-
- // the logic below doesn't apply to the top level windows -- otherwise
- // showing a modal dialog would result in total greying out (and ungreying
- // out later) of everything which would be really ugly
- if ( IsTopLevel() )
- return true;
-
- // when the parent is disabled, all of its children should be disabled as
- // well but when it is enabled back, only those of the children which
- // hadn't been already disabled in the beginning should be enabled again,
- // so we have to keep the list of those children
- for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
- node;
- node = node->GetNext() )
- {
- wxWindow *child = node->GetData();
- if ( child->IsTopLevel() )
- {
- // the logic below doesn't apply to top level children
- continue;
- }
-
- if ( enable )
- {
- // re-enable the child unless it had been disabled before us
- if ( !m_childrenDisabled || !m_childrenDisabled->Find(child) )
- child->Enable();
- }
- else // we're being disabled
- {
- if ( child->IsEnabled() )
- {
- // disable it as children shouldn't stay enabled while the
- // parent is not
- child->Disable();
- }
- else // child already disabled, remember it
- {
- // have we created the list of disabled children already?
- if ( !m_childrenDisabled )
- m_childrenDisabled = new wxWindowList;
-
- m_childrenDisabled->Append(child);
- }
- }
- }
-
- if ( enable && m_childrenDisabled )
- {
- // we don't need this list any more, don't keep unused memory
- delete m_childrenDisabled;
- m_childrenDisabled = NULL;
- }
-
- return true;