Building wxPython on Mac OS X
-----------------------------
-NOTE: OS X support is HIGHLY EXPERIMENTAL at this time. Most things
- don't work correctly (or at all) yet.
-These are the steps I have used for building wxPython on Mac OS X 10.1
+These are the steps I have used for building wxPython on Mac OS X 10.x
with the Apple Developer Tools, a.k.a the Darwin version. I assume
that you know your way around a command line and that you know how to
get things from various CVS repositories as needed.
-1. Python 2.2 is required. Get the source from www.python.org and
- build Python.app and install it as described in the Mac/OSX/README
- file.
+1. "MacPython-OSX" 2.3 is required. There is a disk image with an
+ installer package in the wxPython Sourceforge download area, in
+ this group:
-2. You may want to make a symlink or two in /usr/local/bin so that
- this version of Python can be found from the command line. For
- example:
+ http://sourceforge.net/project/showfiles.php?group_id=10718&release_id=84730
- cd /usr/local/bin
- sudo ln -s /Library/Frameworks/Python.framework/Versions/2.2/bin/python2.2 python2.2
- sudo ln -s python2.2 python
+ If, for some reason you need to build your own Python, get the
+ source from www.python.org and follow the instructions in the
+ Mac/OSX/README file to build and install the Python.framework and
+ Python tools.
-3. In a wxWindows CVS tree make a build directory.
+ One last thing, make sure that /usr/local/bin is in your PATH
+ environment variable since that is where the new python and pythonw
+ commands will be located.
+
+
+2. In a wxWindows CVS tree make a build directory. (You can also use
+ a CVS snapshot located in http://wxwindows.org/snapshots/ or the
+ released wxPythonSrc-*.tr.gz archive.)
cd ~/proj/wxWindows # or wherever you put it
mkdir build
-4. Run configure from that build directory.
+3. Run configure from that build directory.
cd build
../configure --with-mac --with-opengl --enable-debug
-5. Make and install wxMac.
+4. Make and install wxMac.
make
sudo make install
-6. Build wxPython for testing (without installing it.)
+5. Build and install wxPython.
cd ../wxPython
- python setup.py IN_CVS_TREE=1 build_ext --inplace --debug
+ python setup.py build install
-7. Test. The easiest way to do this from the CVS tree (witout having
- to reinstall after every build) is to make a symlink in the demo
- directory to the wxPython package dir, and then run stuff directly
- from the demo.
+ If you would like to install to someplace besides the Python
+ site-packages directory (such as to your home directory) then you
+ can add "--root=<path>" after the "install" command. To use
+ wxPython like this you'll need to ensure that the directory
+ containing wxPyrthon is contained in in the PYTHONPATH environment
+ variable.
- cd demo
- ln -s ../wxPython .
+6. Test. Just navigate in the Finder to the demo directory and double
+ click demo.py, or simple.py, or whatever you want to run. Or from
+ a command line you can run it this way:
-8. Now just navigate in the Finder to the demo directory and double
- click demo.py, or simple.py, or whatever you want to run.
- (Unfortunately it can't be done from the commandline in a terminal
- window. You can open the Console app to see any tracebacks or
- other output.)
+ cd demo
+ pythonw demo.py
-9. Figure out what's wrong, figure out how to fix it, and then send
+7. Figure out what's wrong, figure out how to fix it, and then send
the patches to me. <wink>
--Robin