// NB: all "NoRedraw" classes must have the same names as the "normal" classes
// with NR suffix - wxWindow::MSWCreate() supposes this
+#ifdef __WXWINCE__
+ wxChar *wxCanvasClassName;
+ wxChar *wxCanvasClassNameNR;
+#else
const wxChar *wxCanvasClassName = wxT("wxWindowClass");
const wxChar *wxCanvasClassNameNR = wxT("wxWindowClassNR");
+#endif
const wxChar *wxMDIFrameClassName = wxT("wxMDIFrameClass");
const wxChar *wxMDIFrameClassNameNoRedraw = wxT("wxMDIFrameClassNR");
const wxChar *wxMDIChildFrameClassName = wxT("wxMDIChildFrameClass");
// ensure that base cleanup is done if we return too early
wxCallBaseCleanup callBaseCleanup(this);
+#ifdef __WXWINCE__
+ wxString tmp = GetAppName();
+ tmp += wxT("ClassName");
+ wxCanvasClassName = wxStrdup( tmp.c_str() );
+ tmp += wxT("NR");
+ wxCanvasClassNameNR = wxStrdup( tmp.c_str() );
+ HWND hWnd = FindWindow( wxCanvasClassNameNR, NULL );
+ if (hWnd)
+ {
+ SetForegroundWindow( (HWND)(((DWORD)hWnd)|0x01) );
+ return false;
+ }
+#endif
+
// the first thing to do is to check if we're trying to run an Unicode
// program under Win9x w/o MSLU emulation layer - if so, abort right now
// as it has no chance to work
(
NULL,
_T("This program uses Unicode and requires Windows NT/2000/XP/CE.\nProgram aborted."),
- _T("wxWindows Fatal Error"),
+ _T("wxWidgets Fatal Error"),
MB_ICONERROR | MB_OK
);
RegisterWindowClasses();
-#if defined(__WXMICROWIN__) && !defined(__WXWINCE__)
+#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
// Create the brush for disabling bitmap buttons
-
LOGBRUSH lb;
lb.lbStyle = BS_PATTERN;
lb.lbColor = 0;
lb.lbHatch = (int)LoadBitmap( wxhInstance, wxT("wxDISABLE_BUTTON_BITMAP") );
if ( lb.lbHatch )
{
- wxDisableButtonBrush = ::CreateBrushIndirect( & lb );
+ wxDisableButtonBrush = ::CreateBrushIndirect( &lb );
::DeleteObject( (HGDIOBJ)lb.lbHatch );
}
- //else: wxWindows resources are probably not linked in
-#endif
+ //else: wxWidgets resources are probably not linked in
+#endif // !__WXMICROWIN__ && !__WXWINCE__
#if wxUSE_PENWINDOWS
wxRegisterPenWin();
delete wxWinHandleHash;
wxWinHandleHash = NULL;
+
+#ifdef __WXWINCE__
+ free( wxCanvasClassName );
+ free( wxCanvasClassNameNR );
+#endif
}
// ----------------------------------------------------------------------------
bool wxApp::OnExceptionInMainLoop()
{
// ask the user about what to do: use the Win32 API function here as it
- // could be dangerous to use any wxWindows code in this state
+ // could be dangerous to use any wxWidgets code in this state
switch (
::MessageBox
(