]> git.saurik.com Git - wxWidgets.git/blobdiff - wxPython/wx/lib/ogl/canvas.py
Added a Python port of the OGL library, deprecated the C++ wrapped version.
[wxWidgets.git] / wxPython / wx / lib / ogl / canvas.py
diff --git a/wxPython/wx/lib/ogl/canvas.py b/wxPython/wx/lib/ogl/canvas.py
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+# -*- coding: iso-8859-1 -*-
+#----------------------------------------------------------------------------
+# Name:         canvas.py
+# Purpose:      The canvas class
+#
+# Author:       Pierre Hjälm (from C++ original by Julian Smart)
+#
+# Created:      20040508
+# RCS-ID:       
+# Copyright:    (c) 2004 Pierre Hjälm - 1998 Julian Smart
+# Licence:      wxWindows license
+#----------------------------------------------------------------------------
+
+from __future__ import division
+
+import wx
+from lines import LineShape
+from composit import *
+
+NoDragging, StartDraggingLeft, ContinueDraggingLeft, StartDraggingRight, ContinueDraggingRight = 0, 1, 2, 3, 4
+
+KEY_SHIFT, KEY_CTRL = 1, 2
+
+
+
+# Helper function: True if 'contains' wholly contains 'contained'.
+def WhollyContains(contains, contained):
+    xp1, yp1 = contains.GetX(), contains.GetY()
+    xp2, yp2 = contained.GetX(), contained.GetY()
+    
+    w1, h1 = contains.GetBoundingBoxMax()
+    w2, h2 = contained.GetBoundingBoxMax()
+    
+    left1 = xp1-w1 / 2.0
+    top1 = yp1-h1 / 2.0
+    right1 = xp1 + w1 / 2.0
+    bottom1 = yp1 + h1 / 2.0
+    
+    left2 = xp2-w2 / 2.0
+    top2 = yp2-h2 / 2.0
+    right2 = xp2 + w2 / 2.0
+    bottom2 = yp2 + h2 / 2.0
+    
+    return ((left1 <= left2) and (top1 <= top2) and (right1 >= right2) and (bottom1 >= bottom2))
+    
+
+
+class ShapeCanvas(wx.ScrolledWindow):
+    def __init__(self, parent = None, id=-1, pos = wx.DefaultPosition, size = wx.DefaultSize, style = wx.BORDER, name="ShapeCanvas"):
+        wx.ScrolledWindow.__init__(self, parent, id, pos, size, style, name)
+
+        self._shapeDiagram = None
+        self._dragState = NoDragging
+        self._draggedShape = None
+        self._oldDragX = 0
+        self._oldDragY = 0
+        self._firstDragX = 0
+        self._firstDragY = 0
+        self._checkTolerance = True
+
+        wx.EVT_PAINT(self, self.OnPaint)
+        wx.EVT_MOUSE_EVENTS(self, self.OnMouseEvent)
+
+    def SetDiagram(self, diag):
+        self._shapeDiagram = diag
+
+    def GetDiagram(self):
+        return self._shapeDiagram
+    
+    def OnPaint(self, evt):
+        dc = wx.PaintDC(self)
+        self.PrepareDC(dc)
+        
+        dc.SetBackground(wx.Brush(self.GetBackgroundColour(), wx.SOLID))
+        dc.Clear()
+
+        if self.GetDiagram():
+            self.GetDiagram().Redraw(dc)
+
+    def OnMouseEvent(self, evt):
+        dc = wx.ClientDC(self)
+        self.PrepareDC(dc)
+        
+        x, y = evt.GetLogicalPosition(dc)
+
+        keys = 0
+        if evt.ShiftDown():
+            keys |= KEY_SHIFT
+        if evt.ControlDown():
+            keys |= KEY_CTRL
+
+        dragging = evt.Dragging()
+
+        # Check if we're within the tolerance for mouse movements.
+        # If we're very close to the position we started dragging
+        # from, this may not be an intentional drag at all.
+        if dragging:
+            dx = abs(dc.LogicalToDeviceX(x-self._firstDragX))
+            dy = abs(dc.LogicalToDeviceY(y-self._firstDragY))
+            if self._checkTolerance and (dx <= self.GetDiagram().GetMouseTolerance()) and (dy <= self.GetDiagram().GetMouseTolerance()):
+                return
+            # If we've ignored the tolerance once, then ALWAYS ignore
+            # tolerance in this drag, even if we come back within
+            # the tolerance range.
+            self._checkTolerance = False
+
+        # Dragging - note that the effect of dragging is left entirely up
+        # to the object, so no movement is done unless explicitly done by
+        # object.
