#include "wx/wxprec.h"
#ifdef __BORLANDC__
- #pragma hdrstop
+#pragma hdrstop
#endif
-// for all others, include the necessary headers
+// for all others, include the necessary headers wxWidgets headers)
#ifndef WX_PRECOMP
- #include "wx/wx.h"
+#include "wx/wx.h"
#endif
-#include <wx/filename.h>
+#include "wx/filename.h"
#include "autocapture.h"
+#ifdef __WXMAC__
+#include <cstring>
+#endif
+
+
+// ----------------------------------------------------------------------------
+// AutoCaptureMechanism
+// ----------------------------------------------------------------------------
+
+/* static */
+void AutoCaptureMechanism::Delay(int seconds)
+{
+ // TODO: Switch this to use wxTimer.
-wxBitmap Capture(int x, int y, int width, int height)
+ // Wait for 3 seconds
+ clock_t start = clock();
+ while (clock() - start < CLOCKS_PER_SEC * seconds)
+ wxYieldIfNeeded();
+}
+
+/* static */
+wxBitmap AutoCaptureMechanism::Capture(int x, int y, int width, int height, int delay)
{
- //Somehow wxScreenDC.Blit() doesn't work under Mac for now. Here is a trick.
- #ifdef __WXMAC__
+ // Somehow wxScreenDC.Blit() doesn't work under Mac for now. Here is a trick.
+#ifdef __WXMAC__
+
+ // wxExecute(_T("screencapture -x ") + tempfile, wxEXEC_SYNC);
+
+ char captureCommand[80] =""; // a reasonable max size is 80
- //wxExecute(_T("screencapture -x ") + tempfile, wxEXEC_SYNC);
+ sprintf(captureCommand, "sleep %d;%s", delay, "screencapture -x /tmp/wx_screen_capture.png");
- system("screencapture -x /tmp/wx_screen_capture.png");
+ system(captureCommand);
wxBitmap fullscreen;
+ if(delay) Delay(delay);
+
do
{
fullscreen = wxBitmap(_T("/tmp/wx_screen_capture.png"), wxBITMAP_TYPE_PNG);
wxBitmap screenshot = fullscreen.GetSubBitmap(wxRect(x,y,width,height));
- #else //Under other paltforms, take a real screenshot
+ // to prevent loading the old screenshot next time
+ system("rm /tmp/wx_screen_capture.png");
+
+#else // Under other paltforms, take a real screenshot
- //Create a DC for the whole screen area
+ // Create a DC for the whole screen area
wxScreenDC dcScreen;
- //Create a Bitmap that will later on hold the screenshot image
- //Note that the Bitmap must have a size big enough to hold the screenshot
- //-1 means using the current default colour depth
+ // Create a Bitmap that will later on hold the screenshot image
+ // Note that the Bitmap must have a size big enough to hold the screenshot
+ // -1 means using the current default colour depth
wxBitmap screenshot(width, height, -1);
- //Create a memory DC that will be used for actually taking the screenshot
+ // Create a memory DC that will be used for actually taking the screenshot
wxMemoryDC memDC;
- //Tell the memory DC to use our Bitmap
- //all drawing action on the memory DC will go to the Bitmap now
+
+ // Tell the memory DC to use our Bitmap
+ // all drawing action on the memory DC will go to the Bitmap now
memDC.SelectObject(screenshot);
- //Blit (in this case copy) the actual screen on the memory DC
- //and thus the Bitmap
- memDC.Blit( 0, //Copy to this X coordinate
- 0, //Copy to this Y coordinate
- width, //Copy this width
- height, //Copy this height
- &dcScreen, //From where do we copy?
- x, //What's the X offset in the original DC?
- y //What's the Y offset in the original DC?
- );
- //Select the Bitmap out of the memory DC by selecting a new
- //uninitialized Bitmap
- memDC.SelectObject(wxNullBitmap);
- #endif //#ifdef __WXMAC__
-// wxMessageBox(_(""),_(""));
+ // Blit (in this case copy) the actual screen on the memory DC
+ // and thus the Bitmap
+ memDC.Blit( 0, // Copy to this X coordinate
+ 0, // Copy to this Y coordinate
+ width, // Copy this width
+ height, // Copy this height
+ &dcScreen, // From where do we copy?
