/////////////////////////////////////////////////////////////////////////////
-// Name: menu.h
+// Name: wx/msw/menu.h
// Purpose: wxMenu, wxMenuBar classes
// Author: Julian Smart
// Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MENU_H_
#define _WX_MENU_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "menu.h"
#endif
#include "wx/accel.h"
#include "wx/dynarray.h"
- WX_DEFINE_EXPORTED_ARRAY(wxAcceleratorEntry *, wxAcceleratorArray);
+ WX_DEFINE_EXPORTED_ARRAY_PTR(wxAcceleratorEntry *, wxAcceleratorArray);
#endif // wxUSE_ACCEL
class WXDLLEXPORT wxFrame;
+#if defined(__WXWINCE__) && wxUSE_TOOLBAR
+class WXDLLEXPORT wxToolBar;
+#endif
+
+
+// Not using a combined wxToolBar/wxMenuBar? then use
+// a commandbar in WinCE .NET to implement the
+// menubar, since there is no ::SetMenu function.
+#if defined(__WXWINCE__)
+# if ((_WIN32_WCE >= 400) && !defined(__POCKETPC__) && !defined(__SMARTPHONE__)) || \
+ defined(__HANDHELDPC__)
+# define WINCE_WITH_COMMANDBAR
+# else
+# define WINCE_WITHOUT_COMMANDBAR
+# endif
+#endif
+
+
+#include "wx/arrstr.h"
+
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
virtual ~wxMenu();
// implement base class virtuals
- virtual bool DoAppend(wxMenuItem *item);
- virtual bool DoInsert(size_t pos, wxMenuItem *item);
- virtual wxMenuItem *DoRemove(wxMenuItem *item);
+ virtual wxMenuItem* DoAppend(wxMenuItem *item);
+ virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item);
+ virtual wxMenuItem* DoRemove(wxMenuItem *item);
virtual void Break();
virtual void SetTitle(const wxString& title);
- // MSW-specific
- bool ProcessCommand(wxCommandEvent& event);
-
-#if WXWIN_COMPATIBILITY
- wxMenu(const wxString& title, const wxFunction func)
- : wxMenuBase(title)
- {
- Callback(func);
- }
-#endif // WXWIN_COMPATIBILITY
-
// implementation only from now on
// -------------------------------
+ virtual void Attach(wxMenuBarBase *menubar);
+
bool MSWCommand(WXUINT param, WXWORD id);
// semi-private accessors
// get the menu handle
WXHMENU GetHMenu() const { return m_hMenu; }
- // attach/detach menu to/from wxMenuBar
- void Attach(wxMenuBar *menubar);
- void Detach();
-
#if wxUSE_ACCEL
// called by wxMenuBar to build its accel table from the accels of all menus
bool HasAccels() const { return !m_accels.IsEmpty(); }
// common part of Append/Insert (behaves as Append is pos == (size_t)-1)
bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
- // if TRUE, insert a breal before appending the next item
+ // terminate the current radio group, if any
+ void EndRadioGroup();
+
+ // if true, insert a breal before appending the next item
bool m_doBreak;
+ // the position of the first item in the current radio group or -1
+ int m_startRadioGroup;
+
// the menu handle of this menu
WXHMENU m_hMenu;
wxAcceleratorArray m_accels;
#endif // wxUSE_ACCEL
- DECLARE_DYNAMIC_CLASS(wxMenu)
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenu)
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
+class WXDLLEXPORT wxMenuInfo : public wxObject
+{
+public :
+ wxMenuInfo() { m_menu = NULL; }
+ virtual ~wxMenuInfo() { }
+
+ void Create( wxMenu *menu , const wxString &title )
+ { m_menu = menu; m_title = title; }
+ wxMenu* GetMenu() const { return m_menu; }
+ wxString GetTitle() const { return m_title; }
+private :
+ wxMenu *m_menu;
+ wxString m_title;
+
+ DECLARE_DYNAMIC_CLASS(wxMenuInfo)
+};
+
+WX_DECLARE_EXPORTED_LIST(wxMenuInfo, wxMenuInfoList );
+