+        if dragging and self._draggedShape and self._dragState == StartDraggingLeft:
+            self._dragState = ContinueDraggingLeft
+
+            # If the object isn't m_draggable, transfer message to canvas
+            if self._draggedShape.Draggable():
+                self._draggedShape.GetEventHandler().OnBeginDragLeft(x, y, keys, self._draggedAttachment)
+            else:
+                self._draggedShape = None
+                self.OnBeginDragLeft(x, y, keys)
+
+            self._oldDragX, self._oldDragY = x, y
+
+        elif dragging and self._draggedShape and self._dragState == ContinueDraggingLeft:
+            # Continue dragging
+            self._draggedShape.GetEventHandler().OnDragLeft(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
+            self._draggedShape.GetEventHandler().OnDragLeft(True, x, y, keys, self._draggedAttachment)
+            self._oldDragX, self._oldDragY = x, y
+
+        elif evt.LeftUp and self._draggedShape and self._dragState == ContinueDraggingLeft:
+            self._dragState = NoDragging
+            self._checkTolerance = True
+
+            self._draggedShape.GetEventHandler().OnDragLeft(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
+            self._draggedShape.GetEventHandler().OnEndDragLeft(x, y, keys, self._draggedAttachment)
+            self._draggedShape = None
+
+        elif dragging and self._draggedShape and self._dragState == StartDraggingRight:
+            self._dragState = ContinueDraggingRight
+            if self._draggedShape.Draggable:
+                self._draggedShape.GetEventHandler().OnBeginDragRight(x, y, keys, self._draggedAttachment)
+            else:
+                self._draggedShape = None
+                self.OnBeginDragRight(x, y, keys)
+            self._oldDragX, self._oldDragY = x, y
+
+        elif dragging and self._draggedShape and self._dragState == ContinueDraggingRight:
+            # Continue dragging
+            self._draggedShape.GetEventHandler().OnDragRight(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
+            self._draggedShape.GetEventHandler().OnDragRight(True, x, y, keys, self._draggedAttachment)
+            self._oldDragX, self._oldDragY = x, y
+
+        elif evt.RightUp() and self._draggedShape and self._dragState == ContinueDraggingRight:
+            self._dragState = NoDragging
+            self._checkTolerance = True
+
+            self._draggedShape.GetEventHandler().OnDragRight(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
+            self._draggedShape.GetEventHandler().OnEndDragRight(x, y, keys, self._draggedAttachment)
+            self._draggedShape = None
+
+        # All following events sent to canvas, not object
+        elif dragging and not self._draggedShape and self._dragState == StartDraggingLeft:
+            self._dragState = ContinueDraggingLeft
+            self.OnBeginDragLeft(x, y, keys)
+            self._oldDragX, self._oldDragY = x, y
+
+        elif dragging and not self._draggedShape and self._dragState == ContinueDraggingLeft:
+            # Continue dragging
+            self.OnDragLeft(False, self._oldDragX, self._oldDragY, keys)
+            self.OnDragLeft(True, x, y, keys)
+            self._oldDragX, self._oldDragY = x, y                
+
+        elif evt.LeftUp() and not self._draggedShape and self._dragState == ContinueDraggingLeft:
+            self._dragState = NoDragging
+            self._checkTolerance = True
+
+            self.OnDragLeft(False, self._oldDragX, self._oldDragY, keys)
+            self.OnEndDragLeft(x, y, keys)
+            self._draggedShape = None
+
+        elif dragging and not self._draggedShape and self._dragState == StartDraggingRight:
+            self._dragState = ContinueDraggingRight
+            self.OnBeginDragRight(x, y, keys)
+            self._oldDragX, self._oldDragY = x, y
+
+        elif dragging and not self._draggedShape and self._dragState == ContinueDraggingRight:
+            # Continue dragging
+            self.OnDragRight(False, self._oldDragX, self._oldDragY, keys)
+            self.OnDragRight(True, x, y, keys)
+            self._oldDragX, self._oldDragY = x, y
+
+        elif evt.RightUp() and not self._draggedShape and self._dragState == ContinueDraggingRight:
+            self._dragState = NoDragging
+            self._checkTolerance = True
+
+            self.OnDragRight(False, self._oldDragX, self._oldDragY, keys)
+            self.OnEndDragRight(x, y, keys)
+            self._draggedShape = None
+
+        # Non-dragging events
+        elif evt.IsButton():
+            self._checkTolerance = True
+
+            # Find the nearest object
+            attachment = 0
+
+            nearest_object, attachment = self.FindShape(x, y)
+            if nearest_object: # Object event
+                if evt.LeftDown():
+                    self._draggedShape = nearest_object
+                    self._draggedAttachment = attachment
+                    self._dragState = StartDraggingLeft
+                    self._firstDragX = x
+                    self._firstDragY = y
+
+                elif evt.LeftUp():
+                    # N.B. Only register a click if the same object was
+                    # identified for down *and* up.