+ x, // What's the X offset in the original DC?
+ y // What's the Y offset in the original DC?
+ );
+
+ // Select the Bitmap out of the memory DC by selecting a new
+ // uninitialized Bitmap
+ memDC.SelectObject(wxNullBitmap);
+#endif // #ifdef __WXMAC__
return screenshot;
-
}
-wxBitmap Capture(wxRect rect)
+/* static */
+wxBitmap AutoCaptureMechanism::Capture(wxRect rect, int delay)
{
wxPoint origin = rect.GetPosition();
- return Capture(origin.x, origin.y, rect.GetWidth(), rect.GetHeight());
+ return Capture(origin.x, origin.y, rect.GetWidth(), rect.GetHeight(), delay);
}
-
-// ----------------------------------------------------------------------------
-// AutoCaptureMechanism
-// ----------------------------------------------------------------------------
-
void AutoCaptureMechanism::CaptureAll()
{
+ // start from the first page
m_notebook->SetSelection(0);
wxYield();
- for(ControlList::iterator it = m_controlList.begin();
- it != m_controlList.end();
- ++it)
+ for (ControlList::iterator it = m_controlList.begin();
+ it != m_controlList.end();
+ ++it)
{
- Control & ctrl = *it;
+ Control &ctrl = *it;
- if(ctrl.flag == AJ_TurnPage) // Turn to next page
+ if (ctrl.flag == AJ_TurnPage) // Turn to next page
{
m_notebook->SetSelection(m_notebook->GetSelection() + 1);
wxYield();
continue;
}
+ // create the screenshot
wxBitmap screenshot = Capture(ctrl);
-
- if(ctrl.flag & AJ_Union)
- {
+ if (ctrl.flag & AJ_Union)
screenshot = Union(screenshot, Capture(*(++it)));
- }
+ // and save it
Save(screenshot, ctrl.name);
}
}
-wxBitmap AutoCaptureMechanism::Capture(Control & ctrl)
+wxBitmap AutoCaptureMechanism::Capture(Control& ctrl)
{
- if(ctrl.name == wxT("")) //no mannual specification for the control name
+ if (ctrl.name == wxT("")) // no manual specification for the control name
{
- //Get name from wxRTTI
+ // Get its name from wxRTTI
ctrl.name = ctrl.ctrl->GetClassInfo()->GetClassName();
}
int choice = wxNO;
- if(ctrl.flag & AJ_Dropdown)
+ // for drop-down controls we need the help of the user
+ if (ctrl.flag & AJ_Dropdown)
{
- wxString caption = _("Do you wish to capture the dropdown list of ") + ctrl.name + _("?");
- wxString notice = _("Click YES to capture it.\nAnd you MUST drop down the ") + ctrl.name + _(" in 3 seconds after close me.\n");
- notice += _("Click NO otherwise.");
+ wxString caption = _("Drop-down screenshot...");
+ wxString msg =
+ wxString::Format(_("Do you wish to capture the drop-down list of '%s' ?\n\nIf you click YES you must drop-down the list of '%s' in 3 seconds after closing this message box.\nIf you click NO the screenshot for this control won't contain its drop-down list."),
+ ctrl.name, ctrl.name);
- choice = wxMessageBox(notice, caption, wxYES_NO, m_notebook);
+ choice = wxMessageBox(msg, caption, wxYES_NO, m_notebook);
- if(choice == wxYES)
- {
- //Wait for 3 seconds
- using std::clock;
- using std::clock_t;
-
- clock_t start = clock();
- while(clock() - start < CLOCKS_PER_SEC * 3)
- {
- wxYieldIfNeeded();
- }
- }
+ #ifndef __WXMAC__ //not __WXMAC__
+ if (choice == wxYES) Delay(3);
+ #endif
}
wxRect rect = GetRect(ctrl.ctrl, ctrl.flag);
- //Do some rect adjust so it can include the dropdown list
- //Currently it only works well under MSW, not adjusted for Linux and Mac OS
- if(ctrl.flag & AJ_Dropdown && choice == wxYES)
+ // Do some rect adjust so it can include the dropdown list;
+ // currently this only works well under MSW; not adjusted for Linux and Mac OS
+ if (ctrl.flag & AJ_Dropdown && choice == wxYES)
{
// #ifdef __WXMSW__
int h = rect.GetHeight();
// #endif
}
- //cut off "wx" and change them into lowercase.
