public:
// Static accessors.
- static wxDLManifestEntry *Link(const wxString &libname);
- static bool Unlink(const wxString &libname);
+ static wxPluginLibrary *LoadLibrary( const wxString &libname,
+ int flags = wxDL_DEFAULT );
+ static bool UnloadLibrary(const wxString &libname);
+
+ // This is used by wxDllLoader. It's wrapped in the compatibility
+ // macro because it's of arguable use outside of that.
+
+#if WXWIN_COMPATIBILITY_2_2
+ static wxPluginLibrary *GetObjectFromHandle(wxDllType handle);
+#endif
// Instance methods.
- wxDynamicLibrary(const wxString &libname);
- ~wxDynamicLibrary();
+ wxPluginManager() : m_entry(0) {};
+ wxPluginManager(const wxString &libname, int flags = wxDL_DEFAULT)
+ {
+ Load(libname, flags);
+ }
+ ~wxPluginManager() { Unload(); }
+
+ bool Load(const wxString &libname, int flags = wxDL_DEFAULT);
+ void Unload();
bool IsLoaded() const { return m_entry && m_entry->IsLoaded(); }
void *GetSymbol(const wxString &symbol, bool *success = 0)
return m_entry->GetSymbol( symbol, success );
}
+ static void CreateManifest() { ms_manifest = new wxDLManifest(wxKEY_STRING); }
+ static void ClearManifest() { delete ms_manifest; ms_manifest = NULL; }
+
private:
- static wxDLManifest ms_manifest; // Static hash of loaded libs.
- wxDLManifestEntry *m_entry; // Cache our entry in the manifest.
+ static wxDLManifest* ms_manifest; // Static hash of loaded libs.
+ wxPluginLibrary* m_entry; // Cache our entry in the manifest.
// We could allow this class to be copied if we really
// wanted to, but not without modification.
-DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
+DECLARE_NO_COPY_CLASS(wxPluginManager)
};
+// ---------------------------------------------------------------------------
+// wxDllLoader
+// ---------------------------------------------------------------------------
+
+ // Cross platform wrapper for dlopen and friends.
+ // There are no instances of this class, it simply
+ // serves as a namespace for its static member functions.
+
+#if WXWIN_COMPATIBILITY_2_2
+class WXDLLEXPORT wxDllLoader
+{
+public:
+
+ static wxDllType LoadLibrary(const wxString& name);
+ static void UnloadLibrary(wxDllType dll);
+
+ static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
+
+ static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
+
+ static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
+
+private:
+
+ wxDllLoader(); // forbid construction of objects
+};
+#endif
+
#endif // wxUSE_DYNAMIC_LOADER
#endif // _WX_DYNAMICLOADER_H__
-// vi:sts=4:sw=4:et