]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/wxprec.h
Don't automatically define WX_PRECOMP when building using configure.
[wxWidgets.git] / include / wx / wxprec.h
index e4f29ad5b41aa8f1504e26d903b69988c9622392..4037833a48c7c5f66a27792c7ba51413e1e47a0b 100644 (file)
 
 // check if to use precompiled headers: do it for most Windows compilers unless
 // explicitly disabled by defining NOPCH
-#if ((defined(__BORLANDC__) || defined(__VISUALC__) || defined(__WATCOMC__)) && defined(__WXMSW__)) || defined(__VISAGECPP__)
-    #if !defined(NOPCH)
+#if ( defined(__WXMSW__) && \
+       ( defined(__BORLANDC__)    || \
+         defined(__VISUALC__)     || \
+         defined(__DIGITALMARS__) || \
+         defined(__WATCOMC__) ) ) || \
+      defined(__VISAGECPP__) || \
+      defined(__MWERKS__)
+
+    // If user did not request NOCPH and we're not building using configure
+    // then assume user wants precompiled headers.
+    #if !defined(NOPCH) && !defined(__WX_SETUP_H__)
         #define WX_PRECOMP
     #endif
 #endif
 
 #ifdef WX_PRECOMP
 
+// include <wx/wxchar.h> first to ensure that UNICODE macro is correctly set
+// _before_ including <windows.h>
+#include "wx/wxchar.h"
+
 // include standard Windows headers
-#if defined(__WXMSW__) && !wxUSE_MFC
-    #include <windows.h>
-    #include "wx/msw/winundef.h"
+#if defined(__WXMSW__)
+    #include "wx/msw/wrapwin.h"
 #endif
 
 // include the most common wx headers