+ // cut off "wx" and change the name into lowercase.
// e.g. wxButton will have a name of "button" at the end
ctrl.name.StartsWith(_T("wx"), &(ctrl.name));
ctrl.name.MakeLower();
- wxBitmap screenshot = ::Capture(rect);
+ // take the screenshot
+ wxBitmap screenshot = Capture(rect);
- if(ctrl.flag & AJ_RegionAdjust)
- {
+ if (ctrl.flag & AJ_RegionAdjust)
PutBack(ctrl.ctrl);
- }
return screenshot;
}
-//if AJ_RegionAdjust is specified, the following line will use the label trick to adjust
-//the region position and size
-wxRect GetRect(wxWindow* ctrl, int flag);
-//put the control back after the label trick(Using reparent/resizer approach)
-void PutBack(wxWindow * ctrl);
-
wxBitmap AutoCaptureMechanism::Union(wxBitmap pic1, wxBitmap pic2)
{
int w1, w2, h1, h2, w, h;
void AutoCaptureMechanism::Save(wxBitmap screenshot, wxString fileName)
{
- //Check if m_defaultDir already existed
- if(!wxDirExists(m_dir))
+ // make sure m_dir exists
+ if (!wxDirExists(m_dir))
wxMkdir(m_dir);
- wxString fullFileName = m_dir + wxFileName::GetPathSeparator() + fileName;
+ wxFileName fullFileName(m_dir, fileName + ".png");
- //to prvent overwritten
- while(wxFileName::FileExists(fullFileName + _T(".png"))) fullFileName += _T("_");
+ // do not overwrite already existing files with this name
+ while (fullFileName.FileExists())
+ fullFileName.SetName(fullFileName.GetName() + "_");
- //Our Bitmap now has the screenshot, so let's save it as an png
- //The filename itself is without extension.
- screenshot.SaveFile(fullFileName + _T(".png"), wxBITMAP_TYPE_PNG);
+ // save the screenshot as a PNG
+ screenshot.SaveFile(fullFileName.GetFullPath(), wxBITMAP_TYPE_PNG);
}
wxRect AutoCaptureMechanism::GetRect(wxWindow* ctrl, int flag)
{
- if(flag & AJ_RegionAdjust)
+ if (flag & AJ_RegionAdjust)
{
wxWindow * parent = ctrl->GetParent();
wxSizer * sizer = parent->GetSizer();
- if(sizer)
+ if (sizer)
{
sizer->Detach(ctrl);
wxStaticText* l[4];
- for(int i = 0; i < 4; ++i)
+ for (int i = 0; i < 4; ++i)
l[i] = new wxStaticText(parent, wxID_ANY, wxT(" "));
m_grid->Add(l[0]);
l[3]->GetScreenRect().GetTopLeft());
}
- else //Actually it won't get here working with the current guiframe.h/guiframe.cpp
+ else // Actually it won't get here working with the current guiframe.h/guiframe.cpp
{
return ctrl->GetScreenRect().Inflate(m_border);
}
wxSizerItemList children = m_grid->GetChildren();
- for(wxSizerItemList::iterator it = children.begin(); it != children.end(); ++it)
+ for (wxSizerItemList::iterator it = children.begin(); it != children.end(); ++it)
{
wxSizerItem* item = *it;
- if(item->IsWindow()) delete (*it)->GetWindow();
+ if (item->IsWindow()) delete (*it)->GetWindow();
}
wxSizer * sizer = ctrl->GetParent()->GetSizer();