class WXDLLEXPORT wxMenuBar : public wxMenuBarBase
{
public:
// unused under MSW
wxMenuBar(long style);
// menubar takes ownership of the menus arrays but copies the titles
- wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
+ wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0);
virtual ~wxMenuBar();
// menubar construction
+ bool Append( wxMenuInfo *info ) { return Append( info->GetMenu() , info->GetTitle() ); }
+ const wxMenuInfoList& GetMenuInfos() const;
+
virtual bool Append( wxMenu *menu, const wxString &title );
virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Remove(size_t pos);
- virtual int FindMenuItem(const wxString& menuString,
- const wxString& itemString) const;
- virtual wxMenuItem* FindItem( int id, wxMenu **menu = NULL ) const;
-
virtual void EnableTop( size_t pos, bool flag );
virtual void SetLabelTop( size_t pos, const wxString& label );
virtual wxString GetLabelTop( size_t pos ) const;
- // compatibility: these functions are deprecated
-#if WXWIN_COMPATIBILITY
- void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
- wxEvtHandler *GetEventHandler() { return m_eventHandler; }
-
- bool Enabled(int id) const { return IsEnabled(id); }
- bool Checked(int id) const { return IsChecked(id); }
-#endif // WXWIN_COMPATIBILITY
-
// implementation from now on
WXHMENU Create();
- int FindMenu(const wxString& title);
- void Detach();
+ virtual void Detach();
+ virtual void Attach(wxFrame *frame);
- // returns TRUE if we're attached to a frame
- bool IsAttached() const { return m_menuBarFrame != NULL; }
- // get the frame we live in
- wxFrame *GetFrame() const { return m_menuBarFrame; }
- // attach to a frame
- void Attach(wxFrame *frame);
+#if defined(__WXWINCE__) && wxUSE_TOOLBAR
+ // Under WinCE, a menubar is owned by the frame's toolbar
+ void SetToolBar(wxToolBar* toolBar) { m_toolBar = toolBar; }
+ wxToolBar* GetToolBar() const { return m_toolBar; }
+#endif
+
+#ifdef WINCE_WITH_COMMANDBAR
+ WXHWND GetCommandBar() const { return m_commandBar; }
+ bool AddAdornments(long style);
+#endif
#if wxUSE_ACCEL
// get the accel table for all the menus
const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
- // update the accel table (must be called after adding/deletign a menu)
+ // update the accel table (must be called after adding/deleting a menu)
void RebuildAccelTable();
#endif // wxUSE_ACCEL
// call this function to update it (m_menuBarFrame should be !NULL)
void Refresh();
+ // To avoid compile warning
+ void Refresh( bool eraseBackground,
+ const wxRect *rect = (const wxRect *) NULL ) { wxWindow::Refresh(eraseBackground, rect); }
+
protected:
// common part of all ctors
void Init();
-#if WXWIN_COMPATIBILITY
- wxEvtHandler *m_eventHandler;
-#endif // WXWIN_COMPATIBILITY
-
wxArrayString m_titles;
+ wxMenuInfoList m_menuInfos;
- wxFrame *m_menuBarFrame;
WXHMENU m_hMenu;
+ // Return the MSW position for a wxMenu which is sometimes different from
+ // the wxWidgets position.
+ int MSWPositionForWxMenu(wxMenu *menu, int wxpos);
#if wxUSE_ACCEL
// the accelerator table for all accelerators in all our menus
wxAcceleratorTable m_accelTable;
#endif // wxUSE_ACCEL
+#if defined(__WXWINCE__) && wxUSE_TOOLBAR
+ wxToolBar* m_toolBar;
+#endif
+
+#ifdef WINCE_WITH_COMMANDBAR
+ WXHWND m_commandBar;
+ bool m_adornmentsAdded;
+#endif
+
private:
- DECLARE_DYNAMIC_CLASS(wxMenuBar)
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenuBar)
};
#endif // _WX_MENU_H_