wxAuiFloatingFrame::~wxAuiFloatingFrame()
{
// if we do not do this, then we can crash...
- if(m_owner_mgr)
+ if (m_owner_mgr && m_owner_mgr->m_action_window == this)
{
- if(m_owner_mgr->m_action_window == this)
- m_owner_mgr->m_action_window = NULL;
- m_owner_mgr->UnregisterFloatingFrame(this);
+ m_owner_mgr->m_action_window = NULL;
}
m_mgr.UnInit();
SetClientSize(size);
}
+
+ if (pane.IsFixed())
+ {
+ SetWindowStyleFlag(GetWindowStyleFlag() & ~wxRESIZE_BORDER);
+ }
}
wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
return m_owner_mgr;
}
-void wxAuiFloatingFrame::SetOwnerManager(wxAuiManager* owner_mgr)
-{
- // we want to allow for NULL here to avoid crashing in dtor
- m_owner_mgr = owner_mgr;
-}
-void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
+void wxAuiFloatingFrame::OnSize(wxSizeEvent& WXUNUSED(event))
{
if (m_owner_mgr)
{
- m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
+ m_owner_mgr->OnFloatingPaneResized(m_pane_window, GetRect());
}
}
m_last3_rect = m_last2_rect;
m_last2_rect = m_last_rect;
m_last_rect = win_rect;
+
+ // However still update the internally stored position to avoid
+ // snapping back to the old one later.
+ if (m_owner_mgr)
+ {
+ m_owner_mgr->GetPane(m_pane_window).
+ floating_pos = win_rect.GetPosition();
+ }
+
return;
}
// functionality to wxWidgets itself)
bool wxAuiFloatingFrame::isMouseDown()
{
- return wxGetMouseState().LeftDown();
+ return wxGetMouseState().LeftIsDown();
}