wxBuffer = new char[BUFSIZ + 512];
#endif
-#if (WXDEBUG && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
+#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
streambuf* sBuf = new wxDebugStreamBuf;
ostream* oStr = new ostream(sBuf) ;
delete wxTheApp;
wxTheApp = NULL;
-#if (WXDEBUG && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
+#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
// At this point we want to check if there are any memory
// blocks that aren't part of the wxDebugContext itself,
// as a special case. Then when dumping we need to ignore