+                    if nearest_object == self._draggedShape:
+                        nearest_object.GetEventHandler().OnLeftClick(x, y, keys, attachment)
+                    self._draggedShape = None
+                    self._dragState = NoDragging
+
+                elif evt.LeftDClick():
+                    nearest_object.GetEventHandler().OnLeftDoubleClick(x, y, keys, attachment)
+                    self._draggedShape = None
+                    self._dragState = NoDragging
+
+                elif evt.RightDown():
+                    self._draggedShape = nearest_object
+                    self._draggedAttachment = attachment
+                    self._dragState = StartDraggingRight
+                    self._firstDragX = x
+                    self._firstDragY = y
+
+                elif evt.RightUp():
+                    if nearest_object == self._draggedShape:
+                        nearest_object.GetEventHandler().OnRightClick(x, y, keys, attachment)
+                    self._draggedShape = None
+                    self._dragState = NoDragging
+
+            else: # Canvas event
+                if evt.LeftDown():
+                    self._draggedShape = None
+                    self._dragState = StartDraggingLeft
+                    self._firstDragX = x
+                    self._firstDragY = y
+
+                elif evt.LeftUp():
+                    self.OnLeftClick(x, y, keys)
+                    self._draggedShape = None
+                    self._dragState = NoDragging
+
+                elif evt.RightDown():
+                    self._draggedShape = None
+                    self._dragState = StartDraggingRight
+                    self._firstDragX = x
+                    self._firstDragY = y
+
+                elif evt.RightUp():
+                    self.OnRightClick(x, y, keys)
+                    self._draggedShape = None
+                    self._dragState = NoDragging
+
+    def FindShape(self, x, y, info = None, notObject = None):
+        nearest = 100000.0
+        nearest_attachment = 0
+        nearest_object = None
+
+        # Go backward through the object list, since we want:
+        # (a) to have the control points drawn LAST to overlay
+        #     the other objects
+        # (b) to find the control points FIRST if they exist
+
+        for object in self.GetDiagram().GetShapeList()[::-1]:
+            # First pass for lines, which might be inside a container, so we
+            # want lines to take priority over containers. This first loop
+            # could fail if we clickout side a line, so then we'll
+            # try other shapes.
+            if object.IsShown() and \
+               isinstance(object, LineShape) and \
+               object.HitTest(x, y) and \
+               ((info == None) or isinstance(object, info)) and \
+               (not notObject or not notObject.HasDescendant(object)):
+                temp_attachment, dist = object.HitTest(x, y)
+                # A line is trickier to spot than a normal object.
+                # For a line, since it's the diagonal of the box
+                # we use for the hit test, we may have several
+                # lines in the box and therefore we need to be able
+                # to specify the nearest point to the centre of the line
+                # as our hit criterion, to give the user some room for
+                # manouevre.
+                if dist<nearest:
+                    nearest = dist
+                    nearest_object = object
+                    nearest_attachment = temp_attachment
+
+        for object in self.GetDiagram().GetShapeList()[::-1]:
+            # On second pass, only ever consider non-composites or
+            # divisions. If children want to pass up control to
+            # the composite, that's up to them.
+            if (object.IsShown() and 
+                   (isinstance(object, DivisionShape) or 
+                    not isinstance(object, CompositeShape)) and 
+                    object.HitTest(x, y) and 
+                    (info == None or isinstance(object, info)) and 
+                    (not notObject or not notObject.HasDescendant(object))):
+                temp_attachment, dist = object.HitTest(x, y)
+                if not isinstance(object, LineShape):
+                    # If we've hit a container, and we have already
+                    # found a line in the first pass, then ignore
+                    # the container in case the line is in the container.
+                    # Check for division in case line straddles divisions
+                    # (i.e. is not wholly contained).
+                    if not nearest_object or not (isinstance(object, DivisionShape) or WhollyContains(object, nearest_object)):
+                        nearest_object = object
+                        nearest_attachment = temp_attachment
+                        break
+
+        return nearest_object, nearest_attachment
+
+    def AddShape(self, object, addAfter = None):
+        self.GetDiagram().AddShape(object, addAfter)
+
+    def InsertShape(self, object):
+        self.GetDiagram().InsertShape(object)
+
+    def RemoveShape(self, object):
+        self.GetDiagram().RemoveShape(object)
+
+    def GetQuickEditMode(self):
+        return self.GetDiagram().GetQuickEditMode()
+    
+    def Redraw(self, dc):
+        self.GetDiagram().Redraw(dc)
+
+    def Snap(self, x, y):
+        return self.GetDiagram().Snap(x, y)
+
+    def OnLeftClick(self, x, y, keys = 0):
+        pass
+
+    def OnRightClick(self, x, y, keys = 0):
+        pass
+
+    def OnDragLeft(self, draw, x, y, keys = 0):
+        pass
+
+    def OnBeginDragLeft(self, x, y, keys = 0):
+        pass
+
+    def OnEndDragLeft(self, x, y, keys = 0):
+        pass
+
+    def OnDragRight(self, draw, x, y, keys = 0):
+        pass
+
+    def OnBeginDragRight(self, x, y, keys = 0):
+        pass
+
+    def OnEndDragRight(self, x, y, keys = 0):
+        pass